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Latency (engineering)

About: Latency (engineering) is a research topic. Over the lifetime, 3729 publications have been published within this topic receiving 39210 citations. The topic is also known as: lag.


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Journal ArticleDOI
TL;DR: This paper deeply investigates Edge Computing in 5G and characterizes it based on the requirements of ultra-low latency applications and proposes a hybrid architecture that takes advantage of novel and sustainable technologies and has major features such as scalability, reliability, and ultra- low latency support.
Abstract: Edge Computing in 5G and Beyond is a promising solution for ultra-low latency applications (e.g., Autonomous Vehicle, Augmented Reality, and Remote Surgery), which have an extraordinarily low tolerance for delay and require fast data processing for a very high volume of data. The requirements of delay-sensitive applications (e.g., Low latency, proximity, and Location/Context-awareness) cannot be satisfied by Cloud Computing due to the high latency between User Equipment and Cloud. Nevertheless, Edge Computing in 5G and beyond can promise ultra-high-speed data processing thanks to the placement of computation capabilities closer to endpoint devices, where 5G encourages the speed rate that is 10 times faster than 4G LTE-Advanced. This paper deeply investigates Edge Computing in 5G and characterizes it based on the requirements of ultra-low latency applications. As a contribution, we propose a hybrid architecture that takes advantage of novel and sustainable technologies (e.g., D2D communication, Massive MIMO, SDN, and NFV) and has major features such as scalability, reliability, and ultra-low latency support. The proposed architecture is evaluated based on agent-based simulations demonstrating that our proposal can satisfy requirements and has the ability to respond to high volume demands with low latency.

17 citations

Proceedings ArticleDOI
22 Apr 2008
TL;DR: A novel improvement to existing frameworks is proposed by optimizing the address configuration stage so that the handover latency is further reduced and based on fast handover for hierarchical mobile IPv6 and optimistic duplicate address detection.
Abstract: A seamless handover scheme with low latency and low packet loss is important to maintain TCP performance of mobile users. Several solutions have been proposed such as hierarchical mobile IPv6 (HMIPv6), fast handover protocol for mobile IPv6 (FMIPv6), seamless handoff architecture for mobile IP (S-MIP), ..., however, the overall handover latency is still too high for time-sensitive services. This paper proposes a novel improvement to existing frameworks by optimizing the address configuration stage so that the handover latency is further reduced. The proposed framework is based on fast handover for hierarchical mobile IPv6 and optimistic duplicate address detection.

17 citations

Proceedings ArticleDOI
23 Jan 2006
TL;DR: A seamless handoff scheme that uses access point (AP) module with 2 transceivers in order to improve network efficiency in terms of supporting seamless handoffs and balancing the traffic load in wireless network is proposed.
Abstract: Recently, wireless LANs based on the IEEE 802.11 standard have become popular and widely used, and voice over IP (VoIP) is one of the most promising to be used in mobile devices over wireless networks. Up to date, new technologies have improved providing high data rate to support various kind of real-time applications. However, besides the need for higher data rates, seamless handoff is another important issue to be addressed in order to continue supporting realtime services across wireless LANs. In this paper, we proposed a seamless handoff scheme that uses access point (AP) module with 2 transceivers in order to improve network efficiency in terms of supporting seamless handoff and balancing the traffic load in wireless network. In our proposed scheme, APs use the second transceiver to search for information of neighbor STAs in the transmission range, and later send the result back to associate AP, which in turn compare and analyze whether the STA should perform a handoff or not. The initial results from our simulations show the proposed handoff scheme is more effective than the conventional scheme in terms of low latency and traffic load is fairly balanced.

17 citations

Proceedings ArticleDOI
03 Nov 2020
TL;DR: In this article, a new design of a user-centric Emission Trading Systems (ETS) and its implementation as a carbon Blockchain framework for Smart Mobility Data-market (cBSMD) is pre-sented.
Abstract: A new design of a user-centric Emission Trading Systems (ETS) and its implementation as a carbon Blockchain framework for Smart Mobility Data-market (cBSMD) is pre-sented. The cBSMD allows for individual transactions of token-based GHG emission quantities when realizing a trip in a multimodal setting as well as the management of system-wide emission performance data. The cBSMD design is here applied to an ETS framework where individual travellers receive a certain amount of emission credits in the form of tokens. Travellers spend tokens every time they emit GHG when travelling in a multi-modal network through cBSMD transactions. This design instance of cBSMD is then applied to a case-study of 24hours of mobility for 3,187 travelers. The cBSMD performs with a very low latency and high throughput for this number of travelers. To showcase cBSMD data management features, socio-demographic and trip features regarding token usage and emission performance are also analyzed. Our proposed system sets the first implementation step towards the design of future user-centric and practice-ready ETS frameworks.

17 citations

Proceedings ArticleDOI
17 Dec 1998
TL;DR: It is shown that a system with a maximum of 120 processors and three levels of hierarchy can sustain most memory access behaviours, but that larger systems can be sustained, only if their bisection bandwidth is increased.
Abstract: Hierarchical-ring based multiprocessors are interesting alternatives to the more popular two-dimensional direct networks. They allow for simple router designs and wider communication paths than their direct network counterparts. There are several ways hierarchical-ring networks can be configured for a given number of processors. Feasible topologies range from tall, lean networks to short, wide networks, but only a few of these possess high throughput and low latency. We present the results of a simulation study: to determine how large hierarchical-ring networks can become before their performance deteriorates due to their bisection bandwidth constraints; and to derive topologies with high throughput and low latency for a given number of processors. We show that a system with a maximum of 120 processors and three levels of hierarchy can sustain most memory access behaviours, but that larger systems can be sustained, only if their bisection bandwidth is increased.

17 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202210
2021692
2020481
2019389
2018366
2017227