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User interface

About: User interface is a research topic. Over the lifetime, 85402 publications have been published within this topic receiving 1728377 citations. The topic is also known as: UI & input method.


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Patent
Willem Bulthuis1, Eugene Shteyn1, Mieko Kusano1, Robert Lambourne1, Lisa Holzhauser1 
15 Dec 2005
TL;DR: In this article, a hand-held information processing device, such as a mobile phone, has a thumb wheel that lets the user scan a circular array of options, each respective one of which is represented by a respective audio output that gets played out when the wheel is turned a notch up or down.
Abstract: A hand-held information processing device, such as a mobile phone, has a thumb wheel that lets the user scan a circular array of options. Each respective one of the options is represented by a respective audio output that gets played out when the wheel is turned a notch up or down. This enables the user to select an option with one hand and without having to look at the device. It also allows for a form factor smaller than that of a conventional mobile phones since a keypad is not needed for entering digits to make a call from a personalized directory.

224 citations

Patent
18 Oct 2004
TL;DR: In this article, a user interface is presented to the user to facilitate creating new annotations and viewing annotations and the client further assists the user in identifying a temporal range of the media content to which the new annotation is to correspond.
Abstract: In a networked client/server system, media content as well as annotations corresponding to the media content can be transmitted from a server(s) to a client. A user interface is presented to the user to facilitate creating new annotations and viewing annotations. According to one embodiment, the client further assists the user in identifying a temporal range of the media content to which the new annotation is to correspond.

224 citations

Patent
18 Dec 2006
TL;DR: In this article, information on available media on the Internet is gathered and associated with existing media guidance data, which enables a media guidance application to identify relevant online media and to display listings in a user-friendly way.
Abstract: Systems and methods are discussed for providing guidance for Internet-delivered media. In some embodiments, information on available media on the Internet is gathered. The information is associated with existing media guidance data. The associations enable a media guidance application to identify relevant online media and to display listings in a user-friendly way. A user interface for an online media guidance application is also provided. The user interface allows a user to narrow down the large amount of Internet-delivered media in a systematic way according to criteria that interests a user.

224 citations

Patent
03 Jul 1996
TL;DR: In this article, an interactive computer-based entertainment system interacts with a user and presents to the user an interactive show comprising audio, video images and computer-generated graphical images, which are adjusted in accordance with user input actions.
Abstract: An interactive computer-based entertainment system interacts with a user and presents to the user an interactive show comprising audio, video images and computer-generated graphical images. The entertainment system comprises a user interface, a database, a show controller and an activity server. The user interface receives user input signals indicative of user input actions, and further presents user output signals to the user. The user output signals are indicative of the audio, video and computer graphical images generated by output devices. The database receives the user input signals and generates in dependence thereupon database signals which are indicative of an informational record of the user. The informational record is indicative of user characteristics which serve to uniquely identify the user. The show controller generates a first set of show control signals indicative of the audio, the video images and the computer-generated graphical images of the show. The activity server receives the user input signals, the database signals and the show control signals, and generates in dependence thereupon activity server signals for directing presentation of the user output signals by the user interface. The activity server signals are presented to the show controller and the show controller generates in dependence thereupon a second set of show control signals indicative of the audio, the video images and the computer-generated graphical images of the show which are adjusted in accordance with the user input actions.

223 citations

Journal ArticleDOI
TL;DR: In this article I explore how the authors might develop a more humancentered approach to computing for the 21st century, centered on the exploration of new forms of living with and through technologies that give primacy to human actors, their values, and their activities.
Abstract: us to rethink our whole value frame concerning means and ends, and the place of technology within this frame. The ambit of HCI has expanded enormously since the field’s emergence in the early 1980s. Computing has changed significantly; mobile and ubiquitous communication networks span the globe, and technology has been integrated into all aspects of our daily lives. Computing is not simply for calculating, but rather is a medium through which we collaborate and interact with other people. The focus of HCI is not so much on human-computer interaction as it is on human activities mediated by computing [1]. Just as the original meaning of ACM (Association for Computing Machinery) has become dated, perhaps so too has the original meaning of HCI (humancomputer interaction). It is time for us to rethink how we approach issues of people and technology. In this article I explore how we might develop a more humancentered approach to computing. for the 21st century, centered on the exploration of new forms of living with and through technologies that give primacy to human actors, their values, and their activities. The area of concern is much broader than the simple “fit” between people and technology to improve productivity (as in the classic human factors mold); it encompasses a much more challenging territory that includes the goals and activities of people, their values, and the tools and environments that help shape their everyday lives. We have evermore sophisticated and complex technologies available to us in the home, at work, and on the go, yet in many cases, rather than augmenting our choices and capabilities, this plethora of new widgets and systems seems to confuse us—or even worse, disable us. (Surely there is something out of control when a term such as “IT disability” can be taken seriously in national research programs.) Solutions do not reside simply in ergonomic corrections to the interface, but instead require Some years ago, HCI researcher Panu Korhonen of Nokia outlined to me how HCI is changing, as follows: In the early days the Nokia HCI people were told “Please evaluate our user interface, and make it easy to use.” That gave way to “Please help us design this user interface so that it is easy to use.” That, in turn, led to a request: “Please help us find what the users really need so that we know how to design this user interface.” And now, the engineers are pleading with us: “Look at this area of

223 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023211
2022526
20211,630
20203,004
20193,233
20183,024