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Showing papers on "Wireless Routing Protocol published in 1999"


Proceedings ArticleDOI
25 Feb 1999
TL;DR: An ad-hoc network is the cooperative engagement of a collection of mobile nodes without the required intervention of any centralized access point or existing infrastructure and the proposed routing algorithm is quite suitable for a dynamic self starting network, as required by users wishing to utilize ad- hoc networks.
Abstract: An ad-hoc network is the cooperative engagement of a collection of mobile nodes without the required intervention of any centralized access point or existing infrastructure. We present Ad-hoc On Demand Distance Vector Routing (AODV), a novel algorithm for the operation of such ad-hoc networks. Each mobile host operates as a specialized router, and routes are obtained as needed (i.e., on-demand) with little or no reliance on periodic advertisements. Our new routing algorithm is quite suitable for a dynamic self starting network, as required by users wishing to utilize ad-hoc networks. AODV provides loop-free routes even while repairing broken links. Because the protocol does not require global periodic routing advertisements, the demand on the overall bandwidth available to the mobile nodes is substantially less than in those protocols that do necessitate such advertisements. Nevertheless we can still maintain most of the advantages of basic distance vector routing mechanisms. We show that our algorithm scales to large populations of mobile nodes wishing to form ad-hoc networks. We also include an evaluation methodology and simulation results to verify the operation of our algorithm.

11,360 citations


Journal ArticleDOI
TL;DR: Routing protocols for ad hoc networks are examined by providing an overview of eight different protocols by presenting their characteristics and functionality, and then a comparison and discussion of their respective merits and drawbacks are provided.
Abstract: An ad hoc mobile network is a collection of mobile nodes that are dynamically and arbitrarily located in such a manner that the interconnections between nodes are capable of changing on a continual basis. In order to facilitate communication within the network, a routing protocol is used to discover routes between nodes. The primary goal of such an ad hoc network routing protocol is correct and efficient route establishment between a pair of nodes so that messages may be delivered in a timely manner. Route construction should be done with a minimum of overhead and bandwidth consumption. This article examines routing protocols for ad hoc networks and evaluates these protocols based on a given set of parameters. The article provides an overview of eight different protocols by presenting their characteristics and functionality, and then provides a comparison and discussion of their respective merits and drawbacks.

4,278 citations


01 Jan 1999
TL;DR: The characteristics of Mobile Ad hoc Networks (MANETs), and their idiosyncrasies with respect to traditional, hardwired packet networks, are described, with an emphasis on routing performance evaluation considerations.
Abstract: This memo first describes the characteristics of Mobile Ad hoc Networks (MANETs), and their idiosyncrasies with respect to traditional, hardwired packet networks. It then discusses the effect these differences have on the design and evaluation of network control protocols with an emphasis on routing performance evaluation considerations.

2,115 citations


Proceedings ArticleDOI
01 Aug 1999
TL;DR: The first distributed algorithms for routing that do not require duplication of packets or memory at the nodes and yet guarantee that a packet is delivered to its destination are described.
Abstract: We consider routing problems in ad hoc wireless networks modeled as unit graphs in which nodes are points in the plane and two nodes can communicate if the distance between them is less than some fixed unit. We describe the first distributed algorithms for routing that do not require duplication of packets or memory at the nodes and yet guarantee that a packet is delivered to its destination. These algorithms can be extended to yield algorithms for broadcasting and geocasting that do not require packet duplication. A byproduct of our results is a simple distributed protocol for extracting a planar subgraph of a unit graph. We also present simulation results on the performance of our algorithms.

