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User modeling

About: User modeling is a research topic. Over the lifetime, 10701 publications have been published within this topic receiving 278012 citations.


Papers
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Patent
18 Nov 2003
TL;DR: In this paper, a user is informed dynamically of other users based on the stored trait information, such as, for example, an age or other demographic identifier, or information indicative of an expertise, interest, preference, user type and/or other quality of the user or of the other individual.
Abstract: Informing a user of a large scale network dynamically of other network users includes determining dynamically an online context of the user. Other users presently within the online context of the user are identified and trait information is stored that is related essentially only to the user or to the other users in a users store associated with the online context. The user is informed dynamically of the other users based on the stored trait information, such as, for example, an age or other demographic identifier, or information indicative of an expertise, interest, preference, user type and/or other quality of the user or of the other individual.

145 citations

Journal ArticleDOI
31 Aug 1986
TL;DR: Peridot as discussed by the authors uses rule-based inferencing so no programming by the designer is required, and direct manipulation techniques are used to create Direct Manipulation interfaces, which can make full use of a mouse and other input devices.
Abstract: It is very time-consuming and expensive to create the graphical, highly-interactive styles of user interfaces that are increasingly common. User Interface Management Systems (UIMSs) attempt to make the creation of user interfaces easier, but most existing UIMSs cannot create the low-level interaction techniques (pop-up pull-down and fixed menus, on-screen "light buttons", scroll-bars, elaborate feedback mechanisms and animations, etc.) that are frequently used. This paper describes Peridot, a system that automatically creates the code for these user interfaces while the designer demonstrates to the system how the interface should look and work. Peridot uses rule-based inferencing so no programming by the designer is required, and Direct Manipulation techniques are used to create Direct Manipulation interfaces, which can make full use of a mouse and other input devices. This allows extremely rapid prototyping of user interfaces.

145 citations

Patent
09 Aug 1995
TL;DR: In this article, a method or process is disclosed for displaying help information to users of computer programs, which is application independent and provides context sensitive help information for a particular subject selected by the user.
Abstract: A method or process is disclosed for displaying help information to users of computer programs. The process is application independent and provides context sensitive help information for a particular subject selected by the user. The help information is customized to the needs of an individual user. The process also automatically provides help information for the particular subject matter selected by the user from other contexts without having the user select the other contexts or even know about the existence of the other contexts. The help information is displayed to the user without interrupting the application currently being run by the user.

145 citations

Patent
10 Jan 2007
TL;DR: In this paper, a user participating in a social network can quickly and efficiently perceive new information related to other users (referred to as co-users) in the social network by reviewing the cousers' recent content publication activity, without requiring the user to actively browse or request information about the co-user.
Abstract: Collecting and distributing information related to recent content publication activity of an instant messaging (IM) user provides other users in a network with timely, relevant information about people known to the user or within the same social network. A user participating in a social network can quickly and efficiently perceive new information related to other users (referred to as co-users) in a social network by reviewing the co-users' recent content publication activity. A user may be made able to do so without requiring the co-user to send a communication directly to the user regarding the new facts or new content, and also without requiring the user to actively browse or request information about the co-user.

145 citations

Journal ArticleDOI
TL;DR: The results indicate that the mechanism successfully encourages stable and active user participation; it lowers the level of information overload and therefore enhances the sustainability of the community.
Abstract: Most online communities, such as discussion forums, file-sharing communities, e-learning communities, and others, suffer from insufficient user participation in their initial phase of development. Therefore, it is important to provide incentives to encourage participation, until the community reaches a critical mass and "takes off". However, too much participation, especially of low-quality can also be detrimental for the community, since it leads to information overload, which makes users leave the community. Therefore, to regulate the quality and the quantity of user contributions and ensure a sustainable level of user participation in the online community, it is important to adapt the rewards for particular forms of participation for individual users depending on their reputation and the current needs of the community. An incentive mechanism with these properties is proposed. The main idea is to measure and reward the desirable user activities and compute a user participation measure, then cluster the users based on their participation measure into different classes, which have different status in the community and enjoy special privileges. For each user, the reward for each type of activity is computed dynamically based on a model of community needs and an individual user model. The model of the community needs predicts what types of contributions (e.g. more new papers or more ratings) are most valuable at the current moment for the community. The individual model predicts the style of contributions of the user based on her past performance (whether the user tends to make high-quality contributions or not, whether she fairly rates the contributions of others). The adaptive rewards are displayed to the user at the beginning of each session and the user can decide what form of contribution to make considering the rewards that she will earn. The mechanism was evaluated in an online class resource-sharing system, Comtella. The results indicate that the mechanism successfully encourages stable and active user participation; it lowers the level of information overload and therefore enhances the sustainability of the community.

145 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202327
202269
2021150
2020167
2019194
2018216