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User story

About: User story is a research topic. Over the lifetime, 1078 publications have been published within this topic receiving 23717 citations.


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Book ChapterDOI
21 Jul 2013
TL;DR: It is concluded that the flexible and iterative nature of ISO 9241-210 makes it a good basis for both user experience design and an agile development process.
Abstract: The ISO 9241-210 standard provides a framework for human-centred design (HCD) activities comprising the four stages: context of use, specification of user and organisational requirements, design solutions, and evaluation against requirements. Other parts of the 9241 standard cover user interface design and usability. This paper uses the HCD framework to emphasise user experience (UX) design and methods used to help create good user experiences. It also relates the framework to an agile software development environment. It is concluded that the flexible and iterative nature of ISO 9241-210 makes it a good basis for both user experience design and an agile development process.

43 citations

01 Jan 2016
TL;DR: A conceptual framework and evaluation model of LMS is built through the lens of User Experience (UX) research and practice, an epistemology that is quite important but currently neglected in the elearning domain.
Abstract: Learning Management Systems (LMS) have been the main vehicle for delivering and managing e-learning courses in educational, business, governmental and vocational learning settings. Since the mid-nineties there is a plethora of LMS in the market with a vast array of features. The increasing complexity of these platforms makes LMS evaluation a hard and demanding process that requires a lot of knowledge, time, and effort. Nearly 50% of respondents in recent surveys have indicated they seek to change their existing LMS primarily due to user experience issues. Yet the vast majority of the extant literature focuses only on LMS capabilities in relation to administration and management of teaching and learning processes. In this study the authors try to build a conceptual framework and evaluation model of LMS through the lens of User Experience (UX) research and practice, an epistemology that is quite important but currently neglected in the elearning domain. They conducted an online survey with 446 learning professionals, and from the results, developed a new UX-oriented evaluation model with four dimensions: pragmatic quality, authentic learning, motivation and engagement, and autonomy and relatedness. Their discussion on findings includes some ideas for future research.

43 citations

Journal ArticleDOI
TL;DR: The results indicate that good user documentation appears to be an important factor in insuring user understanding and continuing user satisfaction, and firms considering alternative ways of keeping users satisfied might well examine their user documentation practices before exploring other alternatives.

42 citations

Book
13 Mar 2014
TL;DR: Irresistible Apps explains exactly how to retain users in the new economy of advertisements, subscriptions, and in-app purchases using a library of 27 motivational design patterns and real-world examples of how they work.
Abstract: When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy? The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, youll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way. What youll learn How to use motivational design patterns to create meaningful user experiences How to write motivational user stories About the psychology of your users Techniques for improving your software in ways your users will notice How to analyze software for motivational effectiveness using case studies and the pattern library How to apply psychological principles and patterns to solve sample design problems Who this book is for This book is for software designers and developers working on mobile and web apps, especially those using retention-based payment models. It's also for academics and students working on Human-Computer Interface and Software Engineering.

42 citations

Journal ArticleDOI
TL;DR: An optimization model is developed that generates a release plan taking into account story size, business value, possible precedence relations, themes, and uncertainty in velocity prediction and can be used in practice to enable the customer representative to take more informed decisions faster.
Abstract: Context Extreme Programming (XP) is one of the most popular agile software development methodologies. XP is defined as a consistent set of values and practices designed to work well together, but lacks practices for project management and especially for supporting the customer role. The customer representative is constantly under pressure and may experience difficulties in foreseeing the adequacy of a release plan. Objective To assist release planning in XP by structuring the planning problem and providing an optimization model that suggests a suitable release plan. Method We develop an optimization model that generates a release plan taking into account story size, business value, possible precedence relations, themes, and uncertainty in velocity prediction. The running-time feasibility is established through computational tests. In addition, we provide a practical heuristic approach to velocity estimation. Results Computational tests show that problems with up to six themes and 50 stories can be solved exactly. An example provides insight into uncertainties affecting velocity, and indicates that the model can be applied in practice. Conclusion An optimization model can be used in practice to enable the customer representative to take more informed decisions faster. This can help adopting XP in projects where plan-driven approaches have traditionally been used.

42 citations


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Performance
Metrics
No. of papers in the topic in previous years
YearPapers
202334
202259
202157
202084
201991
201875