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Multi-agent system

About: Multi-agent system is a research topic. Over the lifetime, 27978 publications have been published within this topic receiving 465191 citations. The topic is also known as: multi-agent systems & multiagent system.


Papers
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Dissertation
07 Nov 2002
TL;DR: This work concerns multi-agents systems for the management of a corporate semantic web based on an ontology O'CoMMA focusing on two application scenarios: support technology monitoring activities and assist the integration of a new employee to the organisation.
Abstract: This work concerns multi-agents systems for the management of a corporate semantic web based on an ontology. It was carried out in the context of the European project CoMMA focusing on two application scenarios: support technology monitoring activities and assist the integration of a new employee to the organisation. Three aspects were essentially developed in this work: the design of a multi-agents architecture supporting both scenarios, and the organisational top-down approach followed to identify the societies, the roles and the interactions of agents; the construction of the ontology O'CoMMA and the structuring of a corporate memory exploiting semantic Web technologies; the design and implementation of the sub-societies of agents dedicated to the management of the annotations and the ontology and of the protocols underlying these groups of agents, in particular techniques for distributing annotations and queries between the agents.

105 citations

Proceedings ArticleDOI
08 May 2006
TL;DR: This paper presents a new multi-agent system platform that takes advantage of XMPP, a protocol that is based on Instant Messaging networks that use real-time messaging between applications.
Abstract: This paper presents a new multi-agent system platform that takes advantage of XMPP. Among the new message transport protocols that have been recently developed, Jabber (XMPP) is a protocol that is based on Instant Messaging networks that use real-time messaging between applications. This platform is fully FIPA compliant and provides a simple interface to create agents using this new communication concept.

105 citations

Journal ArticleDOI
TL;DR: An event-triggered strategy able to guarantee the existence of a minimum lower bound between inter-event times for broadcasted information and for control signal updating is proposed, thus allowing applications where both the communication bandwidth and the maximum updating frequency of actuators are critical.

105 citations

Journal ArticleDOI
TL;DR: This paper proposes a fully distributed online OEM solution for smart grids based on a market-based self-interests motivation model since this model can realize the global social welfare maximization among system participants.
Abstract: Traditionally, economic dispatch and demand response (DR) are considered separately, or implemented sequentially, which may degrade the energy efficiency of the power grids. One important goal of optimal energy management (OEM) is to maximize the social welfare through the coordination of the suppliers’ generations and customers’ demands. Thus, it is desirable to consider the interactive operation of economic dispatch and DR, and solve them in an integrated way. This paper proposes a fully distributed online OEM solution for smart grids. The proposed solution considers the economic dispatch of conventional generators, DR of users, and operating conditions of renewable generators all together. The proposed distributed solution is developed based on a market-based self-interests motivation model since this model can realize the global social welfare maximization among system participants. The proposed solution can be implemented with multiagent system with each system participant assigned with an energy management agent. Based on the designed distributed algorithms for price updating and supply–demand mismatch discovery, the OEM among agents can be achieved in a distributed way. Simulation results demonstrate the effectiveness of the proposed solution.

105 citations

Proceedings ArticleDOI
10 Mar 2007
TL;DR: A new data structure, Multi-agent Navigation Graph (MaNG), which is constructed from the first- and second-order Voronoi diagrams, is introduced, which is used to perform route planning and proximity computations for each agent in real time.
Abstract: We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG), which is constructed from the first- and second-order Voronoi diagrams. The MaNG is used to perform route planning and proximity computations for each agent in real time. We compute the MaNG using graphics hardware and present culling techniques to accelerate the computation. We also address undersampling issues for accurate computation. Our algorithm is used for real-time multi-agent planning in pursuit-evasion and crowd simulation scenarios consisting of hundreds of moving agents, each with a distinct goal

104 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023536
20221,212
2021849
20201,098
20191,079
20181,105