scispace - formally typeset
Search or ask a question
Topic

Personal computer

About: Personal computer is a research topic. Over the lifetime, 58809 publications have been published within this topic receiving 800814 citations. The topic is also known as: PC.


Papers
More filters
Journal ArticleDOI
TL;DR: The analytical form of the beam-shape coefficients makes evident the fact that the excitation rate of morphology-dependent resonances is greatly enhanced for far off-axis incidence of the Gaussian beam.
Abstract: The localized model of the beam-shape coefficients for Gaussian beam-scattering theory by a spherical particle provides a great simplification in the numerical implementation of the theory. We derive an alternative form for the localized coefficients that is more convenient for computer computations and that provides physical insight into the details of the scattering process. We construct a FORTRAN program for Gaussian beam scattering with the localized model and compare its computer run time on a personal computer with that of a traditional Mie scattering program and with three other published methods for computing Gaussian beam scattering. We show that the analytical form of the beam-shape coefficients makes evident the fact that the excitation rate of morphology-dependent resonances is greatly enhanced for far off-axis incidence of the Gaussian beam.

115 citations

Book
01 Jan 1985
TL;DR: In this article, the fundamentals of numerical analysis are introduced by emphasizing state-of-the-art personal computing techniques, and case studies and problems drawn from engineering practice are presented.
Abstract: From the Publisher: This book is for civil and mechanical engineers,students,and mathematicians. The fundamentals of numerical analysis are introduced by emphasizing state-of-the-art personal computing techniques. The Second Edition continues to present extensive case studies and problems drawn from engineering practice.

114 citations

Journal ArticleDOI
TL;DR: In this paper, a shape separator and an aspirator were used for the classification of electronic scrap and its impact on the separation of personal computer (PC) scrap and printed circuit board (PCB) scrap.

114 citations

Patent
03 Jul 2007
TL;DR: In this article, a method and apparatus for the virtualization of appliances provides an embedded operating system (OS) which is included in the system boot ROM of a personal computer, where the user selects an appliance to use from the OS, whereupon the appliance is loaded and launched.
Abstract: A method and apparatus for the virtualization of appliances provides an embedded operating system (OS) which is included in the system boot ROM of a personal computer. When the system boots, the OS is launched and looks for all available virtual appliances from, for example, the following places: local USB, flash card, e.g. SD, xD, CF, CDROM/DVD, or other storage media; local hard disk storage; and the Internet, e.g. an appliance server. The user selects an appliance to use from the OS, whereupon the appliance is loaded and launched. If the selected appliance is not on a local storage, then it is downloaded, e.g. over the Internet from an appliance server. The downloaded appliance can be cached in local storage media such that, the next time it is needed, it need not be downloaded from the appliance server. The user can also elect to boot an operating system from the hard disk, if an operating system and hard disk are installed, or to power-off the system.

114 citations

Journal ArticleDOI
TL;DR: Interactive stereoscopic virtual reality is an effective tool for neurosurgical education, bridging the substantial gap between textbooks and intraoperative training, and can improve understanding and speed the learning process.
Abstract: The goal of this study was to develop a new method for neurosurgical education based on interactive stereoscopic virtual reality (ISVR). Interactive stereoscopic virtual reality can be used to recreate the three-dimensional (3D) experience of neurosurgical approaches much more realistically than standard educational methods. The demonstration of complex 3D relationships is unrivaled and easily combined with interactive learning and multimedia capabilities. Interactive stereoscopic virtual reality permits the accurate recreation of neurosurgical approaches through integration of several forms of stereoscopic multimedia (video, interactive anatomy, and computer-rendered animations). The content explored using ISVR is obtained through a combination of approach-based cadaver dissections, live surgical images and videos, and computer-rendered animations. These media are combined through an interactive software interface to demonstrate key aspects of a neurosurgical approach (for example, patient positioning, draping, incision, individual surgical steps, alternative steps, relevant anatomy). The ISVR platform is designed for use on a desktop personal computer with newly developed, inexpensive, platform-independent shutter glasses. Interactive stereoscopic virtual reality has been used to capture the anatomy and methods of several neurosurgical approaches. In this paper the authors report their experience with ISVR and describe its potential advantages. The success of a neurosurgical approach is contingent on the mastery of complex, 3D anatomy. A new technology for neurosurgical education, ISVR can improve understanding and speed the learning process. It is an effective tool for neurosurgical education, bridging the substantial gap between textbooks and intraoperative training.

114 citations


Network Information
Related Topics (5)
Software
130.5K papers, 2M citations
86% related
Image processing
229.9K papers, 3.5M citations
79% related
Information system
107.5K papers, 1.8M citations
79% related
The Internet
213.2K papers, 3.8M citations
78% related
User interface
85.4K papers, 1.7M citations
77% related
Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202310
202227
2021418
2020954
20191,407
20181,342