Topic
View synthesis
About: View synthesis is a research topic. Over the lifetime, 1701 publications have been published within this topic receiving 42333 citations.
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TL;DR: This work presents Extreme View Synthesis, a solution for novel view extrapolation that works even when the number of input images is small---as few as two, and is the first to show visually pleasing results for baseline magnifications of up to 30x.
Abstract: We present Extreme View Synthesis, a solution for novel view extrapolation that works even when the number of input images is small--as few as two. In this context, occlusions and depth uncertainty are two of the most pressing issues, and worsen as the degree of extrapolation increases. We follow the traditional paradigm of performing depth-based warping and refinement, with a few key improvements. First, we estimate a depth probability volume, rather than just a single depth value for each pixel of the novel view. This allows us to leverage depth uncertainty in challenging regions, such as depth discontinuities. After using it to get an initial estimate of the novel view, we explicitly combine learned image priors and the depth uncertainty to synthesize a refined image with less artifacts. Our method is the first to show visually pleasing results for baseline magnifications of up to 30X.
35 citations
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TL;DR: It is shown that GBR can achieve significant gains in geometry coding rate over depth-based schemes operating at similar quality and compare their respective view synthesis qualities as a function of the compactness of the geometry description.
Abstract: In this paper, we propose a new geometry representation method for multiview image sets. Our approach relies on graphs to describe the multiview geometry information in a compact and controllable way. The links of the graph connect pixels in different images and describe the proximity between pixels in 3D space. These connections are dependent on the geometry of the scene and provide the right amount of information that is necessary for coding and reconstructing multiple views. Our multiview image representation is very compact and adapts the transmitted geometry information as a function of the complexity of the prediction performed at the decoder side. To achieve this, our graph-based representation (GBR) carefully selects the amount of geometry information needed before coding. This is in contrast with depth coding, which directly compresses with losses the original geometry signal, thus making it difficult to quantify the impact of coding errors on geometry-based interpolation. We present the principles of this GBR and we build an efficient coding algorithm to represent it. We compare our GBR approach to classical depth compression methods and compare their respective view synthesis qualities as a function of the compactness of the geometry description. We show that GBR can achieve significant gains in geometry coding rate over depth-based schemes operating at similar quality. Experimental results demonstrate the potential of this new representation.
35 citations
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19 Mar 2014TL;DR: A rate adaptation logic based on sampled rate-distortion (R-D) values, which relate the distortion of synthesized view to the bit rates of the texture and depth components of the reference views, is proposed to maximize the quality of rendered virtual views.
Abstract: We present an interactive free-viewpoint video (FVV) streaming system that is based on the dynamic adaptive streaming over HTTP (DASH) standard. The system uses standard HTTP Web servers to achieve scalability with a large number of users and performs view synthesis and rate adaptation at the client-side to achieve high response time. We propose a rate adaptation logic based on sampled rate-distortion (R-D) values, which relate the distortion of synthesized view to the bit rates of the texture and depth components of the reference views, to maximize the quality of rendered virtual views. Initial results indicate that the proposed R-D-based rate adaptation strategy outperforms equal bit rate allocation among the reference streams components.
35 citations
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16 May 2011TL;DR: An effective virtual view synthesis approach, which utilizes the technology of depth-image-based rendering (DIBR), which is effective and reliable in both of subjective and objective evaluations.
Abstract: We propose an effective virtual view synthesis approach, which utilizes the technology of depth-image-based rendering (DIBR). In our scheme, two reference color images and their associated depth maps are used to generate the arbitrary virtual viewpoint. Firstly, the main and auxiliary viewpoint images are warped to the virtual viewpoint. After that, the cracks and error points are removed to enhance the image quality. Then, we complement the disocclusions of the virtual viewpoint image warped from the main viewpoint with the help of the auxiliary viewpoint. In order to reduce the color incontinuity of the virtual view, the brightness of the two reference viewpoint images are adjusted. Finally, the holes are filled by the depth-assistance asymmetric dilation inpainting method. Simulations show that the view synthesis approach is effective and reliable in both of subjective and objective evaluations.
35 citations
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TL;DR: A region-based view synthesis distortion estimation approach and the general R-D model are able to precisely approximate theR-D property of synthesized virtual view video in the multiview video plus depth based FVV coding frameworks.
Abstract: To improve free viewpoint video (FVV) coding efficiency and optimize the quality of the synthesized virtual view video, this paper proposes a depth-assisted FVV coding framework and analyzes the rate-distortion (R-D) property of the synthesized virtual view video in FVV coding. In the depth-assisted FVV coding framework, the depth assigned disparity compensated prediction is introduced to exploit the correlation between multiview video (MVV) and depth. To model the R-D property of the synthesized virtual view video, a region-based view synthesis distortion estimation approach is investigated with respect to the distortion of MVV and depth. Subsequently, the general R-D property estimation models of MVV and depth are analyzed. Finally, a rate-allocation scheme is designed to optimize the quantization parameter pair of MVV and depth in FVV coding. The simulation results demonstrate that the proposed depth-assisted FVV coding framework can improve the FVV coding efficiency. The region-based view synthesis distortion estimation approach and the general R-D model are able to precisely approximate the R-D property of synthesized virtual view video in the multiview video plus depth based FVV coding frameworks. The proposed rate-allocation scheme can optimize the overall FVV coding efficiency to achieve a high-quality reconstructed video at the desired viewpoint with a given rate constraint.
35 citations