About: Laptop is a(n) research topic. Over the lifetime, 3200 publication(s) have been published within this topic receiving 48114 citation(s). The topic is also known as: laptop computer & notebook computer.
20 Oct 2010-
TL;DR: The greatest value of Mininet will be supporting collaborative network research, by enabling self-contained SDN prototypes which anyone with a PC can download, run, evaluate, explore, tweak, and build upon.
Abstract: Mininet is a system for rapidly prototyping large networks on the constrained resources of a single laptop The lightweight approach of using OS-level virtualization features, including processes and network namespaces, allows it to scale to hundreds of nodes Experiences with our initial implementation suggest that the ability to run, poke, and debug in real time represents a qualitative change in workflow We share supporting case studies culled from over 100 users, at 18 institutions, who have developed Software-Defined Networks (SDN) Ultimately, we think the greatest value of Mininet will be supporting collaborative network research, by enabling self-contained SDN prototypes which anyone with a PC can download, run, evaluate, explore, tweak, and build upon
01 Feb 1996-
Abstract: From the Publisher: The rapid development of wireless digital communication technology has created capabilities that software systems are only beginning to exploit. The falling cost of both communication and of mobile computing devices (laptop computers, hand-held computers, etc.) is making wireless computing affordable not only to business users but also to consumers. Mobile computing is not a "scaled-down" version of the established and well-studied field of distributed computing. The nature of wireless communication media and the mobility of computers combine to create fundamentally new problems in networking, operating systems, and information systems. Furthermore, many of the applications envisioned for mobile computing place novel demands on software systems. Although mobile computing is still in its infancy, some basic concepts have been identified and several seminal experimental systems developed. Mobile Computing contains chapters that describe these concepts and systems, and the book describes applications that are currently being deployed and tested. Mobile Computing serves as a valuable reference book and may also be used as a text for a course on the subject.
01 Jan 2010-
TL;DR: As personal mobile technologies for learning become more widespread, studies are starting to show evidence of the value of incorporating mobile devices in teaching and learning and also substantial issues, including conflicts between informal learning with personal devices and traditional classroom education.
Abstract: Most adults and adolescents in developed countries now own mobile phones and media devices, and for many people in developing countries a mobile phone can offer the only means of sending long distance messages. In a parallel development to the spread of personal technology, since the early 1980s schools, colleges and universities have experimented with handheld technology for learning, including classroom response systems, data probes, and handheld writing tools. Universities allow students to bring laptop computers to lectures and some schools are now providing pupils with Personal Digital Assistants and tablet computers. As personal mobile technologies for learning become more widespread, studies are starting to show evidence of the value of incorporating mobile devices in teaching and learning (McFarlane, Triggs and Yee 2008; p.7) and also substantial issues, including conflicts between informal learning with personal devices and traditional classroom education (Sharples 2007). Children are developing new skills and literacies enabled by mobile devices, such as SMS texting, moblogging (writing diaries and weblogs on mobile devices) and mobile video creation. A new generation of location-aware mobile phones will offer further possibilities, of education services and educational media matched to the learner's context and interests.
30 Aug 2006-
Abstract: Enhancements of and to cell phone operations are based in whole or in part on determining the location of the cell phone. Systems and methods select and determine locations or areas of importance or relevance, and based on that information and other programmed factors affect or alter the operations of the cell phone. While the systems and methods are illustrated by use of cell phone embodiments and applications, they are equally applicable to virtually any portable or mobile communication device, including for example, wireless laptop computers and PDAs.
01 Apr 2008-Computer Education
TL;DR: Examination of the nature of in-class laptop use in a large lecture course and how that use is related to student learning showed that students who used laptops in class spent considerable time multitasking and that the laptop use posed a significant distraction to both users and fellow students.
Abstract: Recently, a debate has begun over whether in-class laptops aid or hinder learning. While some research demonstrates that laptops can be an important learning tool, anecdotal evidence suggests more and more faculty are banning laptops from their classrooms because of perceptions that they distract students and detract from learning. The current research examines the nature of in-class laptop use in a large lecture course and how that use is related to student learning. Students completed weekly surveys of attendance, laptop use, and aspects of the classroom environment. Results showed that students who used laptops in class spent considerable time multitasking and that the laptop use posed a significant distraction to both users and fellow students. Most importantly, the level of laptop use was negatively related to several measures of student learning, including self-reported understanding of course material and overall course performance. The practical implications of these findings are discussed.