scispace - formally typeset
Search or ask a question

Showing papers on "Interface (computing) published in 2009"


Patent
TL;DR: In this article, the authors propose a memory mounted on the tool that can provide a signal verifying that the tool is compatible with a particular robotic system, and the tool memory may identify the tool type to the robotic system so that the system can reconfigure its programming.
Abstract: Robotic surgical tools, systems, and methods for preparing for and performing robotic surgery include a memory mounted on the tool. The memory can perform a number of functions when the tool is loaded on the tool manipulator: first, the memory can provide a signal verifying that the tool is compatible with that particular robotic system. Secondly, the tool memory may identify the tool-type to the robotic system so that the robotic system can reconfigure its programming. Thirdly, the memory of the tool may indicate tool-specific information, including measured calibration offsets indicating misalignment of the tool drive system, tool life data, or the like. This information may be stored in a read only memory (ROM), or in a nonvolatile memory which can be written to only a single time. The invention further provides improved engagement structures for coupling robotic surgical tools with manipulator structures.

1,364 citations


Patent
23 Feb 2009
TL;DR: In this paper, the authors present a distributed virtual switch with a virtual interface identifier that provides a unique identifier for the virtual interface across all of the control planes in the virtual switch.
Abstract: In one embodiment, an apparatus includes a processor configured for operation in a control plane in a distributed virtual switch in communication with a plurality of virtual machines each having a virtual interface. The processor is operable to identify other control planes in the distributed virtual switch, assign a virtual interface identifier to one of the virtual interfaces, receive a configuration for the virtual interface, and share the configuration with the other control planes in the distributed virtual switch. The virtual interface identifier provides a unique identifier for the virtual interface across all of the control planes. The apparatus further includes memory for storing the configuration of the virtual interface. A method for operating a network device associated with a control in the distributed virtual switch is also disclosed.

330 citations


Patent
03 Apr 2009
TL;DR: Improved systems and methods for navigating and interacting in virtual communication environments are described in this paper, which provide a framework that includes one or more virtual areas and supports real-time communications between the communicants.
Abstract: Improved systems and methods for navigating and interacting in virtual communication environments are described. At least some of these systems and methods provide a framework that includes one or more virtual areas and supports realtime communications between the communicants. At least some of these systems and methods provide an interface that includes navigation controls that enable a user to navigate virtual areas and interaction controls that enable the user to interact with other communicants in the one or more virtual areas.

328 citations


Patent
13 May 2009
TL;DR: In this paper, the authors describe technologies relating to user interfaces for mobile devices, which can be embodied in methods that include the actions of receiving a touch input to access an application management interface on a mobile device; presenting an application manager interface; receiving one or more inputs within the management interface including an input to install a particular application; installing the selected application; and presenting the installed application.
Abstract: This specification describes technologies relating to user interfaces for mobile devices. In general, one aspect of the subject matter described in this specification can be embodied in methods that include the actions of receiving a touch input to access an application management interface on a mobile device; presenting an application management interface; receiving one or more inputs within the application management interface including an input to install a particular application; installing the selected application; and presenting the installed application.

327 citations


Proceedings ArticleDOI
13 Apr 2009
TL;DR: The architecture, design, and preliminary evaluation of ACme, a wireless sensor and actuator network for monitoring AC energy usage and controlling AC devices in a large and diverse building environment, is presented.
Abstract: We present the architecture, design, and preliminary evaluation of ACme, a wireless sensor and actuator network for monitoring AC energy usage and controlling AC devices in a large and diverse building environment The ACme system consists of three tiers: the ACme node which provides a metering and control interface to a single outlet, a network fabric which allows this interface to be exported to arbitrary IP endpoints, and application software that uses this networked interface to provide various power-centric applications The ACme node integrates an Epic core module with a dedicated energy metering IC to provide real, reactive, and apparent power measurements, with optional control of an attached load The network comprises a complete IPv6/6LoWPAN stack on every node and an edge router that connects to other IP networks The application tier receives and stores readings in a database and uses a web server for visualization Nodes automatically join the IPv6 subnet after being plugged in, and begin interactions with the application layer We evaluate our system in a preliminary green building deployment with 49 nodes spread over several floors of a Computer Science Building and present energy consumption data from this preliminary deployment

