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Showing papers on "Mobile robot published in 2006"


Patent
Andrew Ziegler1, Andrew Jones1, Clara Vu1, Matthew Cross1, Ken Singlair1, Tony L. Campbell1 
29 Sep 2006
TL;DR: A mobile robot guest for interacting with a human resident performs a room-traversing search procedure prior to interacting with the resident, and may verbally query whether the resident being sought is present as discussed by the authors.
Abstract: A mobile robot guest for interacting with a human resident performs a room-traversing search procedure prior to interacting with the resident, and may verbally query whether the resident being sought is present. Upon finding the resident, the mobile robot may facilitate a teleconferencing session with a remote third party, or interact with the resident in a number of ways. For example, the robot may carry on a dialogue with the resident, reinforce compliance with medication or other schedules, etc. In addition, the robot incorporates safety features for preventing collisions with the resident; and the robot may audibly announce and/or visibly indicate its presence in order to avoid becoming a dangerous obstacle. Furthermore, the mobile robot behaves in accordance with an integral privacy policy, such that any sensor recording or transmission must be approved by the resident.

766 citations


Proceedings ArticleDOI
25 Jun 2006
TL;DR: This work learns mappings from features to cost so an optimal policy in an MDP with these cost mimics the expert's behavior, and demonstrates a simple, provably efficient approach to structured maximum margin learning, based on the subgradient method, that leverages existing fast algorithms for inference.
Abstract: Imitation learning of sequential, goal-directed behavior by standard supervised techniques is often difficult. We frame learning such behaviors as a maximum margin structured prediction problem over a space of policies. In this approach, we learn mappings from features to cost so an optimal policy in an MDP with these cost mimics the expert's behavior. Further, we demonstrate a simple, provably efficient approach to structured maximum margin learning, based on the subgradient method, that leverages existing fast algorithms for inference. Although the technique is general, it is particularly relevant in problems where A* and dynamic programming approaches make learning policies tractable in problems beyond the limitations of a QP formulation. We demonstrate our approach applied to route planning for outdoor mobile robots, where the behavior a designer wishes a planner to execute is often clear, while specifying cost functions that engender this behavior is a much more difficult task.

742 citations


Journal ArticleDOI
TL;DR: The novel correctness proof relies on proximity graphs and their properties and on a general LaSalle invariance principle for nondeterministic discrete-time dynamical systems.
Abstract: This paper presents coordination algorithms for networks of mobile autonomous agents. The objective of the proposed algorithms is to achieve rendezvous, that is, agreement over the location of the agents in the network. We provide analysis and design results for multiagent networks in arbitrary dimensions under weak requirements on the switching and failing communication topology. The novel correctness proof relies on proximity graphs and their properties and on a general LaSalle invariance principle for nondeterministic discrete-time dynamical systems

732 citations


Patent
24 Oct 2006
TL;DR: In this paper, a robot for use inside an open abdominal cavity during minimally-invasive surgery is presented, where the robot may include various sensors, imaging devices or manipulators.
Abstract: The present invention provides a robot for use inside an open abdominal cavity during minimally-invasive surgery. The robot may include various sensors, imaging devices or manipulators.

691 citations


Journal ArticleDOI
Abstract: In this note we make a minor correction to a scheme for robots to broadcast their private information. All major results of the paper [I. Suzuki and M. Yamashita, SIAM J. Comput., 28 (1999), pp. 1347-1363] hold with this correction.

667 citations


Proceedings ArticleDOI
09 Oct 2006
TL;DR: An efficient collision detection method that uses only proprioceptive robot sensors and provides also directional information for a safe robot reaction after collision is presented.
Abstract: A robot manipulator sharing its workspace with humans should be able to quickly detect collisions and safely react for limiting injuries due to physical contacts. In the absence of external sensing, relative motions between robot and human are not predictable and unexpected collisions may occur at any location along the robot arm. Based on physical quantities such as total energy and generalized momentum of the robot manipulator, we present an efficient collision detection method that uses only proprioceptive robot sensors and provides also directional information for a safe robot reaction after collision. The approach is first developed for rigid robot arms and then extended to the case of robots with elastic joints, proposing different reaction strategies. Experimental results on collisions with the DLR-III lightweight manipulator are reported.

