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Andrew Glassner
Researcher at Microsoft
Publications - 25
Citations - 2395
Andrew Glassner is an academic researcher from Microsoft. The author has contributed to research in topics: Computer graphics & Graphics software. The author has an hindex of 10, co-authored 24 publications receiving 2366 citations.
Papers
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Book
Principles of Digital Image Synthesis
TL;DR: Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light.
Proceedings Article
Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Book
Interactive Storytelling: Techniques for 21st Century Fiction
TL;DR: In this paper, the authors provide a solid foundation in the fundamentals of classical story structure and classical game structure and explain why it has been surprisingly difficult to bring these two activities together.
Journal ArticleDOI
Adaptive precision in texture mapping
TL;DR: An adaptive, iterative technique for obtaining texture samples of arbitrary precision when synthesizing a computer-generated image and proposes the use of an auxiliary table which contains local estimates of the texture variance.