1,537 citations


Proceedings ArticleDOI
01 Aug 1999
TL;DR: It is shown that group motion occurs frequently in ad hoc networks, and a novel group mobility model Reference Point Group Mobility (RPGM) is introduced to represent the relationship among mobile hosts.
Abstract: In this paper, we present a survey of various mobility models in both cellular networks and multi-hop networks We show that group motion occurs frequently in ad hoc networks, and introduce a novel group mobility model Reference Point Group Mobility (RPGM) to represent the relationship among mobile hosts RPGM can be readily applied to many existing applications Moreover, by proper choice of parameters, RPGM can be used to model several mobility models which were previously proposed One of the main themes of this paper is to investigate the impact of the mobility model on the performance of a specific network protocol or application To this end, we have applied our RPGM model to two different network protocol scenarios, clustering and routing, and have evaluated network performance under different mobility patterns and for different protocol implementations As expected, the results indicate that different mobility patterns affect the various protocols in different ways In particular, the ranking of routing algorithms is influenced by the choice of mobility pattern

1,503 citations


Proceedings ArticleDOI
01 Aug 1999
TL;DR: In this paper, the authors proposed a simple and efficient distributed algorithm for calculating connected dominating set in ad-hoc wireless networks, where connections of nodes are determined by their geographical distances.
Abstract: Efficient routing among a set of mobile hosts (also called nodes) is one of the most important functions in ad-hoc wireless networks. Routing based on a connected dominating set is a frequently used approach, where the searching space for a route is reduced to nodes in the set. A set is dominating if all the nodes in the system are either in the set or neighbors of nodes in the set. In this paper, we propose a simple and efficient distributed algorithm for calculating connected dominating set in ad-hoc wireless networks, where connections of nodes are determined by their geographical distances. Our simulation results show that the proposed approach outperforms a classical algorithm. Our approach can be potentially used in designing efficient routing algorithms based on a connected dominating set.

1,198 citations


Proceedings ArticleDOI
01 Aug 1999
TL;DR: This study is a comparison of three routing protocols proposed for wireless mobile ad-hoc networks, and in most simulations the reactive protocols (AODV and DSR) performed significantly better than DSDV.
Abstract: This study is a comparison of three routing protocols proposed for wireless mobile ad-hoc networks. The protocols are: Destination Sequenced Distance Vector (DSDV), Ad-hoc On demand Distance Vector (AODV) and Dynamic Source Routing (DSR). Extensive simulations are made on a scenario where nodes moves randomly. Results are presented as a function of a novel mobility metric designed to reflect the relative speeds of the nodes in a scenario. Furthermore, three realistic scenarios are introduced to test the protocols in more specialized contexts. In most simulations the reactive protocols (AODV and DSR) performed significantly better than DSDV. At moderate traffic load DSR performed better than AODV for all tested mobility values, while AODV performed better than DSR at higher traffic loads. The latter is caused by the source routes in DSR data packets, which increase the load on the network. routers and hosts, thus a node may forward packets between other nodes as well as run user applications. Mobile ad-hoc networks have been the focus of many recent research and development efforts. Ad-hoc packet radio networks have so far mainly concerned military applications, where a decentralized network configuration is an operative advantage or even a necessity. Networks using ad-hoc configuration concepts can be used in many military applications, ranging from interconnected wireless access points to networks of wireless devices carried by individuals, e.g., digital maps, sensors attached to the body, voice communication, etc. Combinations of wide range and short range ad-hoc networks seek to provide robust, global coverage, even during adverse operating conditions.

953 citations


Journal ArticleDOI
TL;DR: This paper proposes a distributed QoS routing scheme that selects a network path with sufficient resources to satisfy a certain delay (or bandwidth) requirement in a dynamic multihop mobile environment and can tolerate a high degree of information imprecision.
Abstract: In an ad hoc network, all communication is done over wireless media, typically by radio through the air, without the help of wired base stations. Since direct communication is allowed only between adjacent nodes, distant nodes communicate over multiple hops. The quality-of-service (QoS) routing in an ad hoc network is difficult because the network topology may change constantly, and the available state information for routing is inherently imprecise. In this paper, we propose a distributed QoS routing scheme that selects a network path with sufficient resources to satisfy a certain delay (or bandwidth) requirement in a dynamic multihop mobile environment. The proposed algorithms work with imprecise state information. Multiple paths are searched in parallel to find the most qualified one. Fault-tolerance techniques are brought in for the maintenance of the routing paths when the nodes move, join, or leave the network. Our algorithms consider not only the QoS requirement, but also the cost optimality of the routing path to improve the overall network performance. Extensive simulations show that high call admission ratio and low-cost paths are achieved with modest routing overhead. The algorithms can tolerate a high degree of information imprecision.