320 citations


Patent
23 Jul 2009
TL;DR: In this article, the authors present a system and/or a method that facilitates generating an intuitive set of gestures for employment with surface computing, where a gesture set creator can prompt two or more users with a potential effect for a portion of displayed data.
Abstract: The claimed subject matter provides a system and/or a method that facilitates generating an intuitive set of gestures for employment with surface computing. A gesture set creator can prompt two or more users with a potential effect for a portion of displayed data. An interface component can receive at least one surface input from the user in response to the prompted potential effect. A surface detection component can track the surface input utilizing a computer vision-based sensing technique. The gesture set creator collects the surface input from the two or more users in order to identify a user-defined gesture based upon a correlation between the respective surface inputs, wherein the user-defined gesture is defined as an input that initiates the potential effect for the portion of displayed data.

240 citations


Patent
04 Mar 2009
TL;DR: In this article, a method for data storage includes storing data in a group of analog memory cells by writing respective input storage values to the memory cells in the group, and then reading the output storage values from the analog memory cell in the groups.
Abstract: A method for data storage includes storing data in a group of analog memory cells by writing respective input storage values to the memory cells in the group. After storing the data, respective output storage values are read from the analog memory cells in the group. Respective confidence levels of the output storage values are estimated, and the confidence levels are compressed. The output storage values and the compressed confidence levels are transferred from the memory cells over an interface to a memory controller.

238 citations


Journal ArticleDOI
TL;DR: COTSon opens up a new dimension in the speed/accuracy space, allowing simulation of a cluster of nodes several orders of magnitude faster with a minimal accuracy loss, and abandon the idea of "always-on" cycle-based simulation in favor of statistical sampling approaches that can trade accuracy for speed.
Abstract: Simulation has historically been the primary technique used for evaluating the performance of new proposals in computer architecture. Speed and complexity considerations have traditionally limited its applicability to single-thread processors running application-level code. This is no longer sufficient to model modern multicore systems running the complex workloads of commercial interest today.COTSon is a simulator framework jointly developed by HP Labs and AMD. The goal of COTSon is to provide fast and accurate evaluation of current and future computing systems, covering the full software stack and complete hardware models. It targets cluster-level systems composed of hundreds of commodity multicore nodes and their associated devices connected through a standard communication network. COTSon adopts a functional-directed philosophy, where fast functional emulators and timing models cooperate to improve the simulation accuracy at a speed sufficient to simulate the full stack of applications, middleware and OSs.This paper describes the changes in simulation philosophy we embraced in COTSon to address these new challenges. We base functional emulation on established, fast and validated tools that support commodity OSs and complex multitier applications. Through a robust interface between the functional and timing domain, we can leverage other existing simulators for individual sub-components, such as disks or networks. We abandon the idea of "always-on" cycle-based simulation in favor of statistical sampling approaches that can trade accuracy for speed.COTSon opens up a new dimension in the speed/accuracy space, allowing simulation of a cluster of nodes several orders of magnitude faster with a minimal accuracy loss.

