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User interface

About: User interface is a research topic. Over the lifetime, 85402 publications have been published within this topic receiving 1728377 citations. The topic is also known as: UI & input method.


Papers
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Journal ArticleDOI
TL;DR: An X-Windows-based graphic user interface is presented which allows the seamless integration of numerous existing biomolecular programs into a single analysis environment based on a core multiple sequence editor that is linked to external programs by a user-expandable menu system.
Abstract: An X-Windows-based graphic user interface is presented which allows the seamless integration of numerous existing biomolecular programs into a single analysis environment. This environment is based on a core multiple sequence editor that is linked to external programs by a user-expandable menu system and is supported on Sun and DEC workstations. There is no limitation to the number of external functions that can be linked to the interface. The length and number of sequences that can be handled are limited only by the size of virtual memory present on the workstation. The sequence data itself is used as the reference point from which analysis is done, and scalable graphic views are supported. It is suggested that future software development utilizing this expandable, user-defined menu system and the I/O linkage of external programs will allow biologists to easily integrate expertise from disparate fields into a single environment.

474 citations

Patent
02 May 2002
TL;DR: In this paper, the authors present an on-screen graphical user interface for controlling multiple input devices over a variety of protocols while operating on a single control layer of an input command device.
Abstract: Apparatus, methods, and systems for centrally and uniformly controlling the operation of a variety of devices, such as communication, consumer electronic, audio-video, analog, digital, 1394, and the like, over a variety of protocols within a network system and, more particularly, a control system and uniform user interface for centrally controlling these devices in a manner that appears seamless and transparent to the user. In a preferred embodiment, a command center or hub of a network system includes a context and connection permutation sensitive control system that enables centralized and seamless integrated control of all types of input devices. The control system preferably includes a versatile icon based graphical user interface that provides a uniform, on-screen centralized control system for the network system. The user interface, which includes a visual recognition system, enables the user to transparently control multiple input devices over a variety of protocols while operating on a single control layer of an input command device. In an alternative embodiment, the control system also enables gated signal pass-through control while avoiding signal jamming.

472 citations

Journal ArticleDOI
TL;DR: This paper reviews the user interface of the initial Studierstube system, in particular the implementation of collaborative augmented reality, and the Personal Interaction Panel, a two-handed interface for interaction with the system.
Abstract: Our starting point for developing the Studierstube system was the belief that augmented reality, the less obtrusive cousin of virtual reality, has a better chance of becoming a viable user interface for applications requiring manipulation of complex three-dimensional information as a daily routine. In essence, we are searching for a 3-D user interface metaphor as powerful as the desktop metaphor for 2-D. At the heart of the Studierstube system, collaborative augmented reality is used to embed computer-generated images into the real work environment. In the first part of this paper, we review the user interface of the initial Studierstube system, in particular the implementation of collaborative augmented reality, and the Personal Interaction Panel, a two-handed interface for interaction with the system. In the second part, an extended Studierstube system based on a heterogeneous distributed architecture is presented. This system allows the user to combine multiple approaches-augmented reality, projection displays, and ubiquitous computing--to the interface as needed. The environment is controlled by the Personal Iteraction Panel, a two-handed, pen-and-pad interface that has versatile uses for interacting with the virtual environment. Studierstube also borrows elements from the desktop, such as multi-tasking and multi-windowing. The resulting software architecture is a user interface management system for complex augmented reality applications. The presentation is complemented by selected application examples.

471 citations

Patent
09 Apr 1999
TL;DR: In this paper, a system and method for provisioning a two-way mobile communications device having a display screen and user interface that is initiated from the device to be provisioned is presented.
Abstract: A system and method for provisioning a two-way mobile communications device having a display screen and user interface that is initiated from the device to be provisioned. The device to be provisioned establishes a secure communications session with a provisioning server device. The subject communications path may utilize an intermediate server device. The user of the device is then presented with a plurality of input and choice screens, which may be used in conjunction with the user interface to provide user information, select device features and services. The user information and selected feature and service requests are then forwarded to the provisioning server device. The provisioning server device processes the received information and generates provisioning packages, registration requests, and notifications for the subject mobile device and for any associated server device providing services. The provisioning packages may comprise software modules, parameters and any required security information.

470 citations

Proceedings ArticleDOI
06 Nov 2007
TL;DR: A description and prototype implementation of the system architecture, an evaluation of sensing and inference that quantifies cyclist performance and the cyclist environment; a report on networking performance in an environment characterized by bicycle mobility and human unpredictability; and a description of BikeNet system user interfaces are presented.
Abstract: We describe our experiences deploying BikeNet, an extensible mobile sensing system for cyclist experience mapping leveraging opportunistic sensor networking principles and techniques. BikeNet represents a multifaceted sensing system and explores personal, bicycle, and environmental sensing using dynamically role-assigned bike area networking based on customized Moteiv Tmote Invent motes and sensor-enabled Nokia N80 mobile phones. We investigate real-time and delay-tolerant uploading of data via a number of sensor access points (SAPs) to a networked repository. Among bicycles that rendezvous en route we explore inter-bicycle networking via data muling. The repository provides a cyclist with data archival, retrieval, and visualization services. BikeNet promotes the social networking of the cycling community through the provision of a web portal that facilitates back end sharing of real-time and archived cycling-related data from the repository. We present: a description and prototype implementation of the system architecture, an evaluation of sensing and inference that quantifies cyclist performance and the cyclist environment; a report on networking performance in an environment characterized by bicycle mobility and human unpredictability; and a description of BikeNet system user interfaces. Visit [4] to see how the BikeNet system visualizes a user's rides.

467 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023211
2022526
20211,630
20203,004
20193,233
20183,024