Topic
Motion planning
About: Motion planning is a research topic. Over the lifetime, 32846 publications have been published within this topic receiving 553548 citations.
Papers published on a yearly basis
Papers
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TL;DR: This paper describes a multiphase approach to the planning problem that uses a graph and spanning tree representation to create and maintain obstacle-free paths through the environment for each robot to reach its goal.
Abstract: This paper addresses the challenging problem of finding collision-free trajectories for many robots moving toward individual goals within a common environment. Most popular algorithms for multirobot planning manage the complexity of the problem by planning trajectories for robots individually; such decoupled methods are not guaranteed to find a solution if one exists. In contrast, this paper describes a multiphase approach to the planning problem that uses a graph and spanning tree representation to create and maintain obstacle-free paths through the environment for each robot to reach its goal. The resulting algorithm guarantees a solution for a well-defined number of robots in a common environment. The computational cost is shown to be scalable with complexity linear in the number of the robots, and demonstrated by solving the planning problem for 100 robots, simulated in an underground mine environment, in less than 1.5 s with a 1.5 GHz processor. The practicality of the algorithm is demonstrated in a real-world application requiring coordinated motion planning of multiple physical robots.
133 citations
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12 May 2009TL;DR: It is shown in the paper that the new algorithm significantly outperforms the existing state-of-the-art techniques applicable to the problem and scales up well which make it suitable for practical problem solving.
Abstract: This paper addresses a problem of path planning for multiple robots. An abstraction where the environment for robots is modeled as an undirected graph with robots placed in its vertices is used (this abstraction is also known as the problem of pebble motion on graphs). A class of the problem with bi-connected graph and at least two unoccupied vertices is defined. A novel polynomial-time solution algorithm for this class of problem is proposed. It is shown in the paper that the new algorithm significantly outperforms the existing state-of-the-art techniques applicable to the problem. Moreover, the performed experimental evaluation indicates that the new algorithm scales up well which make it suitable for practical problem solving.
133 citations
01 Jan 2001
TL;DR: In this article, the authors describe an exosomatic visual architecture based on space syntax visibility graphs, giving many agents simultaneous access to the same pre-processed information about the configuration of a space layout.
Abstract: Space syntax derives from a set of analytic measures of configuration
that have been shown to correlate well with how people move through
and use buildings and urban environments. Space syntax represents the
open space of an environment in terms of the intervisibility of points in
space. The measures are thus purely configurational, and take no
account of attractors, nor do they make any assumptions about origins
and destinations or path planning. Space syntax has found that, despite
many proposed higher-level cognitive models, there appears to be a
fundamental process that informs human and social usage of an
environment. In this paper we describe an exosomatic visual
architecture, based on space syntax visibility graphs, giving many
agents simultaneous access to the same pre-processed information about
the configuration of a space layout. Results of experiments in a
simulated retail environment show that a surprisingly simple ‘random
next step’ based rule outperforms a more complex ‘destination based’
rule in reproducing observed human movement behaviour. We conclude
that the effects of spatial configuration on movement patterns that space
syntax studies have found are consistent with a model of individual
decision behaviour based on the spatial affordances offered by the
morphology of the local visual field.
133 citations
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TL;DR: The paper proves the SLI by the real and experimental results for the statement “any robotics randomized environment transforms into the array” and presents the new variant of genetic algorithm using the binary codes through matrix for mobile robot navigation (MRN) in static and dynamic environment.
133 citations
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TL;DR: Experimental results of main parameters selection, path planning performance in different environments, diversity of the optimal solution show that IAACO can make the robot attain global optimization path, and high real-time and stability performances of path planning.
133 citations