206 citations


Journal ArticleDOI
TL;DR: It is hoped that the presented methodology and case study will help cartographers and map interface designers to better identify design issues in their products, and that these insights will eventually lead to more effective and efficient online map interfaces.
Abstract: This paper proposes combining traditional usability methods with the analysis of eye movement recordings to evaluate interactive map interfaces, and presents a case study in support of this approach The case study evaluates two informationally equivalent, but differently designed online interactive map interfaces presented to novice users In a mixed factorial experiment, thirty participants were asked to solve three typical map-use tasks using one of the two interfaces; we then measured user satisfaction, efficiency (completion time) and effectiveness (accuracy) with standard SEE usability metrics While traditional (bottom line) usability metrics can reveal a range of usability problems, they may be enhanced by additional procedural measures such as eye movement recordings Eye movements have been shown to help reveal the amount of cognitive processing a display requires and where these cognitive resources are required Therefore, we can establish how a display may or may not facilitate task completion by analyzing eye movement recordings User satisfaction informa- tion related to tested stimuli (ie, collected through standardized questionnaires) can also be linked to eye tracking data for further analysis We hope that the presented methodology and case study will help cartographers and map interface designers to better identify design issues in their products, and that these insights will eventually lead to more effective and efficient online map interfaces

204 citations


Patent
07 Feb 2009
TL;DR: In this paper, mobile devices with pixel dimensions and pixel densities in ranges that are chosen to allow users to enjoy a more intuitive and more "desktop-like" Web or multi-media experience compared to other devices, while still enabling the devices to be pocketsize.
Abstract: Mobile devices are described, along with related services, systems, and methods. These devices include displays with pixel dimensions and pixel densities in ranges that are chosen to allow users to enjoy a more intuitive and more “desktop-like” Web or multi-media experience compared to other devices, while still enabling the devices to be pocketsize. Also described are devices with touch sensitive areas on the edges or back that let users efficiently and intuitively control some behaviors of the devices by touching the touch sensitive areas in certain ways. Embodiments of the present invention reduces the need for mechanical controls, which enables keeping the frame around the device's display unusually narrow, thereby permitting larger displays without increasing the overall sizes of the devices.

202 citations


Patent
03 Nov 2009
TL;DR: In this paper, a streamlined computer device and a graphical user interface that organizes interface elements into views of computer content for presentation to a user are presented to allow users to easily and efficiently access various digital media content.
Abstract: Various aspects and embodiments are directed to a streamlined computer device and a graphical user interface that organizes interface elements into views of computer content for presentation to a user. Various views of digital media content permits users to easily and efficiently access various digital media content. Different views are used to provide an interface that is responsive to configurations of the device and responsive to activity being performed by the user. Aspects include permitting the user to maintain and manage digital media content libraries. According to some embodiments, the libraries comprise user digital media content and references digital media content. Functionality provided to a user can be tailored to the type of content displayed, accessed and/or managed. According to various aspects, methods and systems are provided for accessing and managing digital media libraries on a streamlined computing device with a plurality selectable I/O profiles.

Journal ArticleDOI
TL;DR: PAMGUARD provides a flexible and easy‐to‐use suite of detection, localization, data management, and display modules that provide a standard interface across different platforms with the flexibility to allow multiple detectors to be added, removed, and configured according to the species of interest and the hardware configuration on a particular project.
Abstract: PAMGUARD is open‐source, platform‐independent software to address the needs of developers and users of Passive Acoustic Monitoring (PAM) systems. For the PAM operator—marine mammal biologist, manager, or mitigator—PAMGUARD provides a flexible and easy‐to‐use suite of detection, localization, data management, and display modules. These provide a standard interface across different platforms with the flexibility to allow multiple detectors to be added, removed, and configured according to the species of interest and the hardware configuration on a particular project. For developers of PAM systems, an Application Programming Interface (API) has been developed which contains standard classes for the efficient handling of many types of data, interfaces to acquisition hardware and to databases, and a GUI framework for data display. PAMGUARD replicates and exceeds the capabilities of earlier real time monitoring programs such as the IFAW Logger Suite and Ishmael. Ongoing developments include improved real‐time location and automated species classification. [PAMGUARD funded by the OGP E&P Sound and Marine Life project.]

Patent
13 Oct 2009
TL;DR: In this article, an overall system/method for text input using a multimodal interface with a combination of speech recognition and text prediction is described, which is designed such that it enhances existing standard text-input methods; thereby minimizing the behavior change for mobile users.
Abstract: The disclosure describes an overall system/method for text-input using a multimodal interface with a combination of speech recognition and text prediction. Specifically, an “always listening” mode for entering words is combined with a push-to-speak mode for entering symbols and phrases. In addition, these two modes are further combined with keypad based text prediction. Finally, the overall user-interface of the proposed system is designed such that it enhances existing standard text-input methods; thereby minimizing the behavior change for mobile users.