650 citations


Proceedings ArticleDOI
Timothy S. Bailey1, Juan Nieto1, Jose Guivant1, M. Stevens1, Eduardo Nebot1 
01 Oct 2006
TL;DR: It is shown that the algorithm produces very optimistic estimates once the "true" uncertainty in vehicle heading exceeds a limit, and the manageable degradation of small heading variance SLAM indicates the efficacy of submap methods for large-scale maps.
Abstract: This paper presents an analysis of the extended Kalman filter formulation of simultaneous localisation and mapping (EKF-SLAM). We show that the algorithm produces very optimistic estimates once the "true" uncertainty in vehicle heading exceeds a limit. This failure is subtle and cannot, in general, be detected without ground-truth, although a very inconsistent filter may exhibit observable symptoms, such as disproportionately large jumps in the vehicle pose update. Conventional solutions - adding stabilising noise, using an iterated EKF or unscented filter, etc., - do not improve the situation. However, if "small" heading uncertainty is maintained, EKF-SLAM exhibits consistent behaviour over an extended time-period. Although the uncertainty estimate slowly becomes optimistic, inconsistency can be mitigated indefinitely by applying tactics such as batch updates or stabilising noise. The manageable degradation of small heading variance SLAM indicates the efficacy of submap methods for large-scale maps

548 citations


Proceedings ArticleDOI
02 Mar 2006
TL;DR: Ethnicographic research on the actual use of domestic service robots is presented to provide a grounded understanding of how design can influence human-robot interaction in the home, and initial implications for the design of these products are offered.
Abstract: Domestic service robots have long been a staple of science fiction and commercial visions of the future. Until recently, we have only been able to speculate about what the experience of using such a device might be. Current domestic service robots, introduced as consumer products, allow us to make this vision a reality.This paper presents ethnographic research on the actual use of these products, to provide a grounded understanding of how design can influence human-robot interaction in the home. We used an ecological approach to broadly explore the use of this technology in this context, and to determine how an autonomous, mobile robot might "fit" into such a space. We offer initial implications for the design of these products: first, the way the technology is introduced is critical; second, the use of the technology becomes social; and third, that ideally, homes and domestic service robots must adapt to each other.

527 citations


Proceedings ArticleDOI
15 May 2006
TL;DR: This work presents a fast non-linear optimization algorithm that rapidly recovers the robot trajectory, even when given a poor initial estimate, using a variant of stochastic gradient descent on an alternative state-space representation that has good stability and computational properties.
Abstract: A robot exploring an environment can estimate its own motion and the relative positions of features in the environment. Simultaneous localization and mapping (SLAM) algorithms attempt to fuse these estimates to produce a map and a robot trajectory. The constraints are generally non-linear, thus SLAM can be viewed as a non-linear optimization problem. The optimization can be difficult, due to poor initial estimates arising from odometry data, and due to the size of the state space. We present a fast non-linear optimization algorithm that rapidly recovers the robot trajectory, even when given a poor initial estimate. Our approach uses a variant of stochastic gradient descent on an alternative state-space representation that has good stability and computational properties. We compare our algorithm to several others, using both real and synthetic data sets

479 citations


Proceedings ArticleDOI
01 Oct 2006
TL;DR: This paper proposes a new representation denoted as multi-level surface maps (MLS maps) which allows to store multiple surfaces in each cell of the grid and is well-suited for representing large-scale outdoor environments.
Abstract: To operate outdoors or on non-flat surfaces, mobile robots need appropriate data structures that provide a compact representation of the environment and at the same time support important tasks such as path planning and localization. One such representation that has been frequently used in the past are elevation maps which store in each cell of a discrete grid the height of the surface in the corresponding area. Whereas elevation maps provide a compact representation, they lack the ability to represent vertical structures or even multiple levels. In this paper, we propose a new representation denoted as multi-level surface maps (MLS maps). Our approach allows to store multiple surfaces in each cell of the grid. This enables a mobile robot to model environments with structures like bridges, underpasses, buildings or mines. Additionally, they allow to represent vertical structures. Throughout this paper we present algorithms for updating these maps based on sensory input, to match maps calculated from two different scans, and to solve the loop-closing problem given such maps. Experiments carried out with a real robot in an outdoor environment demonstrate that our approach is well-suited for representing large-scale outdoor environments.

