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Motion planning

About: Motion planning is a research topic. Over the lifetime, 32846 publications have been published within this topic receiving 553548 citations.


Papers
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Journal ArticleDOI
TL;DR: A computationally inexpensive, yet high performance trajectory generation algorithm for omnidirectional vehicles that is based on a small number of evaluations of simple closed-form expressions and is thus extremely efficient.

234 citations

Journal ArticleDOI
TL;DR: In this article, the authors suggest that future researches should also focus on robot machining efficiency analysis, stiffness map-based path planning, robotic arm link optimization, planning, and scheduling for a line of machining robots.
Abstract: Early studies on robot machining were reported in the 1990s. Even though there are continuous worldwide researches on robot machining ever since, the potential of robot applications in machining has yet to be realized. In this paper, the authors will first look into recent development of robot machining. Such development can be roughly categorized into researches on robot machining system development, robot machining path planning, vibration/chatter analysis including path tracking and compensation, dynamic, or stiffness modeling. These researches will obviously improve the accuracy and efficiency of robot machining and provide useful references for developing robot machining systems for tasks once thought to only be capable by CNC machines. In order to advance the technology of robot machining to the next level so that more practical and competitive systems could be developed, the authors suggest that future researches on robot machining should also focus on robot machining efficiency analysis, stiffness map-based path planning, robotic arm link optimization, planning, and scheduling for a line of machining robots.

233 citations

Journal ArticleDOI
01 Aug 2004
TL;DR: This paper explores an approach for animating characters manipulating objects that combines the power of path planning with the domain knowledge inherent in data-driven, constraint-based inverse kinematics.
Abstract: Even such simple tasks as placing a box on a shelf are difficult to animate, because the animator must carefully position the character to satisfy geometric and balance constraints while creating motion to perform the task with a natural-looking style. In this paper, we explore an approach for animating characters manipulating objects that combines the power of path planning with the domain knowledge inherent in data-driven, constraint-based inverse kinematics. A path planner is used to find a motion for the object such that the corresponding poses of the character satisfy geometric, kinematic, and posture constraints. The inverse kinematics computation of the character's pose resolves redundancy by biasing the solution toward natural-looking poses extracted from a database of captured motions. Having this database greatly helps to increase the quality of the output motion. The computed path is converted to a motion trajectory using a model of the velocity profile. We demonstrate the effectiveness of the algorithm by generating animations across a wide range of scenarios that cover variations in the geometric, kinematic, and dynamic models of the character, the manipulated object, and obstacles in the scene.

233 citations

01 May 1990
TL;DR: A distributed method for mobile robot navigation, spatial learning, and path planning is presented and the main issues addressed are: distributed, procedural, and qualitative representation and computation, emergent behaviors, dynamic landmarks, minimized communication.
Abstract: A distributed method for mobile robot navigation, spatial learning, and path planning is presented. It is implemented on a sonar-based physical robot, Toto, consisting of three competence layers: 1) Low-level navigation: a collection of reflex-like rules resulting in emergent boundary-tracing. 2) Landmark detection: dynamically extracts landmarks from the robot''s motion. 3) Map learning: constructs a distributed map of landmarks. The parallel implementation allows for localization in constant time. {\it Spreading of activation} computes both topological and physical shortest paths in linear time. The main issues addressed are: distributed, procedural, and qualitative representation and computation, emergent behaviors, dynamic landmarks, minimized communication.

232 citations

Journal ArticleDOI
TL;DR: To approximately solve the stochastic dynamic programming problem that is associated with DUE planning, a partially closed-loop receding horizon control algorithm is presented whose solution integrates prediction, estimation, and planning while also accounting for chance constraints that arise from the uncertain locations of the robot and obstacles.
Abstract: This paper presents a strategy for planning robot motions in dynamic, uncertain environments (DUEs). Successful and efficient robot operation in such environments requires reasoning about the future evolution and uncertainties of the states of the moving agents and obstacles. A novel procedure to account for future information gathering (and the quality of that information) in the planning process is presented. To approximately solve the stochastic dynamic programming problem that is associated with DUE planning, we present a partially closed-loop receding horizon control algorithm whose solution integrates prediction, estimation, and planning while also accounting for chance constraints that arise from the uncertain locations of the robot and obstacles. Simulation results in simple static and dynamic scenarios illustrate the benefit of the algorithm over classical approaches. The approach is also applied to more complicated scenarios, including agents with complex, multimodal behaviors, basic robot-agent interaction, and agent information gathering.

231 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20231,512
20223,388
20212,138
20202,668
20192,648
20182,266