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Anastasia Betts
Researcher at University at Buffalo
Publications - 9
Citations - 22
Anastasia Betts is an academic researcher from University at Buffalo. The author has contributed to research in topics: Personalized learning & Mastery learning. The author has an hindex of 2, co-authored 8 publications receiving 18 citations. Previous affiliations of Anastasia Betts include State University of New York System.
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Patent
Personalized mastery learning platforms, systems, media, and methods
Doug Dohring,David Hendry,Sunil Gunderia,Diana Hughes,Victoria Elizabeth Owen,Daniel Jacobs,Anastasia Betts,Salak William +7 more
TL;DR: In this paper, a knowledge map, a plurality of learning activities, each learning activity comprising dynamically variable scaffolding, feedback, and content, and a learning activity selection module selecting one or more learning activities for the learner.
Proceedings ArticleDOI
Sounds and Sippy Cups: New Approaches to Pre-Literacy in Adaptive Game-Based Learning for Young Children
TL;DR: My Reading Academy as discussed by the authors is an adaptive game-based learn-to-read program that is grounded in the science of reading and cognitive development research, which is designed for children.
Book ChapterDOI
An Ambient and Pervasive Personalized Learning Ecosystem: “Smart Learning” in the Age of the Internet of Things
Anastasia Betts,Khanh-Phuong Thai,Sunil Gunderia,Paula Hidalgo,Meagan K. Rothschild,Diana Hughes +5 more
TL;DR: An Ambient and Pervasive Personalized Learning Ecosystem (APPLE) is proposed, a learner-centered approach that uses Bloom’s Four Agents of Change in the Internet of Things ecosystem to provide learners a comprehensive and personalized learning experience.
Proceedings ArticleDOI
The RESET Framework: Examining Critical Factors in Parent-Child Math Participation
Book ChapterDOI
The Quest for Learning: Promoting Engagement and Disciplinary Literacy Through Game-Based Quests
TL;DR: In this article, the use of the "quest" mechanic as a means to increase learner agency, engagement, and motivation is discussed, and a variety of tools for implementing quest-based learning are examined, as well as ways in which the quest mechanic is being used in the design of instructional sequences in the digital app Adventure Academy, an educational massively multiplayer online (MMO) video game.