878 citations


Proceedings ArticleDOI
21 Sep 1999
TL;DR: The protocol, termed ODMRP (on-demand multicast routing protocol), is a mesh-based, rather than a conventional tree-based multicast scheme and uses a forwarding group concept (only a subset of nodes forwards the multicast packets via scoped flooding).
Abstract: This paper presents a novel multicast routing protocol for mobile ad hoc wireless networks. The protocol, termed ODMRP (on-demand multicast routing protocol), is a mesh-based, rather than a conventional tree-based multicast scheme and uses a forwarding group concept (only a subset of nodes forwards the multicast packets via scoped flooding). It applies on-demand procedures to dynamically build routes and maintain multicast group membership. ODMRP is well suited for ad hoc wireless networks with mobile hosts where bandwidth is limited, topology changes frequently, and power is constrained. We evaluate ODMRP's scalability and performance via simulation.

795 citations


Journal ArticleDOI
TL;DR: A large population of mobile stations that are interconnected by a multihop wireless network is considered, with the need to support multimedia communications, with low latency requirements for interactive traffic and quality-of-service (QoS) support for real-time streams (voice/video).
Abstract: We consider a large population of mobile stations that are interconnected by a multihop wireless network. The applications of this wireless infrastructure range from ad hoc networking (e.g., collaborative, distributed computing) to disaster recovery (e.g., fire, flood, earthquake), law enforcement (e.g., crowd control, search-and-rescue), and military (automated battlefield). Key characteristics of this system are the large number of users, their mobility, and the need to operate without the support of a fixed (wired or wireless) infrastructure. The last feature sets this system apart from existing cellular systems and in fact makes its design much more challenging. In this environment, we investigate routing strategies that scale well to large populations and can handle mobility. In addition, we address the need to support multimedia communications, with low latency requirements for interactive traffic and quality-of-service (QoS) support for real-time streams (voice/video). In the wireless routing area, several schemes have already been proposed and implemented (e.g., hierarchical routing, on-demand routing, etc.). We introduce two new schemes-fisheye state routing (FSR) and hierarchical state routing (HSR)-which offer some competitive advantages over the existing schemes. We compare the performance of existing and proposed schemes via simulation.

768 citations


Proceedings ArticleDOI
21 Mar 1999
TL;DR: Preliminary performance evaluation shows that CEDAR is a robust and adaptive QoS routing algorithm that reacts effectively to the dynamics of the network while still approximating link-state performance for stable networks.
Abstract: CEDAR is an algorithm for QoS routing in ad hoc network environments. It has three key components: (a) the establishment and maintenance of a self-organizing routing infrastructure called the core for performing route computations, (b) the propagation of the link-state of stable high-bandwidth links in the core through increase/decrease waves, and (c) a QoS route computation algorithm that is executed at the core nodes using only locally available state. But preliminary performance evaluation shows that CEDAR is a robust and adaptive QoS routing algorithm that reacts effectively to the dynamics of the network while still approximating link-state performance for stable networks.

Journal ArticleDOI
TL;DR: The performance evaluations show that CEDAR is a robust and adaptive QoS routing algorithm that reacts quickly and effectively to the dynamics of the network while still approximating the performance of link-state routing for stable networks.
Abstract: We present CEDAR, a core-extraction distributed ad hoc routing algorithm for quality-of-service (QoS) routing in ad hoc network environments, CEDAR has three key components: (a) the establishment and maintenance of a self-organizing routing infrastructure called the core for performing route computations; (b) the propagation of the link-state of high bandwidth and stable links in the core through increase/decrease waves; and (c) a QoS-route computation algorithm that is executed at the core nodes using only locally available state. The performance evaluations show that CEDAR is a robust and adaptive QoS routing algorithm that reacts quickly and effectively to the dynamics of the network while still approximating the performance of link-state routing for stable networks.