381 citations


Proceedings ArticleDOI
02 Mar 2006
TL;DR: The combined results of two studies that investigated how a robot should best approach and place itself relative to a seated human subject indicated that most subjects disliked a frontal approach, except for a small minority of females, and most subjects preferred to be approached from either the left or right side.
Abstract: This paper presents the combined results of two studies that investigated how a robot should best approach and place itself relative to a seated human subject. Two live Human Robot Interaction (HRI) trials were performed involving a robot fetching an object that the human had requested, using different approach directions. Results of the trials indicated that most subjects disliked a frontal approach, except for a small minority of females, and most subjects preferred to be approached from either the left or right side, with a small overall preference for a right approach by the robot. Handedness and occupation were not related to these preferences. We discuss the results of the user studies in the context of developing a path planning system for a mobile robot.

Patent
Brian Yamauchi1
30 Dec 2006
TL;DR: In this paper, a mobile robot is equipped with a range finder and a stereo vision system, which is capable of autonomously navigating through urban terrain, generating a map based on data from the range-finder and transmitting the map to the operator.
Abstract: A mobile robot is equipped with a range finder and a stereo vision system. The mobile robot is capable of autonomously navigating through urban terrain, generating a map based on data from the range finder and transmitting the map to the operator, as part of several reconnaissance operations selectable by the operator. The mobile robot employs a Hough transform technique to identify linear features in its environment, and then aligns itself with the identified linear features in order to navigate through the urban terrain; while at the same time, a scaled vector field histogram technique is applied to the combination of range finder and stereo vision data to detect and avoid obstacles the mobile robot encounters when navigating autonomously. Also, the missions performed by the mobile robot may include limitation parameters based on distance or time elapsed, to ensure completion of the autonomous operations.

Proceedings ArticleDOI
01 Dec 2006
TL;DR: This paper used a gaze model that integrates data collected from a human storyteller and a discourse structure model developed by Cassell and her colleagues for human-like conversational agents to direct the gaze of a humanoid robot, Honda's ASIMO, as he recited a Japanese fairy tale using a pre-recorded human voice.
Abstract: Engaging storytelling is a necessary skill for humanoid robots if they are to be used in education and entertainment applications Storytelling requires that the humanoid robot be aware of its audience and able to direct its gaze in a natural way In this paper, we explore how human gaze can be modeled and implemented on a humanoid robot to create a natural, human-like behavior for storytelling Our gaze model integrates data collected from a human storyteller and a discourse structure model developed by Cassell and her colleagues for human-like conversational agents (1994) We used this model to direct the gaze of a humanoid robot, Honda's ASIMO, as he recited a Japanese fairy tale using a pre-recorded human voice We assessed the efficacy of this gaze algorithm by manipulating the frequency of ASIMO's gaze between two participants and used pre and post questionnaires to assess whether participants evaluated the robot more positively and did better on a recall task when ASIMO looked at them more We found that participants performed significantly better in recalling ASIMO's story when the robot looked at them more Our results also showed significant differences in how men and women evaluated ASIMO based on the frequency of gaze they received from the robot Our study adds to the growing evidence that there are many commonalities between human-human communication and human-robot communication

Journal ArticleDOI
21 Aug 2006
TL;DR: The maps generated by the system enables teams of robots to efficiently explore environments from different, unknown locations and are consistently more accurate than those generated by manually measuring the locations and extensions of rooms and objects.
Abstract: Efficient exploration of unknown environments is a fundamental problem in mobile robotics. We present an approach to distributed multirobot mapping and exploration. Our system enables teams of robots to efficiently explore environments from different, unknown locations. In order to ensure consistency when combining their data into shared maps, the robots actively seek to verify their relative locations. Using shared maps, they coordinate their exploration strategies to maximize the efficiency of exploration. This system was evaluated under extremely realistic real-world conditions. An outside evaluation team found the system to be highly efficient and robust. The maps generated by our approach are consistently more accurate than those generated by manually measuring the locations and extensions of rooms and objects

