C
Carlos Buchart
Researcher at University of Navarra
Publications - 11
Citations - 95
Carlos Buchart is an academic researcher from University of Navarra. The author has contributed to research in topics: Delaunay triangulation & Point cloud. The author has an hindex of 4, co-authored 11 publications receiving 85 citations. Previous affiliations of Carlos Buchart include Tecnun & Centro de Estudios e Investigaciones Técnicas de Gipuzkoa.
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Journal ArticleDOI
A Brain Surgery Simulator
TL;DR: A proposed real-time neurosurgery simulator handles skull drilling and surgical interaction with the brain by developing and combination of areas such as collision handling, haptic rendering, physical simulation, and volumetric visualization.
Journal ArticleDOI
Maxillofacial surgery simulation using a mass-spring model derived from continuum and the scaled displacement method
TL;DR: A new mass-spring model (MSM) equivalent to a linear finite element (FE) model for cubic elements is derived and the scaled displacement method is proposed as a new method to perform the simulation more realistically.
Journal ArticleDOI
GPU local triangulation: an interpolating surface reconstruction algorithm
TL;DR: The main objective of this research is the generation of a GPU interpolating reconstruction based on local Delaunay triangulations, inspired by a pre‐existing reconstruction algorithm.
Proceedings ArticleDOI
Hybrid Visualization for Maxillofacial Surgery Planning and Simulation
TL;DR: This paper studies the specific requirements of a maxillofacial surgery simulation tool for facial appearance prediction and proposes a hybrid volumetric and polygonal visualization for the planning stage, as well as a scheme for surgery definition in 2D.
Proceedings ArticleDOI
A GPU interpolating reconstruction from unorganized points
TL;DR: The main objective of this work is the generation of a GPU interpolating reconstruction method by using local Delaunay triangulations, and developed GPU suitable methods to replace those steps which could not to be implemented in graphics hardware.