Proceedings ArticleDOI
11 Oct 1999
TL;DR: An analytic modeling framework is developed to determine the relative frequency of query floods for various techniques and shows that while multipath routing is significantly better than single path routing, the performance advantage is small beyond a few paths and for long path lengths.
Abstract: Mobile ad hoc networks are characterized by multi-hop wireless links, absence of any cellular infrastructure, and frequent host mobility. Design of efficient routing protocols in such networks is a challenging issue. A class of routing protocols called on-demand protocols has recently attracted attention because of their low routing overhead. The on-demand protocols depend on query floods to discover routes whenever a new route is needed. Such floods take up a substantial portion of network bandwidth. We focus on a particular on-demand protocol, called dynamic source routing, and show how intelligent use of multipath techniques can reduce the frequency of query floods. We develop an analytic modeling framework to determine the relative frequency of query floods for various techniques. Results show that while multipath routing is significantly better than single path routing, the performance advantage is small beyond a few paths and for long path lengths. It also shows that providing all intermediate nodes in the primary (shortest) route with alternative paths has a significantly better performance than providing only the source with alternate paths.

Journal ArticleDOI
TL;DR: Simulation results show that the location search scheme generates less overhead than the schemes based on flooding, and results confirm that the communication overhead for creating and maintaining the topology in the proposed protocol is smaller than that in the flat LSR protocol.
Abstract: A new global positioning system (GPS)-based routing protocol for ad hoc networks, called zone-based hierarchical link state (ZHLS) routing protocol, is proposed. In this protocol, the network is divided into nonoverlapping zones. Each node only knows the node connectivity within its zone and the zone connectivity of the whole network. The link state routing is performed on two levels: focal node and global zone levels. Unlike other hierarchical protocols, there is no cluster head in this protocol. The zone level topological information is distributed to all nodes. This "peer-to-peer" manner mitigates traffic bottleneck, avoids single point of failure, and simplifies mobility management. Since only zone ID and node ID of a destination are needed for routing, the route from a source to a destination is adaptable to changing topology. The zone ID of the destination is found by sending one location request to every zone. Simulation results show that our location search scheme generates less overhead than the schemes based on flooding. The results also confirm that the communication overhead for creating and maintaining the topology in the proposed protocol is smaller than that in the flat LSR protocol. This new routing protocol provides a flexible, efficient, and effective approach to accommodate the changing topology in a wireless network environment.

Journal ArticleDOI
TL;DR: This work proposes a bandwidth routing protocol for quality-of-service (QoS) support in a multihop mobile network and examines the system performance in various QoS traffic flows and mobility environments via simulation.
Abstract: The emergence of nomadic applications have generated much interest in wireless network infrastructures that support real-time communications. We propose a bandwidth routing protocol for quality-of-service (QoS) support in a multihop mobile network. The QoS routing feature is important for a mobile network to interconnect wired networks with QoS support (e.g., ATM, Internet, etc.). The QoS routing protocol can also work in a stand-alone multihop mobile network for real-time applications. This QoS routing protocol contains end-to-end bandwidth calculation and bandwidth allocation. Under such a routing protocol, the source (or the ATM gateway) is informed of the bandwidth and QoS available to any destination in the mobile network. This knowledge enables the establishment of QoS connections within the mobile network and the efficient support of real-time applications. In addition, it enables more efficient call admission control. In the case of ATM interconnection, the bandwidth information can be used to carry out intelligent handoff between ATM gateways and/or to extend the ATM virtual circuit (VC) service to the mobile network with possible renegotiation of QoS parameters at the gateway. We examine the system performance in various QoS traffic flows and mobility environments via simulation. Simulation results suggest distinct performance advantages of our protocol that calculates the bandwidth information. It is particularly useful in call admission control. Furthermore, "standby" routing enhances the performance in the mobile environment. Simulation experiments show this improvement.