Journal ArticleDOI
TL;DR: A control structure that makes possible the integration of a kinematic controller and an adaptive fuzzy controller for trajectory tracking is developed for nonholonomic mobile robots using a fuzzy logic system (FLS).
Abstract: In this paper, a control structure that makes possible the integration of a kinematic controller and an adaptive fuzzy controller for trajectory tracking is developed for nonholonomic mobile robots. The system uncertainty, which includes mobile robot parameter variation and unknown nonlinearities, is estimated by a fuzzy logic system (FLS). The proposed adaptive controller structure represents an amalgamation of nonlinear processing elements and the theory of function approximation using FLS. The real-time control of mobile robots is achieved through the online tuning of FLS parameters. The system stability and the convergence of tracking errors are proved using the Lyapunov stability theory. Computer simulations are presented which confirm the effectiveness of the proposed tracking control law. The efficacy of the proposed control law is tested experimentally by a differentially driven mobile robot. Both simulation and results are described in detail.

Proceedings ArticleDOI
01 Oct 2006
TL;DR: This paper presents a novel self-reconfigurable robotic system called SuperBot, which addresses the challenges of building and controlling deployable self- reconfigurable robots.
Abstract: Self-reconfigurable robots are modular robots that can autonomously change their shape and size to meet specific operational demands. Recently, there has been a great interest in using self-reconfigurable robots in applications such as reconnaissance, rescue missions, and space applications. Designing and controlling self-reconfigurable robots is a difficult task. Hence, the research has primarily been focused on developing systems that can function in a controlled environment. This paper presents a novel self-reconfigurable robotic system called SuperBot, which addresses the challenges of building and controlling deployable self-reconfigurable robots. Six prototype modules have been built and preliminary experimental results demonstrate that SuperBot is a flexible and powerful system that can be used in challenging real-world applications.

Journal ArticleDOI
TL;DR: Swarm-bot qualifies as the current state of the art in autonomous self-assembly in distributed robotics.
Abstract: In this paper, we discuss the self-assembling capabilities of the swarm-bot, a distributed robotics concept that lies at the intersection between collective and self-reconfigurable robotics. A swarm-bot is comprised of autonomous mobile robots called s-bots. S-bots can either act independently or self-assemble into a swarm-bot by using their grippers. We report on experiments in which we study the process that leads a group of s-bots to self-assemble. In particular, we present results of experiments in which we vary the number of s-bots (up to 16 physical robots), their starting configurations, and the properties of the terrain on which self-assembly takes place. In view of the very successful experimental results, swarm-bot qualifies as the current state of the art in autonomous self-assembly

Journal ArticleDOI
TL;DR: In this article, the authors studied fault-tolerant algorithms for the problem of gathering a set of mobile robots with crash and Byzantine faults, and provided an algorithm tolerant against one crash-faulty robot in a system of three or more robots.
Abstract: This paper studies fault-tolerant algorithms for the problem of gathering $N$ autonomous mobile robots. A gathering algorithm, executed independently by each robot, must ensure that all robots are gathered at one point within finite time. In a failure-prone system, a gathering algorithm is required to successfully gather the nonfaulty robots, independently of the behavior of the faulty ones. Both crash and Byzantine faults are considered. It is first observed that most existing algorithms fail to operate correctly in a setting allowing crash failures. Subsequently, an algorithm tolerant against one crash-faulty robot in a system of three or more robots is presented. It is then observed that all known algorithms fail to operate correctly in a system prone to Byzantine faults, even in the presence of a single fault. Moreover, it is shown that in an asynchronous environment it is impossible to perform a successful gathering in a $3$-robot system, even if at most one of them might fail in a Byzantine manner. Thus, the problem is studied in a fully synchronous system. An algorithm is provided in this model for gathering $N \geq 3$ robots with at most a single faulty robot, and a more general gathering algorithm is given in an $N$-robot system with up to $f$ faults, where $N \geq 3f+1$.

