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Latency (engineering)

About: Latency (engineering) is a(n) research topic. Over the lifetime, 3729 publication(s) have been published within this topic receiving 39210 citation(s). The topic is also known as: lag.


Papers
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Journal ArticleDOI
TL;DR: This work has implemented a vertical handoff system that allows users to roam between cells in wireless overlay networks and presents enhancements to the basic scheme that significantly reduce the discovery time without assuming any knowledge about specific channel characteristics.
Abstract: No single wireless network technology simultaneously provides a low latency, high bandwidth, wide area data service to a large number of mobile users. Wireless Overlay Networks – a hierarchical structure of room-size, building-size, and wide area data networks – solve the problem of providing network connectivity to a large number of mobile users in an efficient and scalable way. The specific topology of cells and the wide variety of network technologies that comprise wireless overlay networks present new problems that have not been encountered in previous cellular handoff systems. We have implemented a vertical handoff system that allows users to roam between cells in wireless overlay networks. Our goal is to provide a user with the best possible connectivity for as long as possible with a minimum of disruption during handoff. Results of our initial implementation show that the handoff latency is bounded by the discovery time, the amount of time before the mobile host discovers that it has moved into or out of a new wireless overlay. This discovery time is measured in seconds: large enough to disrupt reliable transport protocols such as TCP and introduce significant disruptions in continuous multimedia transmission. To efficiently support applications that cannot tolerate these disruptions, we present enhancements to the basic scheme that significantly reduce the discovery time without assuming any knowledge about specific channel characteristics. For handoffs between room-size and building-size overlays, these enhancements lead to a best-case handoff latency of approximately 170 ms with a 1.5% overhead in terms of network resources. For handoffs between building-size and wide-area data networks, the best-case handoff latency is approximately 800 ms with a similarly low overhead.

754 citations

Proceedings ArticleDOI
04 Oct 2004
TL;DR: An Adaptive ARF (AARF) algorithm for low latency systems that improves upon ARF to provide both short-term and long-term adaptation and a new rate adaptation algorithm designed for high latency Systems that has been implemented and evaluated on an AR5212-based device.
Abstract: Today, three different physical (PHY) layers for the IEEE 802.11 WLAN are available (802.11a/b/g); they all provide multi-rate capabilities. To achieve a high performance under varying conditions, these devices need to adapt their transmission rate dynamically. While this rate adaptation algorithm is a critical component of their performance, only very few algorithms such as Auto Rate Fallback (ARF) or Receiver Based Auto Rate (RBAR) have been published and the implementation challenges associated with these mechanisms have never been publicly discussed. In this paper, we first present the important characteristics of the 802.11 systems that must be taken into account when such algorithms are designed. Specifically, we emphasize the contrast between low latency and high latency systems, and we give examples of actual chipsets that fall in either of the different categories. We propose an Adaptive ARF (AARF) algorithm for low latency systems that improves upon ARF to provide both short-term and long-term adaptation. The new algorithm has very low complexity while obtaining a performance similar to RBAR, which requires incompatible changes to the 802.11 MAC and PHY protocol. Finally, we present a new rate adaptation algorithm designed for high latency systems that has been implemented and evaluated on an AR5212-based device. Experimentation results show a clear performance improvement over the algorithm previously implemented in the AR5212 driver we used.

715 citations

Book
02 Jan 1991
TL;DR: A new, high-performance packet-switching architecture, called the Knockout Switch, is proposed, which uses a novel concentrator design at each output to reduce the number of separate buffers needed to receive simultaneously arriving packets.
Abstract: A new, high-performance packet-switching architecture, called the Knockout Switch, is proposed. The Knockout Switch uses a fully interconnected switch fabric topology (i.e., each input has a direct path to every output) so that no switch blocking occurs where packets destined for one output interfere with (i.e., block or delay) packets going to different Outputs. It is only at each output of the switch that one encounters the unavoidable congestion caused by multiple packets simultaneously arriving on different inputs all destined for the same output. Taking advantage of the inevitability of lost packets in a packet-switching network, the Knockout Switch uses a novel concentrator design at each output to reduce the number of separate buffers needed to receive simultaneously arriving packets. Following the concentrator, a shared buffer architecture provides complete sharing of all buffer memory at each output and ensures that all packets are placed on the output line on a first-in first-out basis. The Knockout Switch architecture has low latency, and is self-routing and nonblocking. Moreover, its Simple interconnection topology allows for easy modular growth along with minimal disruption and easy repair for any fault. Possible applications include interconnects for multiprocessing systems, high-speed local and metropolitan area networks, and local or toll switches for integrated traffic loads.

629 citations

Journal ArticleDOI
TL;DR: The Knockout Switch as discussed by the authors uses a fully interconnected switch fabric topology (i.e., each input has a direct path to every output) so that no switch blocking occurs where packets destined for one output interfere with (block or delay) packets going to different Outputs.
Abstract: A new, high-performance packet-switching architecture, called the Knockout Switch, is proposed. The Knockout Switch uses a fully interconnected switch fabric topology (i.e., each input has a direct path to every output) so that no switch blocking occurs where packets destined for one output interfere with (i.e., block or delay) packets going to different Outputs. It is only at each output of the switch that one encounters the unavoidable congestion caused by multiple packets simultaneously arriving on different inputs all destined for the same output. Taking advantage of the inevitability of lost packets in a packet-switching network, the Knockout Switch uses a novel concentrator design at each output to reduce the number of separate buffers needed to receive simultaneously arriving packets. Following the concentrator, a shared buffer architecture provides complete sharing of all buffer memory at each output and ensures that all packets are placed on the output line on a first-in first-out basis. The Knockout Switch architecture has low latency, and is self-routing and nonblocking. Moreover, its Simple interconnection topology allows for easy modular growth along with minimal disruption and easy repair for any fault. Possible applications include interconnects for multiprocessing systems, high-speed local and metropolitan area networks, and local or toll switches for integrated traffic loads.

589 citations

Proceedings ArticleDOI
01 Oct 1997
TL;DR: This study investigates a novel multicast technique, called Skyscraper Broadcasting (SB), for video-on-demand applications, and is able to achieve the low latency of PB while using only 20% of the buffer space required by PPB.
Abstract: We investigate a novel multicast technique, called Skyscraper Broadcasting (SB), for video-on-demand applications. We discuss the data fragmentation technique, the broadcasting strategy, and the client design. We also show the correctness of our technique, and derive mathematical equations to analyze its storage requirement. To assess its performance, we compare it to the latest designs known as Pyramid Broadcasting (PB) and Permutation-Based Pyramid Broadcasting (PPB). Our study indicates that PB offers excellent access latency. However, it requires very large storage space and disk bandwidth at the receiving end. PPB is able to address these problems. However, this is accomplished at the expense of a larger access latency and more complex synchronization. With SB, we are able to achieve the low latency of PB while using only 20% of the buffer space required by PPB.

578 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202210
2021692
2020481
2019389
2018366
2017227