Topic
User interface
About: User interface is a research topic. Over the lifetime, 85402 publications have been published within this topic receiving 1728377 citations. The topic is also known as: UI & input method.
Papers published on a yearly basis
Papers
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18 Sep 1993TL;DR: The beneficial effects of corrupting the link between operator and remote environment by introducing abstract perceptual information into the interface called virtual fixtures are described.
Abstract: In order to enhance operator performance and understanding within remote environments, most research and development of telepresence systems has been directed towards improving the fidelity of the link between operator and environment. Although higher fidelity interfaces are important to the advancement of a telepresence system, the beneficial effects of corrupting the link between operator and remote environment by introducing abstract perceptual information into the interface called virtual fixtures are described. >
599 citations
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01 Nov 2005TL;DR: The architecture of a state-of-the-art program verifier for object-oriented programs for compiler technology, program semantics, property inference, verification-condition generation, automatic decision procedures, and a user interface are described.
Abstract: A program verifier is a complex system that uses compiler technology, program semantics, property inference, verification-condition generation, automatic decision procedures, and a user interface. This paper describes the architecture of a state-of-the-art program verifier for object-oriented programs.
599 citations
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01 Jun 1984
TL;DR: This paper discusses two questions: Why are computer games so captivating and how can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use.
Abstract: In this paper, I will discuss two questions: (1) Why are computer games so captivating? and (2) How can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use?After briefly summarizing several studies of what makes computer games fun, I will discuss some guidelines for designing enjoyable user interfaces. Even though I will focus primarily on what makes systems enjoyable, I will suggest how some of the same features that make systems enjoyable can also make them easier to learn and to use.
598 citations
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05 Jun 1997TL;DR: In this paper, a software product, computer implemented method, and system provide an integrated user interface having three simultaneously displayed items of information, including a list of transaction instructions, transaction instructions and cleared transactions.
Abstract: A software product, computer implemented method, and system provide an integrated user interface having three simultaneously displayed items of information, including a list of transaction instructions, a list of uncleared transactions, and a list of cleared transactions. The simultaneous display, and interaction between the lists, provides for integration of various tasks separately associated with personal finance software products and with online banking products. Two account balances are also simultaneously displayed, a balance for cleared transactions, and a separate balance based on both cleared and uncleared transactions. The two balances provide the user with a complete view of the status of their account and available funds. The software product and system supports online bill payment, electronic funds transfer, and checkbook transactions, without requiring navigation through multiple, separate user interfaces for different modules of the product.
592 citations
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01 Apr 2000TL;DR: The article presents the model, applies it to describe and compare a number of interaction techniques, and shows how it was used to create a new interface for searching and replacing text.
Abstract: This article introduces a new interaction model called Instrumental Interaction that extends and generalizes the principles of direct manipulation. It covers existing interaction styles, including traditional WIMP interfaces, as well as new interaction styles such as two-handed input and augmented reality. It defines a design space for new interaction techniques and a set of properties for comparing them. Instrumental Interaction describes graphical user interfaces in terms of domain objects and interaction instruments. Interaction between users and domain objects is mediated by interaction instruments, similar to the tools and instruments we use in the real world to interact with physical objects. The article presents the model, applies it to describe and compare a number of interaction techniques, and shows how it was used to create a new interface for searching and replacing text.
588 citations