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User modeling

About: User modeling is a research topic. Over the lifetime, 10701 publications have been published within this topic receiving 278012 citations.


Papers
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Journal ArticleDOI
TL;DR: A simulator that can reflect problems faced by elderly and disabled users while they use computer, television, and similar electronic devices is presented and the work on user modeling is presented for people with a wide range of abilities.
Abstract: Elderly and disabled people can be hugely benefited through the advancement of modern electronic devices, as those can help them to engage more fully with the world. However, existing design practices often isolate elderly or disabled users by considering them as users with special needs. This article presents a simulator that can reflect problems faced by elderly and disabled users while they use computer, television, and similar electronic devices. The simulator embodies both the internal state of an application and the perceptual, cognitive, and motor processes of its user. It can help interface designers to understand, visualize, and measure the effect of impairment on interaction with an interface. Initially a brief survey of different user modeling techniques is presented, and then the existing models are classified into different categories. In the context of existing modeling approaches the work on user modeling is presented for people with a wide range of abilities. A few applications of the simu...

69 citations

Journal ArticleDOI
01 Nov 2011
TL;DR: This study proposes a collaborative approach to user modeling for enhancing personalized recommendations to users that first discovers useful and meaningful user patterns, and then enriches the personal model with collaboration from other similar users.
Abstract: Recommender systems, which have emerged in response to the problem of information overload, provide users with recommendations of content suited to their needs. To provide proper recommendations to users, personalized recommender systems require accurate user models of characteristics, preferences and needs. In this study, we propose a collaborative approach to user modeling for enhancing personalized recommendations to users. Our approach first discovers useful and meaningful user patterns, and then enriches the personal model with collaboration from other similar users. In order to evaluate the performance of our approach, we compare experimental results with those of a probabilistic learning model, a user model based on collaborative filtering approaches, and a vector space model. We present experimental results that show how our model performs better than existing alternatives.

69 citations

Proceedings ArticleDOI
15 Oct 2019
TL;DR: A novel Explainable Interaction-driven User Modeling (EIUM) algorithm to exploit Knowledge Graph for constructing an effective and explainable sequential recommender and captures the interaction-level user dynamic preferences by modeling the sequential interactions.
Abstract: Compared with the traditional recommendation system, sequential recommendation holds the ability of capturing the evolution of users' dynamic interests. Many previous studies in sequential recommendation focus on the accuracy of predicting the next item that a user might interact with, while generally ignore providing explanations why the item is recommended to the user. Appropriate explanations are critical to help users adopt the recommended item, and thus improve the transparency and trustworthiness of the recommendation system. In this paper, we propose a novel Explainable Interaction-driven User Modeling (EIUM) algorithm to exploit Knowledge Graph (KG) for constructing an effective and explainable sequential recommender. Qualified semantic paths between specific user-item pair are extracted from KG. Encoding those semantic paths and learning the importance scores for each path provides the path-wise explanation for the recommendation system. Different from traditional item- level sequential modeling methods, we capture the interaction-level user dynamic preferences by modeling the sequential interactions. It is a high- level representation which contains auxiliary semantic information from KG. Furthermore, we adopt a joint learning manner for better representation learning by employing multi-modal fusion, which benefits from the structural constraints in KG and involves three kinds of modalities. Extensive experiments on the large-scale dataset show the better performance of our approach in making sequential recommendations in terms of both accuracy and explainability.

69 citations

Patent
Elinor Axelrod1, Hen Fitoussi1
26 Dec 2012
TL;DR: In this article, a set of environment detectors are used to detect various environmental properties (e.g., location, velocity, and vibration), and may infer from these environmental properties a current context of the user, i.e., the user's attention availability, privacy, and accessible input and output modalities).
Abstract: A device comprising a set of environment detectors may detect various environmental properties (e.g., location, velocity, and vibration), and may infer from these environmental properties a current context of the user (e.g., the user's attention availability, privacy, and accessible input and output modalities). Based on the current context, the device may adjust the presentation of various user interface elements of an application. For example, the velocity and vibration level detected by the device may enable an inference of the mode of transport of the user (e.g., stationary, walking, jogging, driving a car, or riding on a bus), and each mode of transport may suggest the user's available input modality (e.g., text, touch, speech, or gaze tracking) and/or output modality (e.g., high-detail visual, simplified visual, or audible), and the application may select and present corresponding element presentations for input and output user interface elements, and/or the detail of presented content.

69 citations

Patent
07 Feb 2008
TL;DR: In this article, a computer-implemented adaptive learning method is disclosed, which is intended for performance within the context of a task being carried out by a user, at least one of a sequence of elements presented to the user as part of the task is designated as a learning item.
Abstract: A computer-implemented adaptive learning method is disclosed. The method is intended for performance within the context of a task being carried out by a user. At least one of a sequence of elements presented to the user as part of the task is designated as a learning item. A learning object is selected in dependence upon the designated learning item, information relating to previous performance of the learning method in relation to the user, and a predetermined scheme devised to manage an overall learning process for the user. Presentation of the selected learning object to the user is intended to advance the user's knowledge of the designated learning item in some way. Once the learning object has been presented to the user, the information is updated in dependence upon the presented learning object and/or how the user interacts with or responds to the presented learning object.

69 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202327
202269
2021150
2020167
2019194
2018216