Proceedings ArticleDOI
30 Aug 1999
TL;DR: This work presents an abstract model of BGP and uses it to define several global sanity conditions on routing policies that are related to BGP convergence/divergence, and shows that the complexity of statically checking it is either NP-complete or NP-hard.
Abstract: The Border Gateway Protocol (BGP) is the de facto inter-domain routing protocol used to exchange reachability information between Autonomous Systems in the global Internet. BGP is a path-vector protocol that allows each Autonomous System to override distance-based metrics with policy-based metrics when choosing best routes. Varadhan et al. [18] have shown that it is possible for a group of Autonomous Systems to independently define BGP policies that together lead to BGP protocol oscillations that never converge on a stable routing. One approach to addressing this problem is based on static analysis of routing policies to determine if they are safe. We explore the worst-case complexity for convergence-oriented static analysis of BGP routing policies. We present an abstract model of BGP and use it to define several global sanity conditions on routing policies that are related to BGP convergence/divergence. For each condition we show that the complexity of statically checking it is either NP-complete or NP-hard.

Proceedings ArticleDOI
21 Sep 1999
TL;DR: It is shown via simulations that this new carrier-sense multiple access (CSMA) protocol provides a higher throughput compared to its single channel counterpart by reducing the packet loss due to collisions and the use of channel reservation provides better performance than multichannel CSMA with purely random idle channel selection.
Abstract: We describe a new carrier-sense multiple access (CSMA) protocol for multihop wireless networks, sometimes also called ad hoc networks. The CSMA protocol divides the available bandwidth into several channels and selects an idle channel randomly for packet transmission. It also employs a notion of "soft" channel reservation as it gives preference to the channel that was used for the last successful transmission. We show via simulations that this multichannel CSMA protocol provides a higher throughput compared to its single channel counterpart by reducing the packet loss due to collisions. We also show that the use of channel reservation provides better performance than multichannel CSMA with purely random idle channel selection.

Journal ArticleDOI
TL;DR: This paper analyze the use of on-demand behavior in routing protocols, focusing on its effect on the routing protocol's forwarding latency, overhead cost, and route caching correctness, drawing examples from detailed simulation of the dynamic source routing (DSR) protocol.
Abstract: A number of different routing protocols proposed for use in multihop wireless ad hoc networks are based in whole or in part on what can be described as on-demand behavior. By on-demand behavior, we mean approaches based only on reaction to the offered traffic being handled by the routing protocol. In this paper, we analyze the use of on-demand behavior in such protocols, focusing on its effect on the routing protocol's forwarding latency, overhead cost, and route caching correctness, drawing examples from detailed simulation of the dynamic source routing (DSR) protocol. We study the protocol's behavior and the changes introduced by variations on some of the mechanisms that make up the protocol, examining which mechanisms have the greatest impact and exploring the tradeoffs that exist between them.

Proceedings ArticleDOI
21 Sep 1999
TL;DR: A novel soft state wireless hierarchical routing protocol-Hierarchical State Routing (HSR) is proposed, which keeps track of logical subnet movements using home agent concepts akin to Mobile IP.
Abstract: In this paper we present a hierarchical routing protocol in a large wireless, mobile network such as found in the automated battlefield or in extensive disaster recovery operations. Conventional routing does not scale well to network size. Likewise, conventional hierarchical routing cannot handle mobility efficiently. We propose a novel soft state wireless hierarchical routing protocol-Hierarchical State Routing (HSR). We distinguish between the "physical" routing hierarchy (dictated by geographical relationships between nodes) and "logical" hierarchy of subnets in which the members move as a group (e.g., company, brigade, battalion in the battlefield). HSR keeps track of logical subnet movements using home agent concepts akin to Mobile IP. A group mobility model is introduced and the performance of the HSR is evaluated through a detailed wireless simulation model.

