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Product (mathematics)

About: Product (mathematics) is a research topic. Over the lifetime, 44382 publications have been published within this topic receiving 377809 citations.


Papers
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Journal ArticleDOI
TL;DR: In this article, the authors apply localization techniques to compute the partition function of a two-dimensional R-symmetric theory of vector and chiral multiplets on S2, where the path integral reduces to a sum over topological sectors of a matrix integral over the Cartan subalgebra of the gauge group.
Abstract: We apply localization techniques to compute the partition function of a two-dimensional \({\mathcal{N}=(2,2)}\) R-symmetric theory of vector and chiral multiplets on S2. The path integral reduces to a sum over topological sectors of a matrix integral over the Cartan subalgebra of the gauge group. For gauge theories which would be completely Higgsed in the presence of a Fayet–Iliopoulos term in flat space, the path integral alternatively reduces to the product of a vortex times an antivortex partition functions, weighted by semiclassical factors and summed over isolated points on the Higgs branch. For applications, we evaluate the partition function for some U(N) gauge theories, showing equality of the path integrals for theories conjectured to be dual by Hori and Tong and deriving new expressions for vortex partition functions.

337 citations

Patent
05 Feb 2013
TL;DR: In this article, techniques are described that enable crowdsourcing of product-related information, such as availability and intra-store locations of various products at particular stores, in order to enable the provision of information about products in stores.
Abstract: In general, techniques are described that enable crowdsourcing of product-related information. Product-related information may include availability and intra-store locations of various products at particular stores. An example system includes an interface, a memory, and one or more programmable processors configured to receive, at the interface an intra-store product location from a first client device, the intra-store product location indicating a location of a product within a store. The programmable processor(s) are further configured to store, to at least one storage device coupled to the system and in association with the product, the received intra-store product location, receive, at the interface, a request associated with the product from a second client device, and send, from the interface, the intra-store product location to the second client device in response to receiving the request associated with the product.

337 citations

Journal ArticleDOI
TL;DR: In this article, the N-point tree amplitudes of the non-archimedean open string are derived from a simple non-local lagrangian involving a single scalar field (the tachyon) in ambient space-time.

331 citations

Posted Content
TL;DR: Improved bounds for few parallel repetitions of projection games are shown, showing that Raz's counterexample to strong parallel repetition is tight even for a small number of repetitions, and a short proof for the NP-hardness of label cover(1, δ) for all δ > 0, starting from the basic PCP theorem.
Abstract: We propose an analytical framework for studying parallel repetition, a basic product operation for one-round two-player games. In this framework, we consider a relaxation of the value of a game, $\mathrm{val}_+$, and prove that for projection games, it is both multiplicative (under parallel repetition) and a good approximation for the true value. These two properties imply a parallel repetition bound as $$ \mathrm{val}(G^{\otimes k}) \approx \mathrm{val}_+(G^{\otimes k}) = \mathrm{val}_+(G)^{k} \approx \mathrm{val}(G)^{k}. $$ Using this framework, we can also give a short proof for the NP-hardness of Label-Cover$(1,\delta)$ for all $\delta>0$, starting from the basic PCP theorem. We prove the following new results: - A parallel repetition bound for projection games with small soundness. Previously, it was not known whether parallel repetition decreases the value of such games. This result implies stronger inapproximability bounds for Set-Cover and Label-Cover. - An improved bound for few parallel repetitions of projection games, showing that Raz's counterexample is tight even for a small number of repetitions. Our techniques also allow us to bound the value of the direct product of multiple games, namely, a bound on $\mathrm{val}(G_1\otimes ...\otimes G_k)$ for different projection games $G_1,...,G_k$.

329 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20251
20244
20239,015
202219,171
20212,013
20202,263