Journal ArticleDOI
TL;DR: The design and experimental validation of a large heterogeneous mobile robot team built for the DARPA Software for Distributed Robotics (SDR) program is described and selected results from supervised experiments conducted in a 600 m 2 indoor environment are presented.
Abstract: We describe the design and experimental validation of a large heterogeneous mobile robot team built for the DARPA Software for Distributed Robotics (SDR) program. The core challenge for the SDR program was to develop a multi-robot system capable of carrying out a specific mission: to deploy a large number of robots into an unexplored building, map the building interior, detect and track intruders, and transmit all of the above information to a remote operator. To satisfy these requirements, we developed a heterogeneous robot team consisting of approximately 80 robots. We sketch the key technical elements of this team, focusing on the novel aspects, and present selected results from supervised experiments conducted in a 600 m 2 indoor environment.

Proceedings ArticleDOI
15 May 2006
TL;DR: This work presents an efficient, anytime method for path planning in dynamic environments that takes into account all prior information about both the static and dynamic elements of the environment, and efficiently updates the solution when changes to either are observed.
Abstract: We present an efficient, anytime method for path planning in dynamic environments. Current approaches to planning in such domains either assume that the environment is static and replan when changes are observed, or assume that the dynamics of the environment are perfectly known a priori. Our approach takes into account all prior information about both the static and dynamic elements of the environment, and efficiently updates the solution when changes to either are observed. As a result, it is well suited to robotic path planning in known or unknown environments in which there are mobile objects, agents or adversaries

Journal ArticleDOI
TL;DR: In this paper, a receding horizon (RH) controller is developed for tracking control of a nonholonomic mobile robot and it is shown that the control strategy is feasible.
Abstract: In this paper, a receding horizon (RH) controller is developed for tracking control of a nonholonomic mobile robot. The control stability is guaranteed by adding a terminal-state penalty to the cost function and constraining the terminal state to a terminal-state region. The stability analysis in the terminal-state region is investigated, and a virtual controller is found. The analysis results show that the RH tracking control has simultaneous tracking and regulation capability. Simulation results are provided to verify the proposed control strategy. It is shown that the control strategy is feasible.

Journal ArticleDOI
21 Aug 2006
TL;DR: A concrete approach to multirobot mapping is presented in form of a special similarity metric and a stochastic search algorithm that guides the search algorithm toward optimal solutions.
Abstract: Mapping can potentially be speeded up in a significant way by using multiple robots exploring different parts of the environment. But the core question of multirobot mapping is how to integrate the data of the different robots into a single global map. A significant amount of research exists in the area of multirobot mapping that deals with techniques to estimate the relative robots poses at the start or during the mapping process. With map merging, the robots in contrast individually build local maps without any knowledge about their relative positions. The goal is then to identify regions of overlap at which the local maps can be joined together. A concrete approach to this idea is presented in form of a special similarity metric and a stochastic search algorithm. Given two maps m and m', the search algorithm transforms m' by rotations and translations to find a maximum overlap between m and m'. In doing so, the heuristic similarity metric guides the search algorithm toward optimal solutions. Results from experiments with up to six robots are presented based on simulated as well as real-world map data

Proceedings ArticleDOI
15 May 2006
TL;DR: The overall design, actuator mechanism based on an inverse mouse-ball drive, control system, and initial results including dynamic balancing, station keeping, and point-to-point motion are presented.
Abstract: Multi-wheel statically-stable mobile robots tall enough to interact meaningfully with people must have low centers of gravity, wide bases of support, and low accelerations to avoid tipping over. These conditions present a number of performance limitations. Accordingly, we are developing an inverse of this type of mobile robot that is the height, width, and weight of a person, having a high center of gravity, that balances dynamically on a single spherical wheel. Unlike balancing 2-wheel platforms which must turn before driving in some direction, the single-wheel robot can move directly in any direction. We present the overall design, actuator mechanism based on an inverse mouse-ball drive, control system, and initial results including dynamic balancing, station keeping, and point-to-point motion