Patent
17 Dec 2009
TL;DR: In this article, a network of microcontrollers for monitoring and diagnosing the environmental conditions of a computer is disclosed, which allows users to replace failed components, and add new functionality, such as new network interfaces, disk interface cards and storage, without impacting existing users.
Abstract: A network of microcontrollers for monitoring and diagnosing the environmental conditions of a computer is disclosed. The network of microcontrollers provides a management system by which computer users can accurately gauge the health of their computer. The network of microcontrollers provides users the ability to detect system fan speeds, internal temperatures and voltage levels. The invention is designed to not only be resilient to faults, but also allows for the system maintenance, modification, and growth—without downtime. Additionally, the present invention allows users to replace failed components, and add new functionality, such as new network interfaces, disk interface cards and storage, without impacting existing users. One of the primary roles of the present invention is to manage the environment without outside involvement. This self-management allows the system to continue to operate even though components have failed.

Journal ArticleDOI
TL;DR: A linear feature selection and classification scheme is applied to identify P300 events and calculate gradual feedback features from a scalp electrode array to achieve classification rates of 0.65 on single-trials during the online operation of the system while providing gradual feedback to the player.

Journal ArticleDOI
TL;DR: The article emphasizes the demonstration of the expressive power of the notation and how it can support the description of various aspects of user interfaces, namely interaction techniques, interactive components, and the behavioral part of interactive applications such as the dialog and the functional core.
Abstract: The design of real-life complex systems calls for advanced software engineering models, methods, and tools in order to meet critical requirements such as reliability, dependability, safety, or resilience that will avoid putting the company, the mission, or even human life at stake. When such systems encompass a substantial interactive component, the same level of confidence is required towards the human-computer interface. Conventional empirical or semiformal techniques, although very fruitful, do not provide sufficient insight on the reliability of the human-system cooperation, and offer no easy way to, for example, quantitatively and qualitatively compare two design options with respect to that reliability. The aim of this article is to present a user interface description language (called ICOs) for the engineering and development of usable and reliable user interfaces. The CASE tool supporting the ICOs notation (called Petshop) is a Petri nets-based-tool for the design, specification, prototyping, and validation of interactive software. In that environment models (built with the formal description technique ICOs) of the interactive application can be interactively modified and executed. This is used to support prototyping phases (when the models and the interactive application evolve significantly to meet late user requirements, for instance) as well as the operation phase (after the system is deployed). The use of ICOs and PetShop is presented on several large-scale systems such as a multimodal ground segment application for satellite control, an air traffic control interactive application, and an application for new generation of interactive cockpits in large civil aircraft such as Airbus A380 or Boeing 787. The article emphasizes the demonstration of the expressive power of the notation and how it can support the description of various aspects of user interfaces, namely interaction techniques (both WIMP and post-WIMP), interactive components (such as widgets), and the behavioral part of interactive applications such as the dialog and the functional core. It also demonstrates that PetShop provides dedicated support for prototyping activities of behavioral aspects at the various levels of the architecture of interactive systems. While the focus is on past work done on various large-scale applications, the article also highlights why and how ICOs and Petshop are able to address challenges raised by next-generation user interfaces.

