scispace - formally typeset
Search or ask a question
Topic

Ray tracing (graphics)

About: Ray tracing (graphics) is a research topic. Over the lifetime, 7010 publications have been published within this topic receiving 112500 citations. The topic is also known as: RT.


Papers
More filters
Journal ArticleDOI
TL;DR: This work presents a method for computing angle-domain common-image gathers from seismic images obtained by depth migration using wavefield continuation, which amounts to a radial-trace transform in the Fourier domain and is equivalent to a slant stack in the space domain.
Abstract: Migration in the angle domain creates seismic images for different reflection angles. We present a method for computing angle-domain common-image gathers from seismic images obtained by depth migration using wavefield continuation. Our method operates on prestack migrated images and produces the output as a function of the reflection angle, not as a function of offset ray parameter as in other alternative approaches. The method amounts to a radial-trace transform in the Fourier domain and is equivalent to a slant stack in the space domain. We obtain the angle gathers using a stretch technique that enables us to impose smoothness through regularization. Several examples show that our method is accurate, fast, robust, and easy to implement. The main anticipated applications of our method are in the areas of migration-velocity analysis and amplitude-versus-angle analysis.

534 citations

Journal ArticleDOI
TL;DR: In this paper, the distribution of early reflected sound over the audience areas in concert halls is investigated, especially with respect to the shape of halls, based on geometrical acoustics, using a ray tracing technique.

476 citations

Journal ArticleDOI
01 Jun 1988
TL;DR: In this paper, a ray tracing algorithm for rendering 3D scalar fields is presented, where the field is characterized as a varying density emittter with a single level of scattering.
Abstract: This paper presents a ray tracing algorithm for rendering 3D scalar fields. An illumination model is developed in which the field is characterized as a varying density emittter with a single level of scattering. This model is equivalent to a particle system in which the particles are sufficiently small. Along each ray cast from the eye, the field is expressed as a function of the ray parameter. The algorithm computes properties of the field along the ray such as the attenuated intensity, the peak density, and the center of gravity, etc., These are mapped into HSV color space to produce an image for visualization.Images produced in this manner are perceived as a varying density 'cloud' where color highlights the computed attributes. The application of this technique is demonstrated for visualizing a three dimensional seismic data set.

469 citations

Proceedings ArticleDOI
Timothy John Purcell1
31 Jul 2005

465 citations

Proceedings ArticleDOI
24 Jul 1994
TL;DR: A comprehensive model is developed that predicts body reflectance from rough surfaces as a collection of Lambertian facets and accounts for complex geometric and radiometric phenomena such as masking, shadowing, and interreflections between facets.
Abstract: Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-world objects, however, Lambert's model can prove to be a very inaccurate approximation to the body reflectance. While the brightness of a Lambertian surface is independent of viewing direction, that of a rough surface increases as the viewing direction approaches the light source direction. In this paper, a comprehensive model is developed that predicts body reflectance from rough surfaces. The surface is modeled as a collection of Lambertian facets. It is shown that such a surface is inherently non-Lambertian due to the foreshortening of the surface facets. Further, the model accounts for complex geometric and radiometric phenomena such as masking, shadowing, and interreflections between facets. Several experiments have been conducted on samples of rough diffuse surfaces, such as, plaster, sand, clay, and cloth. All these surface demonstrate significant deviation from Lambertian behavior. The reflectance measurements obtained are in strong agreement with the reflectance predicted by the model.

458 citations


Network Information
Related Topics (5)
Wave propagation
55K papers, 1.1M citations
82% related
Image processing
229.9K papers, 3.5M citations
78% related
Pixel
136.5K papers, 1.5M citations
77% related
Optical fiber
167K papers, 1.8M citations
76% related
Scattering
152.3K papers, 3M citations
75% related
Performance
Metrics
No. of papers in the topic in previous years
YearPapers
20226
2021276
2020327
2019357
2018292
2017290