Proceedings ArticleDOI
31 Oct 1999
TL;DR: Simulation results show that STAR is an order of magnitude more efficient than any topology-broadcast protocol, and four times moreefficient than ALP, which was the most efficient table-driven routing protocol based on partial link-state information reported to date.
Abstract: We present the source-tree adaptive routing (STAR) protocol and analyze its performance in wireless networks with broadcast radio links. Routers in STAR communicate to the neighbors their source routing trees either incrementally or in atomic updates. Source routing trees are specified by stating the link parameters of each link belonging to the paths used to reach every destination. Hence, a router disseminates link-state updates to its neighbors for only those links along paths used to reach destinations. Simulation results show that STAR is an order of magnitude more efficient than any topology-broadcast protocol, and four times more efficient than ALP, which was the most efficient table-driven routing protocol based on partial link-state information reported to date. The results also show that STAR is even more efficient than the dynamic source routing (DSR) protocol, which has been shown to be one of the best performing on-demand routing protocols.

01 Jan 1999
TL;DR: AntNet is an adaptive, distributed, mobile-agents-based algorithm which was inspired by recent work on the ant colony metaphor which is applied to a datagram network and compared with both static and adaptive state-of-the-art routing algorithms.
Abstract: This paper introduces AntNet, a new routing algorithm for communications networks. AntNet is an adaptive, distributed, mobile-agents-based algorithm which was inspired by recent work on the ant colony metaphor. We apply AntNet to a datagram network and compare it with both static and adaptive state-of-the-art routing algorithms. We ran experiments for various paradigmatic temporal and spatial tra c distributions. AntNet showed both very good performance and robustness under all the experimental conditions with respect to its competitors.

Proceedings ArticleDOI
30 Aug 1999
TL;DR: This work presents a "near-optimal" routing framework that offers delays comparable to those of optimal routing and that is as flexible and responsive as single-path routing protocols proposed to date.
Abstract: The conventional approach to routing in computer networks consists of using a heuristic to compute a single shortest path from a source to a destination. Single-path routing is very responsive to topological and link-cost changes; however, except under light traffic loads, the delays obtained with this type of routing are far from optimal. Furthermore, if link costs are associated with delays, single-path routing exhibits oscillatory behavior and becomes unstable as traffic loads increase. On the other hand, minimum-delay routing approaches can minimize delays only when traffic is stationary or very slowly changing.We present a "near-optimal" routing framework that offers delays comparable to those of optimal routing and that is as flexible and responsive as single-path routing protocols proposed to date. First, an approximation to the Gallager's minimum-delay routing problem is derived, and then algorithms that implement the approximation scheme are presented and verified. We introduce the first routing algorithm based on link-state information that provides multiple paths of unequal cost to each destination that are loop-free at every instant. We show through simulations that the delays obtained in our framework are comparable to those obtained using the Gallager's minimum-delay routing. Also, we show that our framework renders far smaller delays and makes better use of resources than traditional single-path routing.



Proceedings ArticleDOI
21 Sep 1999
TL;DR: MCEDAR is an extension to the CEDAR architecture and provides the robustness of mesh based routing protocols and the efficiency of tree based forwarding protocols and it decouples the control infrastructure from the actual data forwarding infrastructure.
Abstract: In this paper, we present the MCEDAR (multicast core extraction distributed ad hoc routing) multicast routing algorithm for ad hoc networks. MCEDAR is an extension to the CEDAR architecture and provides the robustness of mesh based routing protocols and the approximates the efficiency of tree based forwarding protocols. It decouples the control infrastructure from the actual data forwarding infrastructure. The decoupling allows for a very minimalistic and low overhead control infrastructure while still enabling very efficient data forwarding.

Journal ArticleDOI
TL;DR: The ad hoc network management protocol (ANMP) is fully compatible with simple management protocol, version 3 (SNMPv3) and uses the same protocol data units (PDUs) for data collection and implements sophisticated security mechanisms that can be fine-tuned to meet specific requirements.
Abstract: We present a protocol for managing mobile wireless ad hoc networks. The protocol uses hierarchical clustering of nodes to reduce the number of messages exchanged between the manager and the agents (mobiles). Clustering also enables the network to keep track of mobiles as they roam. The ad hoc network management protocol (ANMP) is fully compatible with simple management protocol, version 3 (SNMPv3) and uses the same protocol data units (PDUs) for data collection. The protocol also implements sophisticated security mechanisms that can be fine-tuned to meet specific requirements. Finally, we have implemented the protocol along with a graphical user interface that allows a manager to change the view or specify management parameters on the fly.

