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Software development

About: Software development is a research topic. Over the lifetime, 73840 publications have been published within this topic receiving 1418701 citations.


Papers
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Journal ArticleDOI
TL;DR: The asynchronous pipeline scheme provides other substantial advantages, including high flexibility, favorable processing speeds, choice of both all-in-memory and disk-bound processing, easy adaptation to different data formats, simpler software development and maintenance, and the ability to distribute processing tasks on multi-CPU computers and computer networks.
Abstract: The NMRPipe system is a UNIX software environment of processing, graphics, and analysis tools designed to meet current routine and research-oriented multidimensional processing requirements, and to anticipate and accommodate future demands and developments. The system is based on UNIX pipes, which allow programs running simultaneously to exchange streams of data under user control. In an NMRPipe processing scheme, a stream of spectral data flows through a pipeline of processing programs, each of which performs one component of the overall scheme, such as Fourier transformation or linear prediction. Complete multidimensional processing schemes are constructed as simple UNIX shell scripts. The processing modules themselves maintain and exploit accurate records of data sizes, detection modes, and calibration information in all dimensions, so that schemes can be constructed without the need to explicitly define or anticipate data sizes or storage details of real and imaginary channels during processing. The asynchronous pipeline scheme provides other substantial advantages, including high flexibility, favorable processing speeds, choice of both all-in-memory and disk-bound processing, easy adaptation to different data formats, simpler software development and maintenance, and the ability to distribute processing tasks on multi-CPU computers and computer networks.

13,804 citations

Book
01 Jan 1982
TL;DR: Software Engineering A Practitioner's Approach recognizes the dramatic growth in the field of software engineering and emphasizes new and important methods and tools used in the industry.
Abstract: From the Publisher: Well-suited for both the student and the working professional,Software Engineering A Practitioner's Approach recognizes the dramatic growth in the field of software engineering and emphasizes new and important methods and tools used in the industry.

8,224 citations

Book
01 Jan 1999
TL;DR: You may love XP, or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software.
Abstract: Software development projects can be fun, productive, and even daring. Yet they can consistently deliver value to a business and remain under control.Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned.Fundamentals of XP include: Distinguishing between the decisions to be made by business interests and those to be made by project stakeholders. Writing unit tests before programming and keeping all of the tests running at all times. Integrating and testing the whole system--several times a day. Producing all software in pairs, two programmers at one screen. Starting projects with a simple design that constantly evolves to add needed flexibility and remove unneeded complexity. Putting a minimal system into production quickly and growing it in whatever directions prove most valuable.Why is XP so controversial? Some sacred cows don't make the cut in XP: Don't force team members to specialize and become analysts, architects, programmers, testers, and integrators--every XP programmer participates in all of these critical activities every day. Don't conduct complete up-front analysis and design--an XP project starts with a quick analysis of the entire system, and XP programmers continue to make analysis and design decisions throughout development. Develop infrastructure and frameworks as you develop your application, not up-front--delivering business value is the heartbeat that drives XP projects. Don't write and maintain implementation documentation--communication in XP projects occurs face-to-face, or through efficient tests and carefully written code.You may love XP, or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software. 0201616416B04062001

6,030 citations

04 Oct 1993
TL;DR: In this paper, the authors provide an overview of economic analysis techniques and their applicability to software engineering and management, including the major estimation techniques available, the state of the art in algorithmic cost models, and the outstanding research issues in software cost estimation.
Abstract: This paper summarizes the current state of the art and recent trends in software engineering economics. It provides an overview of economic analysis techniques and their applicability to software engineering and management. It surveys the field of software cost estimation, including the major estimation techniques available, the state of the art in algorithmic cost models, and the outstanding research issues in software cost estimation.

5,899 citations

Book
02 Sep 2011
TL;DR: This research addresses the needs for software measures in object-orientation design through the development and implementation of a new suite of metrics for OO design, and suggests ways in which managers may use these metrics for process improvement.
Abstract: Given the central role that software development plays in the delivery and application of information technology, managers are increasingly focusing on process improvement in the software development area. This demand has spurred the provision of a number of new and/or improved approaches to software development, with perhaps the most prominent being object-orientation (OO). In addition, the focus on process improvement has increased the demand for software measures, or metrics with which to manage the process. The need for such metrics is particularly acute when an organization is adopting a new technology for which established practices have yet to be developed. This research addresses these needs through the development and implementation of a new suite of metrics for OO design. Metrics developed in previous research, while contributing to the field's understanding of software development processes, have generally been subject to serious criticisms, including the lack of a theoretical base. Following Wand and Weber (1989), the theoretical base chosen for the metrics was the ontology of Bunge (1977). Six design metrics are developed, and then analytically evaluated against Weyuker's (1988) proposed set of measurement principles. An automated data collection tool was then developed and implemented to collect an empirical sample of these metrics at two field sites in order to demonstrate their feasibility and suggest ways in which managers may use these metrics for process improvement. >

5,476 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023349
2022866
20211,377
20201,743
20191,945
20182,061