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Undecidable problem

About: Undecidable problem is a research topic. Over the lifetime, 3135 publications have been published within this topic receiving 71238 citations.


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Proceedings ArticleDOI
12 Aug 2006
TL;DR: It is proved that surprisingly, over infinite data words, LTLdarr without the 'until' operator, as well as nonemptiness of one-way universal register automata, are undecidable even when there is only 1 register.
Abstract: Temporal logics, first-order logics, and automata over data words have recently attracted considerable attention. A data word is a word over a finite alphabet, together with a datum (an element of an infinite domain) at each position. Examples include timed words and XML documents. To refer to the data, temporal logics are extended with the freeze quantifier, first-order logics with predicates over the data domain, and automata with registers or pebbles. We investigate relative expressiveness and complexity of standard decision problems for LTL with the freeze quantifier (LTLdarr), 2-variable first-order logic (FO2) over data words, and register automata. The only predicate available on data is equality. Previously undiscovered connections among those formalisms, and to counter automata with incrementing errors, enable us to answer several questions left open in recent literature. We show that the future-time fragment of LTLdarr which corresponds to FO2 over finite data words can be extended considerably while preserving decidability, but at the expense of non-primitive recursive complexity, and that most of further extensions are undecidable. We also prove that surprisingly, over infinite data words, LTLdarr without the 'until' operator, as well as nonemptiness of one-way universal register automata, are undecidable even when there is only 1 register

85 citations

Book ChapterDOI
10 Apr 2000
TL;DR: This work has shown that structural termination (termination for every input) is undecidable for lossy counter machines, and this undecidability result has far reaching consequences.
Abstract: Lossy counter machines are defined as Minsky n-counter machines where the values in the counters can spontaneously decrease at any time. While termination is decidable for lossy counter machines, structural termination (termination for every input) is undecidable. This undecidability result has far reaching consequences. Lossy counter machines can be used as a general tool to prove the undecidability of many problems, for example (1) The verification of systems that model communication through unreliable channels (e.g. model checking lossy fifo-channel systems and lossy vector addition systems). (2) Several problems for reset Petri nets, like structural termination, boundedness and structural boundedness. (3) Parameterized problems like fairness of broadcast communication protocols.

84 citations

Posted Content
TL;DR: It is proved that the complexity of the emptiness problem for alternating timed automata with one clock is non-primitive recursive, which gives a new class of timed languages which is closed under boolean operations and which has an effective presentation.
Abstract: A notion of alternating timed automata is proposed. It is shown that such automata with only one clock have decidable emptiness problem over finite words. This gives a new class of timed languages which is closed under boolean operations and which has an effective presentation. We prove that the complexity of the emptiness problem for alternating timed automata with one clock is non-primitive recursive. The proof gives also the same lower bound for the universality problem for nondeterministic timed automata with one clock. We investigate extension of the model with epsilon-transitions and prove that emptiness is undecidable. Over infinite words, we show undecidability of the universality problem.

84 citations

Journal ArticleDOI
Martín Abadi1, Joseph Y. Halpern1
TL;DR: It is shown that, although the two logics capture quite different intuitions about probability, there is a precise sense in which they are equi-expressive, in which the logic cannot be axiomatized in either case.
Abstract: We consider decidability and expressiveness issues for two first-order logics of probability. In one, the probability is on possible worlds, while in the other, it is on the domain. It turns out that in both cases it takes very little to make reasoning about probability highly undecidable. We show that when the probability is on the domain, if the language contains only unary predicates then the validity problem is decidable. However, if the language contains even one binary predicate, the validity problem is ?21 complete, as hard as elementary analysis with free predicate and function symbols. With equality in the language, even with no other symbol, the validity problem is at least as hard as that for elementary analysis, ?1∞ hard. Thus, the logic cannot be axiomatized in either case. When we put the probability on the set of possible worlds, the validity problem is ?21 complete with as little as one unary predicate in the language, even without equality. With equality, we get ?1∞ hardness with only a constant symbol. We then turn our attention to an analysis of what causes this overwhelming complexity. For example, we show that if we require rational probabilities then we drop from ?21 to ?11. In many contexts it suffices to restrict attention to domains of bounded size; fortunately, the logics are decidable in this case. Finally, we show that, although the two logics capture quite different intuitions about probability, there is a precise sense in which they are equi-expressive.

83 citations

Posted Content
TL;DR: In this paper, the authors consider two-player turn-based games with zero reachability and zero safety objectives generated by extended vector addition systems with states and identify several decidable and even tractable subcases of this problem obtained by restricting the number of counters and/or the sets of target configurations.
Abstract: We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of deciding the winner in such games is undecidable in general, we identify several decidable and even tractable subcases of this problem obtained by restricting the number of counters and/or the sets of target configurations.

83 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023119
2022220
2021120
2020147
2019134
2018136