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User story

About: User story is a research topic. Over the lifetime, 1078 publications have been published within this topic receiving 23717 citations.


Papers
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Proceedings ArticleDOI
01 Dec 2018
TL;DR: A framework for a user-centered and conceptual model-based process for engineering affective user stories is proposed, the implications of affect for market-oriented software development are emphasized, and challenges and limitations related to current state of requirements engineering education are discussed.
Abstract: As the relationship between users and interactive software systems becomes increasingly personal, the users are expecting more from these systems than just utility and usability. To that effect, in the context of agile development of interactive software systems, a framework for a user-centered and conceptual model-based process for engineering affective user stories is proposed, described, and illustrated. The implications of affect for market-oriented software development are emphasized, and challenges and limitations related to current state of requirements engineering education are discussed.

1 citations

Proceedings ArticleDOI
16 Nov 2020
TL;DR: It is shown that the information provided by the PROMETHEE II multi-criteria method reveals zones of ambiguity in which some user-stories cannot be ranked, andLimitations of the approach are discussed and future research is proposed.
Abstract: In this article, a multi-criteria approach is proposed to prioritize user-stories in an Agile Software Development environment. User-stories are characterized by their interdependencies and the effort of development. The PROMETHEE II multi-criteria method is proposed as a technique to find a ranking of user-stories, but it needs information about preference thresholds and criteria weights. These parameters are considered stochastic variables and a simulation process is performed to explore robustness of the user-stories prioritization. We show that the information provided by the approach reveals zones of ambiguity in which some user-stories cannot be ranked. An example illustrates this approach and its utility is analyzed. Limitations of the approach are discussed and future research is proposed.

1 citations

Proceedings ArticleDOI
02 Aug 2021
TL;DR: In this paper, the authors provide an analysis of the requirements of a blended learning platform, where changes in dynamic forms of learning give rise to various needs in learning, such as learning during the pandemic and during the application of new habits in the context of implementing learning that implements the protocol for preventing the spread of Covid-19.
Abstract: Learning during the pandemic and during the application of new habits in the context of implementing learning that implements the protocol for preventing the spread of Covid-19 has unique and uncertain needs. Unique means that the learning process has special characteristics from pre-pandemic learning. Meanwhile, the meaning of “nonpermanent” is a learning process that changes in learning planning, implementation, and evaluation. This causes the need for new innovations in learning platforms that are able to accommodate this unique and variable learning. This article provides an analysis of the requirements of a blended learning platform. Where changes in dynamic forms of learning give rise to various needs in learning. The method used is the survey, and analysis of responses of respondents using user story quality (USQ). The results found in this study are presented in the form of a table containing the item requirements for developing a blended learning platform.

1 citations

Proceedings ArticleDOI
01 Sep 2021
TL;DR: ArTu as mentioned in this paper is a tool for generating goal models from user stories to effortlessly benefit from both the hierarchical relations and synergies among the user stories and the goal models can express the structure and other relations among requirements captured as goals.
Abstract: User stories are widely used to capture the desires of the users in agile development. A set of user stories is easy to read and write but incapable of representing the hierarchical relations and synergies among the user stories. By contrast, goal models are uncommon in industrial projects however they can express the structure and other relations among requirements captured as goals. This paper presents ArTu, a tool for generating goal models from user stories to effortlessly benefit from both. Given a set of user stories, our tool generates goal models with different structures depending on the heuristic selected by the user. Users can import, edit, and export model data in different formats.

1 citations

Journal ArticleDOI
TL;DR: In this article , the authors conducted a case study investigating the application of requirements models at Ericsson AB, a Swedish telecommunications company, in order to understand how requirements relate to each other, and to keep track with the product's evolution.

1 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202334
202259
202157
202084
201991
201875