Book
01 Jan 2009
TL;DR: "Designing Gestural Interfaces" provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns: all you need to know to augment your existing skills in 'traditional' websites, software, or physical products.
Abstract: If you want to get started in new era of interaction design, this is the reference you need. Touch screens on mobile devices and ATMs let us manipulate things onscreen with our but there's been no central source of information about gestural interface technology - until now. "Designing Gestural Interfaces" provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns: all you need to know to augment your existing skills in 'traditional' websites, software, or physical products. Packed with informative illustrations and photos, this book helps you: learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does; get an overview of technologies surrounding touch screens and interactive environments; examine current patterns and trends in touchscreen and gestural design; learn about the techniques used by practicing designers and developers today; see how other designers have solved interface challenges in the past; and, look at future trends in this rapidly evolving field. Only half a dozen years ago, the gestural interfaces introduced in the film "Minority Report" were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. "Designing Gestural Interfaces" will help you enter this new world of possibilities.

Proceedings ArticleDOI
20 Jun 2009
TL;DR: Rigel is considered, a programmable accelerator architecture for a broad class of data- and task-parallel computation that can achieve a density of over 8 single-precision GFLOPS/mm2 in 45nm, which is comparable to high-end GPUs scaled to 45nm.
Abstract: This paper considers Rigel, a programmable accelerator architecture for a broad class of data- and task-parallel computation. Rigel comprises 1000+ hierarchically-organized cores that use a fine-grained, dynamically scheduled single-program, multiple-data (SPMD) execution model. Rigel's low-level programming interface adopts a single global address space model where parallel work is expressed in a task-centric, bulk-synchronized manner using minimal hardware support. Compared to existing accelerators, which contain domain-specific hardware, specialized memories, and/or restrictive programming models, Rigel is more flexible and provides a straightforward target for a broader set of applications.We perform a design analysis of Rigel to quantify the compute density and power efficiency of our initial design. We find that Rigel can achieve a density of over 8 single-precision GFLOPS/mm2 in 45nm, which is comparable to high-end GPUs scaled to 45nm. We perform experimental analysis on several applications ported to the Rigel low-level programming interface. We examine scalability issues related to work distribution, synchronization, and load-balancing for 1000-core accelerators using software techniques and minimal specialized hardware support. We find that while it is important to support fast task distribution and barrier operations, these operations can be implemented without specialized hardware using flexible hardware primitives.

Patent
07 May 2009
TL;DR: In this paper, the authors present a system and method for monitoring and managing one or more appliances in a home and small business environment, which enables a use to understand in detail their electrical consumption, to make informed decisions based on factual data about energy-saving upgrades to their current systems/appliances, and to provide Internet-based surveillance and control of systems for prevention of freezing, breakdown, or possible fire-related losses.
Abstract: A system and method providing home and small business owners to monitor and manage one or more appliances. This enables a use to understand in detail their electrical consumption, to make informed decisions based on factual data about energy-saving upgrades to their current systems/appliances, and to provide Internet-based surveillance and control of systems for prevention of freezing, breakdown, or possible fire-related losses, including possible loss-of-life. The system and method includes through the use of Internet based computer software and databases, a hardware interface with electrical circuit panel(s) or fuse boxes in communication with the software and databases and optional wireless outlet monitoring units in communication with the software and databases. The databases being formed and created by the system and method for determining performance of appliances.

Patent
06 Aug 2009
TL;DR: In this article, a method for using at least one resource of a variety of electronic devices from another electronic device may include receiving resource-sharing information associated with a resource sharing electronic device via near field communication.
Abstract: Systems, methods, and devices for simplified resource-sharing with electronic devices are provided. For example, a method for using at least one resource of a variety of electronic devices from another electronic device may include receiving resource-sharing information associated with a resource-sharing electronic device via near field communication, determining a resource-sharing scheme for using the resources of the resource-sharing electronic device based on the resource-sharing information, and sharing at least one resource of the resource-sharing electronic device using the determined resource-sharing scheme. The resource-sharing information may be received from a near field communication interface of the resource-sharing electronic device or from a radio frequency identification tag associated with the resource-sharing electronic device.

Journal ArticleDOI
TL;DR: A user interface for monitoring vital personal parameters that is specifically adapted to the needs of those aged 50 + and a comparative evaluation of the interfaces during and after the development, i.e. formative and summative evaluation.

