Topic
Time perception
About: Time perception is a research topic. Over the lifetime, 1918 publications have been published within this topic receiving 87020 citations.
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TL;DR: Investigating the effect of stimulus content on interval timing using regular vibro-tactile stimuli with different frequencies in a “duration reproduction task” showed that subjects overestimated the duration as a function of test stimulus frequency and a significant correlation between increasing the test frequency and overestimation of subjective time was observed.
Abstract: In most models of interval timing, there is a central clock, which is considered to be highly protected from the effects of external stimuli. However, many studies have reported such effects and different theories are proposed to explain the observations. These include the effect of arousal, attention sharing, memory load and information processing on central clock as well as change in the speed of the pacemaker. In this study, we used regular vibro-tactile stimuli with different frequencies in a “duration reproduction task” to investigate the effect of stimulus content on interval timing. Results showed that subjects overestimated the duration as a function of test stimulus frequency. A significant correlation between increasing the test frequency and overestimation of subjective time was observed. We further investigated the effect of blank and filled gaps with various durations on time estimation. Analysis revealed that regardless of gap duration, subjective time increased in the filled gap condition, compared to the blank gap. This effect was independent from contextual stimuli and correlated to the mean number of stimuli during the temporal interval rather than rate of stimulus presentation.
13 citations
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TL;DR: It is argued that video game use seems to induce more efficient implicit, rather than cognitive controlled, processing of time, which is associated to different underlying systems: automatic and cognitive controlled for sub- and multi-second tasks, respectively.
Abstract: Even though video game players frequently report losing track of time while playing, few studies have addressed whether there are long-lasting effects of such activity on time perception. We compared the performance of chronic and occasional video game players in sub- and multi-second time perception tasks. Temporal Discrimination and Temporal Bisection tasks, in the range of 100 to 1,000 milliseconds, and Time estimation and Time production tasks, in the range of 5 to 60 seconds, were used to assess sub- and multi-second time perceptions, respectively. Chronic video game players performed significantly better than occasional players on sub-second tasks, but no group difference was found for the multi-second tasks used. Sub- and multi-second time perceptions are associated to different underlying systems: automatic and cognitive controlled for sub- and multi-second tasks, respectively. We argue that video game use seems to induce more efficient implicit, rather than cognitive controlled, processing of time.
13 citations
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13 citations
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TL;DR: A clear dissociation of brain circuits involved in the different ways to prepare in time is shown, showing for the first time the involvement of temporal areas in the Temporal orienting effect, as well as the parietal cortex in the Sequential effects.
13 citations
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TL;DR: In this paper, the authors explore how gaming disorder may be associated with time perception and conclude that the time loss effect observed among disordered gamers can be explained via enhanced emotional reactivity (facilitated by impaired emotion regulation).
Abstract: Compromised time control is a variable of interest among disordered gamers because time spent on videogames can directly affect individuals’ lives. Although time perception appears to be closely associated with this phenomenon, previous studies have not systematically found a relationship between time perception and gaming. Therefore, the purpose of this narrative review is to explore how gaming disorder may be associated with time perception. It has been found that gamers exhibit a stronger attentional focus as well as an improved working memory compared with non-gamers. However, gamers (and especially disordered gamers) exhibit a stronger reaction to gaming cues which—coupled with an altered emotion regulation observed among disordered gamers—could directly affect their time perception. Finally, “'flow states”' direct most of the attentional resources to the ongoing activity, leading to a lack of resources allocated to the time perception. Therefore, entering a flow state will result in an altered time perception, most likely an underestimation of duration. The paper concludes that the time loss effect observed among disordered gamers can be explained via enhanced emotional reactivity (facilitated by impaired emotion regulation).
13 citations