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User interface

About: User interface is a research topic. Over the lifetime, 85402 publications have been published within this topic receiving 1728377 citations. The topic is also known as: UI & input method.


Papers
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Journal ArticleDOI
A.R. Puerta1
TL;DR: The author describes Mobi-D (Model-Based Interface Designer), a comprehensive environment that supports user-centered design through model-based interface development through a series of declarative models interrelated to provide a formal representation of an interface design.
Abstract: The author describes Mobi-D (Model-Based Interface Designer), a comprehensive environment that supports user-centered design through model-based interface development. In the Mobi-D paradigm, a series of declarative models, such as user-task, dialog, and presentation, are interrelated to provide a formal representation of an interface design. This contrasts to model-based systems, which use only one or two models in isolation and have no explicit notion as to how the various model elements are organized into an interface design.

271 citations

Book
01 Jul 1995
TL;DR: About Face, respected software designer Alan Cooper shares his own real-world experience and design principles so that you, too, can fashion intuitive, effective user interfaces.
Abstract: From the Publisher: The cleverest code in the world is worth nothing if a program's interface proves an unwieldy barrier to users That's why programmers and designers alike will benefit from About Face: The Essentials of User Interface Design Here, respected software designer Alan Cooper shares his own real-world experience and design principles so that you, too, can fashion intuitive, effective user interfaces Applicable to multimedia and Web sites as well as application software, About Face is an invaluable resource for design professionals

271 citations

Proceedings ArticleDOI
25 Apr 2004
TL;DR: This paper describes a development system in which designers generate predictive cognitive models of user behavior simply by demonstrating tasks on HTML mock-ups of new interfaces, enabling more rapid development of predictive models, with more accurate results, than previously published models of these tasks.
Abstract: Although engineering models of user behavior have enjoyed a rich history in HCI, they have yet to have a widespread impact due to the complexities of the modeling process In this paper we describe a development system in which designers generate predictive cognitive models of user behavior simply by demonstrating tasks on HTML mock-ups of new interfaces Keystroke-Level Models are produced automatically using new rules for placing mental operators, then implemented in the ACT-R cognitive architecture They interact with the mock-up through integrated perceptual and motor modules, generating behavior that is automatically quantified and easily examined Using a query-entry user interface as an example [19], we demonstrate that this new system enables more rapid development of predictive models, with more accurate results, than previously published models of these tasks

271 citations

Proceedings Article
01 Jan 2003
TL;DR: A preliminary user study was carried out to provide some initial evidence about the benefits of large versus small display surfaces for complex, multi-application office work, and design guidelines for enhancing user interaction across large display surfaces were identified.
Abstract: Larger display surfaces are becoming increasingly available due to multi-monitor capability built into many systems, in addition to the rapid decrease in their costs However, little is known about the performance benefits of using these larger surfaces compared to traditional single-monitor displays In addition, it is not clear that current software designs and interaction techniques have been properly tuned for these larger surfaces A preliminary user study was carried out to provide some initial evidence about the benefits of large versus small display surfaces for complex, multi-application office work Significant benefits were observed in the use of a prototype, larger display, in addition to significant positive user preference and satisfaction with its use over a small display In addition, design guidelines for enhancing user interaction across large display surfaces were identified User productivity could be significantly enhanced in future graphical user interface designs if developed with these findings in mind

270 citations

Journal ArticleDOI
TL;DR: An overview of the X Window System is presented, focusing on the system substrate and the low‐level facilities provided to build applications and to manage the desktop.
Abstract: An overview of the X Window System is presented, focusing on the system substrate and the low-level facilities provided to build applications and to manage the desktop. The system provides high-performance, high-level, device-independent graphics. A hierarchy of resizable, overlapping windows allows a wide variety of application and user interfaces to be built easily. Network-transparent access to the display provides an important degree of functional separation, without significantly affecting performance, which is crucial to building applications for a distributed environment. To a reasonable extent, desktop management can be custom-tailored to individual environments, without modifying the base system and typically without affecting applications.

270 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023211
2022526
20211,630
20203,004
20193,233
20183,024