Journal ArticleDOI
TL;DR: It is shown that, for a robot group of a certain size, the maximum expected rate of uncertainty increase is independent of the accuracy and number of relative position measurements and depends only on the accuracy of the proprioceptive and orientation sensors on the robots.
Abstract: This paper studies the accuracy of position estimation for groups of mobile robots performing cooperative localization We consider the case of teams comprised of possibly heterogeneous robots and provide analytical expressions for the upper bound on their expected positioning uncertainty This bound is determined as a function of the sensors' noise covariance and the eigenvalues of the relative position measurement graph (RPMG), ie, the weighted directed graph which represents the network of robot-to-robot exteroceptive measurements The RPMG is employed as a key element in this analysis, and its properties are related to the localization performance of the team It is shown that, for a robot group of a certain size, the maximum expected rate of uncertainty increase is independent of the accuracy and number of relative position measurements and depends only on the accuracy of the proprioceptive and orientation sensors on the robots Additionally, the effects of changes in the topology of the RPMG are studied, and it is shown that, at steady-state, these reconfigurations do not inflict any loss in localization precision Experimental data, as well as simulation results that validate the theoretical analysis, are presented

Proceedings ArticleDOI
04 Jul 2006
TL;DR: The localization error of three different trajectories for the mobile landmark is studied and the tradeoffs between the trajectory resolution and the localization accuracy in the presence of 2-hop localization, in which sensors that have already obtained an estimate of their positions help to localize other sensors.
Abstract: Many applications of wireless sensor networks require the sensor nodes to obtain their locations. The main idea in most localization methods has been that some nodes with known coordinates (e.g., GPS-equipped nodes) transmit beacons with their coordinates in order to help other nodes to localize themselves. A promising method that significantly reduces the deployment cost is to replace the set of statically deployed GPS-enhanced sensors with one mobile landmark equipped with a GPS unit. In this case, a fundamental research issue is the planning of the path that the mobile landmark should travel along in order to minimize the localization error. In this paper we first study the localization error of three different trajectories for the mobile landmark, namely SCAN, DOUBLE SCAN, and HILBERT. We further study the tradeoffs between the trajectory resolution and the localization accuracy in the presence of 2-hop localization, in which sensors that have already obtained an estimate of their positions help to localize other sensors. Our trajectories are practical and can be easily implemented in mobile robot platforms.

Journal ArticleDOI
TL;DR: A speed-management method is proposed to decide the traveling speeds to maximize the traveling distance under both energy and timing constraints, and a approach to consider areas with random obstacles is provided.
Abstract: Mobile robots can be used in many applications, such as carpet cleaning, search and rescue, and exploration. Many studies have been devoted to the control, sensing, and communication of robots. However, the deployment of robots has not been fully addressed. The deployment problem is to determine the number of groups unloaded by a carrier, the number of robots in each group, and the initial locations of those robots. This paper investigates robot deployment for coverage tasks. Both timing and energy constraints are considered; the robots carry limited energy and need to finish the tasks before deadlines. We build power models for mobile robots and calculate the robots' power consumption at different speeds. A speed-management method is proposed to decide the traveling speeds to maximize the traveling distance under both energy and timing constraints. Our method uses rectangle scanlines as the coverage routes, and solves the deployment problem using fewer robots. Finally, we provide an approach to consider areas with random obstacles. Compared with two simple heuristics, our solution uses 36% fewer robots for open areas and 32% fewer robots for areas with obstacles.

