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Light field

About: Light field is a research topic. Over the lifetime, 5357 publications have been published within this topic receiving 87424 citations.


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Journal ArticleDOI
TL;DR: In this new technique for mechanical manipulation of atoms, spontaneous emission is suppressed since the atoms evolve in a ``dark'' state that follows the light field, which means that the phase coherence of the atom is preserved so that this technique is useful in the realization of coherent atomic beam splitters and mirrors.
Abstract: We have observed transfer of momentum and ground state population in laser-cooled cesium by adiabatic following of a slowly evolving light field. In this new technique for mechanical manipulation of atoms, spontaneous emission is suppressed since the atoms evolve in a ``dark'' state that follows the light field. This means that the phase coherence of the atom is preserved so that this technique is useful in the realization of coherent atomic beam splitters and mirrors. Our experimental results are in good agreement with optical Bloch equation calculations.

91 citations

Journal ArticleDOI
Dietrich Marcuse1
TL;DR: It is shown that it is possible to determine the refractive index distribution of a fiber or preform with slight index variation by observing the power distribution of the light field that is focused by the core acting as a lens.
Abstract: We show that it is possible to determine the refractive index distribution of a fiber or preform with slight index variation by observing the power distribution of the light field that is focused by the core acting as a lens. This method requires index matching of the cladding and illumination of the core at right angles to its axis with a broad beam of incoherent collimated light. The refractive index distribution is obtained after two numerical integrations to be performed by computer. The first integration establishes the relation between the output and input ray positions from the observed power distribution, the second uses this information to determine the refractive index distribution. However, it is not necessary to solve a large system of simultaneous equations. The sensitivity of the method to measurement inaccuracies was tested by computer simulation. It was found that the method has a builtin smoothing effect that attenuates rather than amplifies measurement errors.

90 citations

Journal ArticleDOI
TL;DR: A light field-based CGH rendering pipeline is presented allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view-dependent occlusion and it is shown that the rendering accurately models the spherical illumination introduced by the eye piece and produces the desired 3D imagery at the designated depth.
Abstract: Holograms display a 3D image in high resolution and allow viewers to focus freely as if looking through a virtual window, yet computer generated holography (CGH) hasn't delivered the same visual quality under plane wave illumination and due to heavy computational cost. Light field displays have been popular due to their capability to provide continuous focus cues. However, light field displays must trade off between spatial and angular resolution, and do not model diffraction.We present a light field-based CGH rendering pipeline allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view-dependent occlusion. Our rendering accurately accounts for diffraction and supports various types of reference illuminations for hologram. We avoid under- and over-sampling and geometric clipping effects seen in previous work. We also demonstrate an implementation of light field rendering plus the Fresnel diffraction integral based CGH calculation which is orders of magnitude faster than the state of the art [Zhang et al. 2015], achieving interactive volumetric 3D graphics.To verify our computational results, we build a see-through, near-eye, color CGH display prototype which enables co-modulation of both amplitude and phase. We show that our rendering accurately models the spherical illumination introduced by the eye piece and produces the desired 3D imagery at the designated depth. We also analyze aliasing, theoretical resolution limits, depth of field, and other design trade-offs for near-eye CGH.

90 citations

Book ChapterDOI
12 Oct 2008
TL;DR: A unified framework for analyzing computational imaging approaches and compares the performance of various camera designs using 2D light field simulations to better understand the tradeoffs of each camera type and analyze their limitations.
Abstract: Computer vision has traditionally focused on extracting structure, such as depth, from images acquired using thin-lens or pinhole optics. The development of computational imaging is broadening this scope; a variety of unconventional cameras do not directly capture a traditional image anymore, but instead require the joint reconstruction of structure and image information. For example, recent coded aperture designs have been optimized to facilitate the joint reconstruction of depth and intensity. The breadth of imaging designs requires new tools to understand the tradeoffs implied by different strategies. This paper introduces a unified framework for analyzing computational imaging approaches. Each sensor element is modeled as an inner product over the 4D light field. The imaging task is then posed as Bayesian inference: given the observed noisy light field projections and a prior on light field signals, estimate the original light field. Under common imaging conditions, we compare the performance of various camera designs using 2D light field simulations. This framework allows us to better understand the tradeoffs of each camera type and analyze their limitations.

89 citations

Posted Content
TL;DR: The devised iterative regularization algorithm based on adaptive thresholding provides high-quality reconstruction results for relatively big disparities between neighboring views and is suitable for all applications which require light field reconstruction.
Abstract: In this article we develop an image based rendering technique based on light field reconstruction from a limited set of perspective views acquired by cameras. Our approach utilizes sparse representation of epipolar-plane images in a directionally sensitive transform domain, obtained by an adapted discrete shearlet transform. The used iterative thresholding algorithm provides high-quality reconstruction results for relatively big disparities between neighboring views. The generated densely sampled light field of a given 3D scene is thus suitable for all applications which requires light field reconstruction. The proposed algorithm is compared favorably against state of the art depth image based rendering techniques.

88 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023135
2022375
2021274
2020493
2019555
2018503