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Object-oriented design

About: Object-oriented design is a research topic. Over the lifetime, 5136 publications have been published within this topic receiving 144108 citations.


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Book
01 Jan 1990
TL;DR: Offers basic design principles, and a specific design process, that can be applied to any software programming effort, even those not using object-oriented programming languages or environments.
Abstract: Offers basic design principles, and a specific design process, that can be applied to any software programming effort, even those not using object-oriented programming languages or environments. Provides a model for the design process--responsibility-driven design--and tools, such as the hierarchy graph and the collaboration graph. Includes examples and exercises.

996 citations

Journal ArticleDOI
TL;DR: An improved hierarchical model that relates design properties such as encapsulation, modularity, coupling, and cohesion to high-level quality attributes such as reusability, flexibility, and complexity using empirical and anecdotal information is described.
Abstract: The paper describes an improved hierarchical model for the assessment of high-level design quality attributes in object-oriented designs. In this model, structural and behavioral design properties of classes, objects, and their relationships are evaluated using a suite of object-oriented design metrics. This model relates design properties such as encapsulation, modularity, coupling, and cohesion to high-level quality attributes such as reusability, flexibility, and complexity using empirical and anecdotal information. The relationship or links from design properties to quality attributes are weighted in accordance with their influence and importance. The model is validated by using empirical and expert opinion to compare with the model results on several large commercial object-oriented systems. A key attribute of the model is that it can be easily modified to include different relationships and weights, thus providing a practical quality assessment tool adaptable to a variety of demands.

980 citations

Patent
21 Nov 1983
TL;DR: A software version management system, also called system modeller, provides for automatically collecting and recompiling updated versions of component software objects comprising a software program for operation on a plurality of personal computers coupled together in a distributed software environment via a local area network as mentioned in this paper.
Abstract: A software version management system, also called system modeller, provides for automatically collecting and recompiling updated versions of component software objects comprising a software program for operation on a plurality of personal computers coupled together in a distributed software environment via a local area network. The component software objects include the source and binary files for the software program, which stored in various different local and remote storage means through the environment. The component software objects are periodically updated, via a system editor, by various users at their personal computers and then stored in designated storage means. The management system includes models which are also objects. Each of the models is representative of the source versions of a particular component software object and contain object pointers including a unique name of the object, a unique identifier descriptive of the cronological updating of its current version, information as to an object's dependencies on other objects and a pathname representative of the residence storage means of the object. Means are provided in the system editor to notify the management system when any one of the objects is being edited by a user and the management system is responsive to such notification to track the edited objects and alter their respective models to the current version thereof.

857 citations

Journal ArticleDOI
TL;DR: A new method for separating and recovering the motion and shape of multiple independently moving objects in a sequence of images by introducing a mathematical construct of object shapes, called the shape interaction matrix, which is invariant to both the object motions and the selection of coordinate systems.
Abstract: The structure-from-motion problem has been extensively studied in the field of computer vision. Yet, the bulk of the existing work assumes that the scene contains only a single moving object. The more realistic case where an unknown number of objects move in the scene has received little attention, especially for its theoretical treatment. In this paper we present a new method for separating and recovering the motion and shape of multiple independently moving objects in a sequence of images. The method does not require prior knowledge of the number of objects, nor is dependent on any grouping of features into an object at the image level. For this purpose, we introduce a mathematical construct of object shapes, called the shape interaction matrix, which is invariant to both the object motions and the selection of coordinate systems. This invariant structure is computable solely from the observed trajectories of image features without grouping them into individual objects. Once the matrix is computed, it allows for segmenting features into objects by the process of transforming it into a canonical form, as well as recovering the shape and motion of each object. The theory works under a broad set of projection models (scaled orthography, paraperspective and affine) but they must be linear, so it excludes projective “cameras”.

778 citations

Journal ArticleDOI
01 May 1986
TL;DR: This paper explores the motion-planning problem for multiple moving objects by assigning priorities to the objects, then planning motions one object at a time, using two-dimensional slices.
Abstract: This paper explores the motion planning problem for multiple moving objects. The approach taken consists of assigning priorities to the objects, then planning motions one object at a time. For each moving object, the planner constructs a configuration space-time that represents the time-varying constraints imposed on the moving object by the other moving and stationary objects. The planner represents this space-time approximately, using two-dimensional slices. The space-time is then searched for a collision-free path. The paper demonstrates this approach in two domains. One domain consists of translating planar objects; the other domain consists of two-link planar articulated arms.

772 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20231
20226
20215
20209
201915
201828