Proceedings ArticleDOI
23 Apr 2006
TL;DR: This work has extended the Emulab network testbed software to provide the first remotely-accessible mobile wireless and sensor testbed, and presents the design and implementation, and evaluates key aspects of its performance.
Abstract: Simulation has been the dominant research method- ology in wireless and sensor networking. When mobility is added, real-world experimentation is especially rare. However, it is becoming clear that simulation models do not sufficiently capture radio and sensor irregularity in a complex, real-world environment, especially indoors. Unfortunately, the high labor and equipment costs of truly mobile experimental infrastructure present high barriers to such experimentation. We describe our experience in creating a testbed to lower those barriers. We have extended the Emulab network testbed software to provide the first remotely-accessible mobile wireless and sensor testbed. Robots carry motes and single board computers through a fixed indoor field of sensor-equipped motes, all running the user's selected software. In real-time, interactively or driven by a script, remote users can position the robots, control all the computers and network interfaces, run arbitrary programs, and log data. Our mobile testbed provides simple path planning, a vision-based tracking system accurate to 1 cm, live maps, and webcams. Precise positioning and automation allow quick and painless evaluation of location and mobility effects on wireless protocols, location algorithms, and sensor-driven applications. The system is robust enough that it is deployed for public use. We present the design and implementation of our mobile testbed, evaluate key aspects of its performance, and describe a few experiments demonstrating its generality and power.

Proceedings ArticleDOI
01 Oct 2006
TL;DR: This paper presents a new sensor based global path planner which operates in two steps, which combines an extremely fast global planner operating on a simple sensor based environment modeling, while it operates at the sensor frequency.
Abstract: This paper presents a new sensor based global Path Planner which operates in two steps. In the first step the safest areas in the environment are extracted by means of a Voronoi diagram. In the second step Fast Marching Method is applied to the Voronoi extracted areas in order to obtain the shortest path. In this way the trajectory obtained is the shortest between the safe possible ones. This two step method combines an extremely fast global planner operating on a simple sensor based environment modeling, while it operates at the sensor frequency. The main characteristics are speed and reliability, because the map dimensions are reduced to a unidimensional map and this map represents the safest areas in the environment for moving the robot.

Proceedings ArticleDOI
01 Sep 2006
TL;DR: This work test the hypothesis that physical embodiment has a measurable effect on performance and perception of social interactions and presents data from a pilot study with 12 subjects showing interesting differences in perception of remote physical robot's and simulated agent's attention to the task, and task enjoyment.
Abstract: Autonomous robots are agents with physical bodies that share our environment. In this work, we test the hypothesis that physical embodiment has a measurable effect on performance and perception of social interactions. Support of this hypothesis would suggest fundamental differences between virtual agents and robots from a social standpoint and have significant implications for human-robot interaction. We measure task performance and perception of a robot's social abilities in a structured but open-ended task based on the Towers of Hanoi puzzle. Our experiment compares aspects of embodiment by evaluating: (1) the difference between a physical robot and a simulated one; (2) the effect of physical presence through a co-located robot versus a remote tele-present robot. We present data from a pilot study with 12 subjects showing interesting differences in perception of remote physical robot's and simulated agent's attention to the task, and task enjoyment.

Proceedings ArticleDOI
15 May 2006
TL;DR: A novel on-line learning method which can make accurate predictions of the traversability properties of complex terrain based on autonomous training data collection which exploits the robot's experience in navigating its environment to train classifiers without human intervention.
Abstract: Estimating the traversability of terrain in an unstructured outdoor environment is a core functionality for autonomous robot navigation. While general-purpose sensing can be used to identify the existence of terrain features such as vegetation and sloping ground, the traversability of these regions is a complex function of the terrain characteristics and vehicle capabilities, which makes it extremely difficult to characterize a priori. Moreover, it is difficult to find general rules which work for a wide variety of terrain types such as trees, rocks, tall grass, logs, and bushes. As a result, methods which provide traversability estimates based on predefined terrain properties such as height or shape will be unlikely to work reliably in unknown outdoor environments. Our approach is based on the observation that traversability in the most general sense is an affordance which is jointly determined by the vehicle and its environment. We describe a novel on-line learning method which can make accurate predictions of the traversability properties of complex terrain. Our method is based on autonomous training data collection which exploits the robot's experience in navigating its environment to train classifiers without human intervention. This is in contrast to other learning methods in which training data is collected manually. We have implemented and tested our traversability learning method on an unmanned ground vehicle (UGV) and evaluated its performance in several realistic outdoor environments. The experiments quantify the benefit of our on-line traversability learning approach