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Multi-agent system

About: Multi-agent system is a research topic. Over the lifetime, 27978 publications have been published within this topic receiving 465191 citations. The topic is also known as: multi-agent systems & multiagent system.


Papers
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Journal ArticleDOI
TL;DR: This paper investigates the data-driven consensus tracking problem for multiagent systems with both fixed communication topology and switching topology by utilizing a distributed model free adaptive control (MFAC) method and shows that the consensus error can be reduced for both time invariable and time varying desired trajectories.
Abstract: This paper investigates the data-driven consensus tracking problem for multiagent systems with both fixed communication topology and switching topology by utilizing a distributed model free adaptive control (MFAC) method. Here, agent’s dynamics are described by unknown nonlinear systems and only a subset of followers can access the desired trajectory. The dynamical linearization technique is applied to each agent based on the pseudo partial derivative, and then, a distributed MFAC algorithm is proposed to ensure that all agents can track the desired trajectory. It is shown that the consensus error can be reduced for both time invariable and time varying desired trajectories. The main feature of this design is that consensus tracking can be achieved using only input–output data of each agent. The effectiveness of the proposed design is verified by simulation examples.

181 citations

Journal ArticleDOI
TL;DR: A necessary and sufficient condition is given for the existence of a high-order consensus solution to heterogeneous multi-agent systems with unknown communication delays and the condition shows that, for systems with diverse communication delays, high-orders does not require the self-delay of each agent to be equal to the corresponding communication delay.

180 citations

Journal ArticleDOI
TL;DR: This article describes two levels of learned behaviors in Soccer Server clients, where the clients learn a low-level individual skill that allows them to control the ball effectively and a higher level skill that involves multiple players.
Abstract: In the past few years, multiagent systems (MAS) have emerged as an active subfield of artificial intelligence (AI). Because of the inherent complexity of MAS, there is much interest in using machine learning (ML) techniques to help build multiagent systems. Robotic soccer is a particularly good domain for studying MAS and multiagent learning. Our approach to using ML as a tool for building Soccer Server clients involves layering increasingly complex learned behaviors. In this article, we describe two levels of learned behaviors. First, the clients learn a low-level individual skill that allows them to control the ball effectively. Then, using this learned skill, they learn a higher level skill that involves multiple players. For both skills, we describe the learning method in detail and report on our extensive empirical testing. We also verify empirically that the learned skills are applicable to game situations.

179 citations

Journal ArticleDOI
TL;DR: This note proposes an adaptive method to relax such a requirement to allow non-identical control directions, under the condition that some control directions are known.
Abstract: Existing Nussbaum function based results on consensus of multi-agent systems require that the unknown control directions of all the agents should be the same. This note proposes an adaptive method to relax such a requirement to allow non-identical control directions, under the condition that some control directions are known. Technically, a novel idea is proposed to construct a new Nussbaum function, from which a conditional inequality is developed to handle time-varying input gains. Then, the inequality is integrated with adaptive control technique such that the proposed Nussbaum function for each agent is adaptively updated. Moreover, in addition to parametric uncertainties, each agent has non-parametric bounded modelling errors which may include external disturbances and approximation errors of static input nonlinearities. Even in the presence of such uncertainties, the proposed control scheme is still able to ensure the states of all the agents asymptotically reach perfect consensus. Finally, simulation study is performed to show the effectiveness of the proposed approach.

179 citations

Proceedings ArticleDOI
14 Oct 2008
TL;DR: SwisTrack as discussed by the authors is an open source project for simultaneous tracking of multiple agents, with a broad range of pre-implemented algorithmic components allowing it to be used in a variety of experimental applications, its novelty stands in its highly modular architecture.
Abstract: Vision-based tracking is used in nearly all robotic laboratories for monitoring and extracting of agent positions, orientations, and trajectories. However, there is currently no accepted standard software solution available, so many research groups resort to developing and using their own custom software. In this paper, we present version 4 of SwisTrack, an open source project for simultaneous tracking of multiple agents. While its broad range of pre-implemented algorithmic components allows it to be used in a variety of experimental applications, its novelty stands in its highly modular architecture. Advanced users can therefore also implement additional customized modules which extend the functionality of the existing components within the provided interface. This paper introduces SwisTrack and shows experiments with both marked and marker-less agents.

178 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023536
20221,212
2021849
20201,098
20191,079
20181,105