Proceedings ArticleDOI
30 Aug 1999
TL;DR: A new hybrid approach is introduced that performs dynamic routing of long-lived flows, while forwarding short- lived flows on static preprovisioned paths, which significantly outperforms traditional static and dynamic routing schemes, by reacting to fluctuations in network load without introducing route flapping.
Abstract: Internet service providers face a daunting challenge in provisioning network resources, due to the rapid growth of the Internet and wide fluctuations in the underlying traffic patterns. The ability of dynamic routing to circumvent congested links and improve application performance makes it a valuable traffic engineering tool. However, deployment of load-sensitive routing is hampered by the overheads imposed by link-state update propagation, path selection, and signaling. Under reasonable protocol and computational overheads, traditional approaches to load-sensitive routing of IP traffic are ineffective, and can introduce significant route flapping, since paths are selected based on out-of-date link-state information. Although stability is improved by performing load-sensitive routing at the flow level, flapping still occurs, because most IP flows have a short duration relative to the desired frequency of link-state updates. To address the efficiency and stability challenges of load-sensitive routing, we introduce a new hybrid approach that performs dynamic routing of long-lived flows, while forwarding short-lived flows on static preprovisioned paths. By relating the detection of long-lived flows to the timescale of link-state update messages in the routing protocol, route stability is considerably improved. Through simulation experiments using a one-week ISP packet trace, we show that our hybrid approach significantly outperforms traditional static and dynamic routing schemes, by reacting to fluctuations in network load without introducing route flapping.

Journal ArticleDOI
TL;DR: It is shown by using both analysis and simulation methods that FPLC routing with the first-fit wavelength-assignment method performs much better than the alternate routing method in mesh-torus networks and in the NSFnet T1 backbone network (irregular topology).
Abstract: We present two dynamic routing algorithms based on path and neighborhood link congestion in all-optical networks. In such networks, a connection request encounters higher blocking probability than in circuit-switched networks because of the wavelength-continuity constraint. Much research has focused on the shortest-path routing and alternate shortest-path routing. We consider fixed-paths least-congestion (FPLC) routing in which the shortest path may not be preferred to use. We then extend the algorithm to develop a new routing method: dynamic routing using neighborhood information. It is shown by using both analysis and simulation methods that FPLC routing with the first-fit wavelength-assignment method performs much better than the alternate routing method in mesh-torus networks (regular topology) and in the NSFnet T1 backbone network (irregular topology). Routing using neighborhood information also achieves good performance when compared to alternate shortest-path routing.

Journal ArticleDOI
TL;DR: Two on-demand routing protocols (dynamic source routing and associativity-based routing) with distinctive route selection algorithms are simulated in a common environment to quantitatively measure and contrast their performance.
Abstract: Bandwidth and power constraints are the main concerns in current wireless networks because multihop ad hoc mobile wireless networks rely on each node in the network to act as a router and packet forwarder. This dependency places bandwidth, power, and computation demands on mobile hosts which must be taken into account when choosing the best routing protocol. In previous years, protocols that build routes based on demand have been proposed. The major goal of on-demand routing protocols is to minimize control traffic overhead. We perform a simulation and performance study on some routing protocols for ad hoc networks. The distributed Bellman-Ford (1957, 1962), a traditional table-driven routing algorithm, is simulated to evaluate its performance in multihop wireless network. In addition, two on-demand routing protocols (dynamic source routing and associativity-based routing) with distinctive route selection algorithms are simulated in a common environment to quantitatively measure and contrast their performance. The final selection of an appropriate protocol will depend on a variety of factors, which are discussed in this article.