Patent
Jun Xiao1, C. Brian Atkins1, Xuemei Zhang1, Phil Cheatle1, Yuli Gao1 
05 Feb 2009
TL;DR: In this paper, a user interface that includes a catalog area, a collage mock-up area, and a mode select interface control operable to select an operational state of the user interface is displayed.
Abstract: A user interface that includes a catalog area, a collage mock-up area, and a mode select interface control operable to select an operational state of the user interface is displayed. Thumbnails of respective images are shown in the catalog area. A layout of a subset of the images is presented in the collage mock-up area. In response to the receipt of a user input gesture and a determination that the user interface is in a first operational state, a first action type is performed based on the type of the received user input gesture and the object type of the target object. In response to the receipt of the user input gesture and a determination that the user interface is in a second operational state, a second action type is performed based on the type of the received user input gesture and the object type of the target object.

Journal ArticleDOI
TL;DR: A particular setup specially designed for remotely measuring and determining mechanical material properties and its combination with the design of a highly interactive user interface is reported.
Abstract: Online engineering practice is offering nowadays new potentials for training of measurement technologies and experimental procedures. In a laboratory mainly devoted to instrumentation for measurement by hands-on activity in engineering fields, students and engineering professionals are using, at present, online experiments in a blended-learning approach. A set of experiments has been designed and developed as well as some virtual simulators. The experiments integrated in a Moodle platform are using a Web-server system based on LabVIEW 7.1, linked to them by data acquisition interface cards, a video server, and a booking system developed as an extension of the Moodle platform. This paper reports a particular setup specially designed for remotely measuring and determining mechanical material properties and its combination with the design of a highly interactive user interface. The user may remotely conduct the experiment, getting numerical, graphical, and live video output information and receiving e-mailed experimental results.

Patent
01 Jun 2009
TL;DR: Adaptive Human-Computer Interface (AAHCI) as discussed by the authors allows an electronic system to automatically monitor and learn from normal in-use behavior exhibited by a human user via responses generated by the supported input devices and to adjust output to the supported output devices accordingly.
Abstract: An Adaptive Human-Computer Interface (AAHCI) allows an electronic system to automatically monitor and learn from normal in-use behavior exhibited by a human user via responses generated by the supported input devices and to adjust output to the supported output devices accordingly. This Auto-Learning process is different than computer-directed training sessions and takes place as the user begins to use the device for the first time and with repeated use over time. The purpose of AHCI is to provide a user experience that is tailored to the skills, preferences, deficiencies and other personal attributes of the user automatically via machine-learned processes. This in turn provides an improved user experience that is more productive and cost efficient and that can automatically optimize itself over time with repeated use.

Patent
Eric Bergman1
13 Mar 2009
TL;DR: In this article, a method for interacting with a computing device, involving presenting a first mode of a touch interface, where the touch interface is configured as a user interface of the computing device.
Abstract: A method for interacting with a computing device, involving presenting a first mode of a touch interface, where the touch interface is configured as a user interface of the computing device, where the touch interface comprises at least one status icon, and where in the first mode, the status icon is not selectable by touch input. The method further includes receiving, from a user using the computing device, a first input indicating a desire to switch from the first mode to a second mode of the touch interface; and in response to receiving the first input, presenting the user with the second mode of the touch interface, where in the second mode, the status icon is selectable by touch input, and where the status icon displays a corresponding status of the computing device.

Patent
29 Jan 2009
TL;DR: In this paper, the authors present a local computing device that includes a display and a touchscreen interface, which is operable to establish a remote network computing session with a host computer system, transmit touch event information associated with touch events, receive graphical display information corresponding to a host image associated with the host computer, translate the graphical display from host coordinates to local coordinates, update the local image based on the graphical displays, and change the selected portion of the host image while keeping a cursor in the center of the display.
Abstract: Various embodiments relate to a local computing device that includes a display and a touchscreen interface. The device is operable to establish a remote network computing session with a host computer system, transmit touch event information associated with touch events, receive graphical display information corresponding to a host image associated with the host computer system, translate the graphical display information from host coordinates to local coordinates, update the local image based on the graphical display information, the local image comprising a selected portion of the host image, and, in response to mouse movement events caused by associated touch events, change the selected portion of the host image while keeping a cursor in the center of the display, except when the center of the selected portion is within a predetermined limit of an edge of the host image, thereafter move the cursor relative to the local display.

