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User interface

About: User interface is a research topic. Over the lifetime, 85402 publications have been published within this topic receiving 1728377 citations. The topic is also known as: UI & input method.


Papers
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Book ChapterDOI
24 Jul 2005
TL;DR: Gumo as mentioned in this paper is a general user model ontology for the uniform interpretation of distributed user models in intelligent semantic web enriched environments, and it supports ubiquitous applications with the u2m.org user model service.
Abstract: We introduce the general user model ontology Gumo for the uniform interpretation of distributed user models in intelligent semantic web enriched environments. We discuss design decisions, show the relation to the user model markup language UserML and present the integration of ubiquitous applications with the u2m.org user model service.

370 citations

Proceedings ArticleDOI
24 Apr 1994
TL;DR: Magic Lens filters have a number of advantages over traditional windowwide viewing modes: they employ an attractive metaphor based on physical lenses, show a modified view in the context of the original view, limit clutter to a small region, allow easy construction of visual macros and provide a uniform paradigm that can be extended across different types of information and applications.
Abstract: Magic Lens filters are a new user interface tool that combine an arbitrarily-shaped region with an operator that changes the view of objects viewed through that region. These tools can be interactively positioned over on-screen applications much as a magnifying glass is moved over a newspaper. They can be used to help the user understand various types of information, from text documents to scientific visualizations. Because these filters are movable and apply to only part of the screen, they have a number of advantages over traditional windowwide viewing modes: they employ an attractive metaphor based on physical lenses, show a modified view in the context of the original view, limit clutter to a small region, allow easy construction of visual macros and provide a uniform paradigm that can be extended across different types of information and applications. This paper describes these advantages in more detail and illustrates them with examples of magic lens filters in use over a variety of applications. CR

369 citations

Patent
28 Aug 2002
TL;DR: In this article, the authors present a group interaction application and user interface for facilitating group interactions over a network integrating messaging, file sharing, media playing, journaling, profiles, and gaming into a cohesive environment.
Abstract: A novel application and user interface for facilitating group interactions over a network integrates messaging, file sharing, media playing, journaling, profiles, and gaming into a cohesive environment. The groups facilitated by the invention are persistent and mobile in that a user does not have to recollect and reconfigure the group each time he or she wants to interact with the group online and, while online, the group may be taken from one activity to another without having to disband and reconnect at the second activity. The application is modular so as to be extensible to include other activities and functionalities. In an embodiment, the group interaction application utilizes a peer-to-peer network environment to facilitate network communications between group members.

368 citations

Patent
11 Jan 2006
TL;DR: In this paper, a user interface for multimedia centers advantageously utilizes hand-held inertial-sensing user input devices to select channels and quickly navigate the dense menus of options.
Abstract: A user interface for multimedia centers advantageously utilizes hand-held inertial-sensing user input devices to select channels and quickly navigate the dense menus of options. Extensive use of the high resolution and bandwidth of such user input devices is combined with strategies to avoid unintentional inputs and with dense and intuitive interactive graphical displays.

367 citations

Book
01 Jan 1998
TL;DR: In this paper, a 4D model for a commercial construction project was developed to detect the incompleteness of the original schedule, find inconsistencies in the level of detail among the schedule activities, and discover an impossible schedule sequence.
Abstract: This paper concludes that 4D models are a useful alternative to project scheduling tools like CPM networks and bar charts. They enable more people to understand a schedule quickly and identify potential problems. By developing a 4D model for a commercial construction project, we were able to detect the incompleteness of the original schedule, find inconsistencies in the level of detail among the schedule activities, and discover an impossible schedule sequence. We were also able to anticipate potential time-space conflicts and accessibility problems. The results of the case study show that 4D models are effective in evaluating the executability of a construction schedule. The case study also highlighted the need for improvements to 4D tools. 4D tools should include bar charts, component lists, and annotation tools in their graphical user interface. Automating schedule data preparation and 4D model generation in the design stages of a project can expedite 4D model development and use. Users need to be able to generate 4D models at multiple levels of detail and generate and evaluate alternative scenarios rapidly.

367 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
2023211
2022526
20211,630
20203,004
20193,233
20183,024