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Sketch recognition

About: Sketch recognition is a research topic. Over the lifetime, 1611 publications have been published within this topic receiving 40284 citations.


Papers
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Journal ArticleDOI
TL;DR: A static gesture recognition system that combines depth information and skeleton data to classify gestures that is effective and robust, which is invariant to complex background, illumination changes, reversal, structural distortion, rotation, etc.
Abstract: Gesture recognition plays an important role in human–computer interaction. However, most existing methods are complex and time-consuming, which limit the use of gesture recognition in real-time environments. In this paper, we propose a static gesture recognition system that combines depth information and skeleton data to classify gestures. Through feature fusion, hand digit gestures of 0–9 can be recognized accurately and efficiently. According to the experimental results, the proposed gesture recognition system is effective and robust, which is invariant to complex background, illumination changes, reversal, structural distortion, rotation, etc. We have tested the system both online and offline which proved that our system is satisfactory to real-time requirements, and therefore it can be applied to gesture recognition in real-world human–computer interaction systems.

12 citations

Proceedings ArticleDOI
27 Jul 2003
TL;DR: This paper presents a solution using a fuzzy sensor approach for the aggregation of measurement information for gesture recognition based on a measurement represented by numerical fuzzy subsets.
Abstract: Gesture recognition needs to take into account very different information. It needs to perform the fusion of hand shape and motion information. This paper presents a solution using a fuzzy sensor approach for the aggregation of such measurement information. Motion recognition is based on a measurement represented by numerical fuzzy subsets, and shape recognition is based on measurements represented by lexical fuzzy subsets.

12 citations

Proceedings ArticleDOI
09 Jun 2009
TL;DR: A definitive framework by which the user, simply by using freehand drawing, can define every kind of sketch-based interface is described by using the developed Sketch Modeling Language (SketchML).
Abstract: Multimodal interfaces can be profitably used to support increasingly complex services in assistive environments. In particular, sketch-based interfaces offer users an effortless and powerful communication way to represent concepts and commands on different devices. Unlike other modalities, sketch-based interaction can be easily fitted according to heterogeneous services. Moreover it can be quickly personalized according to the user needs.Developing a sketch-based interface for a specific service is a time-consuming operation that requires the re-engineering and/or the re-designing of the whole recognizer framework. This paper describes a definitive framework by which the user, simply by using freehand drawing, can define every kind of sketch-based interface. The definition of the interface and its recognition process are performed by using our developed Sketch Modeling Language (SketchML).

12 citations

Book ChapterDOI
17 Mar 1999
TL;DR: A new technique for gesture recognition is presented, modelled as temporal trajectories of parameters that are defined using principal component analysis and represented by a multidimensional histogram.
Abstract: The recognition of human gestures is a challenging problem that can contribute to a natural man-machine interface. In this paper, we present a new technique for gesture recognition. Gestures are modelled as temporal trajectories of parameters. Local sub-sequences of these trajectories are extracted and used to define an orthogonal space using principal component analysis. In this space the probabilistic density function of the training trajectories is represented by a multidimensional histogram, which builds the basis for the recognition. Experiments on three different recognition problems show the general utility of the approach.

12 citations

01 Jan 2011
TL;DR: This paper focuses on Statistical method of pattern Recognition, which is a combination of template matching, statistical methods, syntactic methods and neural networks for pattern recognition.
Abstract: A pattern is an entity, vaguely defined, that could be given a name, e.g. fingerprint image, handwritten word, human face, speech signal, DNA sequence. Pattern recognition is the study of how machines can observe the environment, learn to distinguish patterns of interest from their background, and make sound and reasonable decisions about the categories of the patterns. The goal of pattern recognition research is to clarify complicated mechanisms of decision making processes and automatic these function using computers. Pattern recognition systems can be designed using the following main approaches: template matching, statistical methods, syntactic methods and neural networks. This paper reviews Pattern Recognition, Process, Design Cycle, Application, Models etc. This paper focuses on Statistical method of pattern Recognition .

12 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202326
202271
202130
202029
201946
201827