Signed distance function
About: Signed distance function is a research topic. Over the lifetime, 1254 publications have been published within this topic receiving 47788 citations.
Papers published on a yearly basis
•31 Oct 2002
TL;DR: A student or researcher working in mathematics, computer graphics, science, or engineering interested in any dynamic moving front, which might change its topology or develop singularities, will find this book interesting and useful.
Abstract: This book is an introduction to level set methods and dynamic implicit surfaces. These are powerful techniques for analyzing and computing moving fronts in a variety of different settings. While it gives many examples of the utility of the methods to a diverse set of applications, it also gives complete numerical analysis and recipes, which will enable users to quickly apply the techniques to real problems. The book begins with a description of implicit surfaces and their basic properties, then devises the level set geometry and calculus toolbox, including the construction of signed distance functions. Part II adds dynamics to this static calculus. Topics include the level set equation itself, Hamilton-Jacobi equations, motion of a surface normal to itself, re-initialization to a signed distance function, extrapolation in the normal direction, the particle level set method and the motion of co-dimension two (and higher) objects. Part III is concerned with topics taken from the fields of Image Processing and Computer Vision. These include the restoration of images degraded by noise and blur, image segmentation with active contours (snakes), and reconstruction of surfaces from unorganized data points. Part IV is dedicated to Computational Physics. It begins with one phase compressible fluid dynamics, then two-phase compressible flow involving possibly different equations of state, detonation and deflagration waves, and solid/fluid structure interaction. Next it discusses incompressible fluid dynamics, including a computer graphics simulation of smoke, free surface flows, including a computer graphics simulation of water, and fully two-phase incompressible flow. Additional related topics include incompressible flames with applications to computer graphics and coupling a compressible and incompressible fluid. Finally, heat flow and Stefan problems are discussed. A student or researcher working in mathematics, computer graphics, science, or engineering interested in any dynamic moving front, which might change its topology or develop singularities, will find this book interesting and useful.
TL;DR: A level set method for capturing the interface between two fluids is combined with a variable density projection method to allow for computation of two-phase flow where the interface can merge/break and the flow can have a high Reynolds number.
Abstract: A level set approach for computing solutions to incompressible two-phase flow is presented. The interface between the two fluids is considered to be sharp and is described as the zero level set of a smooth function. A new treatment of the level set method allows us to efficiently maintain the level set function as the signed distance from the interface. We never have to explicitly reconstruct or find the zero level set. Consequently, we are able to handle arbitrarily complex topologies, large density and viscosity ratios, and surface tension, on relatively coarse grids. We use a second order projection method along with a second order upwinded procedure for advecting the momentum and level set equations. We consider the motion of air bubbles and water drops. We also compute flows with multiple fluids such as air, oil, and water.
••01 Aug 1996
TL;DR: This paper presents a volumetric method for integrating range images that is able to integrate a large number of range images yielding seamless, high-detail models of up to 2.6 million triangles.
Abstract: A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, and robustness in the presence of outliers. Prior algorithms possess subsets of these properties. In this paper, we present a volumetric method for integrating range images that possesses all of these properties. Our volumetric representation consists of a cumulative weighted signed distance function. Working with one range image at a time, we first scan-convert it to a distance function, then combine this with the data already acquired using a simple additive scheme. To achieve space efficiency, we employ a run-length encoding of the volume. To achieve time efficiency, we resample the range image to align with the voxel grid and traverse the range and voxel scanlines synchronously. We generate the final manifold by extracting an isosurface from the volumetric grid. We show that under certain assumptions, this isosurface is optimal in the least squares sense. To fill gaps in the model, we tessellate over the boundaries between regions seen to be empty and regions never observed. Using this method, we are able to integrate a large number of range images (as many as 70) yielding seamless, high-detail models of up to 2.6 million triangles.
••15 Jun 2019
TL;DR: DeepSDF as mentioned in this paper represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape.
Abstract: Computer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape, hence our representation implicitly encodes a shape's boundary as the zero-level-set of the learned function while explicitly representing the classification of space as being part of the shapes interior or not. While classical SDF's both in analytical or discretized voxel form typically represent the surface of a single shape, DeepSDF can represent an entire class of shapes. Furthermore, we show state-of-the-art performance for learned 3D shape representation and completion while reducing the model size by an order of magnitude compared with previous work.
••20 Jun 2005
TL;DR: A new variational formulation for geometric active contours that forces the level set function to be close to a signed distance function, and therefore completely eliminates the need of the costly re-initialization procedure.
Abstract: In this paper, we present a new variational formulation for geometric active contours that forces the level set function to be close to a signed distance function, and therefore completely eliminates the need of the costly re-initialization procedure. Our variational formulation consists of an internal energy term that penalizes the deviation of the level set function from a signed distance function, and an external energy term that drives the motion of the zero level set toward the desired image features, such as object boundaries. The resulting evolution of the level set function is the gradient flow that minimizes the overall energy functional. The proposed variational level set formulation has three main advantages over the traditional level set formulations. First, a significantly larger time step can be used for numerically solving the evolution partial differential equation, and therefore speeds up the curve evolution. Second, the level set function can be initialized with general functions that are more efficient to construct and easier to use in practice than the widely used signed distance function. Third, the level set evolution in our formulation can be easily implemented by simple finite difference scheme and is computationally more efficient. The proposed algorithm has been applied to both simulated and real images with promising results.
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