Patent
07 Jul 2009
TL;DR: In this paper, the authors describe a multi-purpose interface for dealing with a variety of wireless-equipped devices, e.g., a thermostat, a parking meter, a hotel alarm clock, etc.
Abstract: Integrating wireless capability into a device (e.g., a thermostat, a parking meter, a hotel alarm clock, etc.), effectively adds to the device a graphical user interface (GUI) capability. The user's cell phone can be employed for interaction with the device via such a GUI. In one particular arrangement, a cell phone camera captures an image of a thermostat, from which an identifier (e.g., a steganographic digital watermark) is decoded and used to access a corresponding record at a remote server. The server in this arrangement causes a JavaScript application to be returned to the cell phone—which may correspond both to the thermostat which is to be controlled, and to the cell phone that is to control it. An exemplary GUI takes the form of a graphical overlay—presented in registered alignment atop the camera-captured image of the device. Once the application establishes an initial session between the phone and the controlled device, the phone may later recall the GUI to allow further device interaction—such as changing the thermostat temperature from the user's desk (or adding time to a parking meter from across town). The interfaces may be customized, e.g., for user preferences, and for different specific task-oriented interactions. By such technology, a user's cell phone serves as multi-purpose interface for dealing with a variety of wireless-equipped devices.

Patent
20 Apr 2009
TL;DR: In this article, an anticipatory user interface can be installed on any computer (or otherwise control this device and/or be connected) depending on user behaviour, which actively offers to the user from the background experience associated with the particular user, and or the various pre-programmed templates to be chosen by the computer.
Abstract: FIELD: information systems. ^ SUBSTANCE: invention refers to mobile data devices. Applied anticipatory user interface can be installed on any computer (or otherwise control this device and/or be connected). Depending on user behaviour, anticipatory user interface actively offers to the user from the background experience associated with the particular user, and/or the various pre-programmed templates to be chosen by the computer. Besides the interface can support sound data offer. ^ EFFECT: ensured of change of the menu or its part by creating various display menus and/or by changing the touch screen functionality. ^ 40 cl, 46 dwg

Patent
02 Nov 2009
TL;DR: In this paper, a data storage device consisting of a host interface, a buffer, a storage media interface, and a data manipulation engine is presented, in which a receive pipe is configured to read first and second data blocks from the buffer and to check the validity of the data blocks.
Abstract: Data storage devices are provided according to various embodiments of the present invention. In one embodiment, a data storage device comprises a host interface, a buffer, a storage media interface, and a data manipulation engine. The data manipulation engine comprises a receive pipe configured to read first and second data blocks from first and second locations in the buffer and to check the validity of the first and second data blocks, an arithmetic logic unit configured to perform a logic operation on first and second user data of the first and second data blocks, respectively, to generate third user data, and a transmit pipe configured to receive the third user data from the arithmetic logic unit, to generate and append a third checksum to the third user data to produce a third data block, and to write the third data block to a third location in the buffer.

Patent
14 Sep 2009
TL;DR: In this article, a live gaming table system is provided with one or more handheld user input devices which, for example, may allow multiple different players to simultaneously or concurrently provide wager input data and/or other data to the game table system.
Abstract: One aspect is directed to a system whereby a live gaming table system is provided with one or more handheld user input devices which, for example, may allow multiple different players to simultaneously or concurrently provide wager input data and/or other data to the gaming table system. In at least one embodiment, the handheld user input devices may form part of a multi-player touch input interface system which is operable to identify or determine where, who, and what transactions are taking place at a multi-player gaming table and/or multi-player gaming system.