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Motion planning

About: Motion planning is a research topic. Over the lifetime, 32846 publications have been published within this topic receiving 553548 citations.


Papers
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Journal ArticleDOI
TL;DR: A motion planning algorithm is described for bounding over rough terrain with the LittleDog robot, and a feedback controller based on transverse linearization was implemented, and shown in simulation to stabilize perturbations in the presence of noise and time delays.
Abstract: A motion planning algorithm is described for bounding over rough terrain with the LittleDog robot. Unlike walking gaits, bounding is highly dynamic and cannot be planned with quasi-steady approximations. LittleDog is modeled as a planar five-link system, with a 16-dimensional state space; computing a plan over rough terrain in this high-dimensional state space that respects the kinodynamic constraints due to underactuation and motor limits is extremely challenging. Rapidly Exploring Random Trees (RRTs) are known for fast kinematic path planning in high-dimensional configuration spaces in the presence of obstacles, but search efficiency degrades rapidly with the addition of challenging dynamics. A computationally tractable planner for bounding was developed by modifying the RRT algorithm by using: (1) motion primitives to reduce the dimensionality of the problem; (2) Reachability Guidance, which dynamically changes the sampling distribution and distance metric to address differential constraints and discontinuous motion primitive dynamics; and (3) sampling with a Voronoi bias in a lower-dimensional “task space” for bounding. Short trajectories were demonstrated to work on the robot, however open-loop bounding is inherently unstable. A feedback controller based on transverse linearization was implemented, and shown in simulation to stabilize perturbations in the presence of noise and time delays.

136 citations

Proceedings ArticleDOI
26 Jul 2003
TL;DR: The paper describes the various components of the solution, from the first path planning to the last animation step, and illustrates the progression of the animation construction all along the presentation.
Abstract: This paper presents a solution to the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper describes the various components of our solution, from the first path planning to the last animation step. An example illustrates the progression of the animation construction all along the presentation.

136 citations

Journal ArticleDOI
TL;DR: In this article, a new optimal motion planning aiming to minimize the energy consumption of a wheeled mobile robot in robot applications is presented. But this method is not suitable for wheeled vehicles.
Abstract: This paper presents a new optimal motion planning aiming to minimize the energy consumption of a wheeled mobile robot in robot applications. A model that can be used to formulate the energy consumption for kinetic energy transformation and for overcoming traction resistance is developed first. This model will provide a base for minimizing the robot energy consumption through a proper motion planning. To design the robot path, the A* algorithm is employed to generate an energy-efficient path where a new energy-related criterion is utilized in the cost function. To achieve a smooth trajectory along the generated path, the appropriate arrival time and velocity at the defined waypoints are selected for minimum energy consumption. Simulations and experiments are performed to demonstrate the energy-saving efficiency of the proposed motion planning approach.

136 citations

Proceedings ArticleDOI
21 May 2018
TL;DR: This work exploits the fact that in modern assembly domains, geometric information about the task is readily available via the CAD design files, and proposes a neural network architecture that can learn to track the motion plan, thereby generalizing the assembly controller to changes in the object positions.
Abstract: In this work, motivated by recent manufacturing trends, we investigate autonomous robotic assembly. Industrial assembly tasks require contact-rich manipulation skills, which are challenging to acquire using classical control and motion planning approaches. Consequently, robot controllers for assembly domains are presently engineered to solve a particular task, and cannot easily handle variations in the product or environment. Reinforcement learning (RL) is a promising approach for autonomously acquiring robot skills that involve contact-rich dynamics. However, RL relies on random exploration for learning a control policy, which requires many robot executions, and often gets trapped in locally suboptimal solutions. Instead, we posit that prior knowledge, when available, can improve RL performance. We exploit the fact that in modern assembly domains, geometric information about the task is readily available via the CAD design files. We propose to leverage this prior knowledge by guiding RL along a geometric motion plan, calculated using the CAD data. We show that our approach effectively improves over traditional control approaches for tracking the motion plan, and can solve assembly tasks that require high precision, even without accurate state estimation. In addition, we propose a neural network architecture that can learn to track the motion plan, thereby generalizing the assembly controller to changes in the object positions.

136 citations

Journal ArticleDOI
TL;DR: In this article, Gaussian Process Motion Planner (GPMP) is proposed to solve continuous-time motion planning problems as probabilistic inference on a factor graph, where GP representations of trajectories are combined with fast structure-exploiting inference via numerical optimization.
Abstract: We introduce a novel formulation of motion planning, for continuous-time trajectories, as probabilistic inference. We first show how smooth continuous-time trajectories can be represented by a small number of states using sparse Gaussian process (GP) models. We next develop an efficient gradient-based optimization algorithm that exploits this sparsity and GP interpolation. We call this algorithm the Gaussian Process Motion Planner (GPMP). We then detail how motion planning problems can be formulated as probabilistic inference on a factor graph. This forms the basis for GPMP2, a very efficient algorithm that combines GP representations of trajectories with fast, structure-exploiting inference via numerical optimization. Finally, we extend GPMP2 to an incremental algorithm, iGPMP2, that can efficiently replan when conditions change. We benchmark our algorithms against several sampling-based and trajectory optimization-based motion planning algorithms on planning problems in multiple environments. Our evaluation reveals that GPMP2 is several times faster than previous algorithms while retaining robustness. We also benchmark iGPMP2 on replanning problems, and show that it can find successful solutions in a fraction of the time required by GPMP2 to replan from scratch.

136 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20231,512
20223,388
20212,138
20202,668
20192,648
20182,266