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Andrew S. Glassner

Researcher at PARC

Publications -  21
Citations -  671

Andrew S. Glassner is an academic researcher from PARC. The author has contributed to research in topics: Pixel & Rendering (computer graphics). The author has an hindex of 8, co-authored 21 publications receiving 666 citations. Previous affiliations of Andrew S. Glassner include Xerox.

Papers
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Book

Graphics gems

TL;DR: The Graphics GEMS series as discussed by the authors provides tips, techniques, and algorithms for graphics programmers with a common desire to share interesting ideas and tools with their colleagues, and each volume provides a new set of innovative solutions to a variety of programming problems.
Patent

Method of rendering a color image for an output medium from symbolic image data

TL;DR: In this paper, a method of rendering a color image on a designated output medium is disclosed, which maps colors to the gamut of the designated image while preserving the semantic consistency of the object color and illumination information in the image.
Book ChapterDOI

A Model for Fluorescence and Phosphorescence

TL;DR: In this paper, a mathematical model for global energy balancing is presented, which includes the two phenomena of fluorescence and phosphorescence, which are not as common as simple reflection and transmission, but do have an important part to play in the complete description of macroscopic physical behavior that should be modeled by image synthesis programs.
Book ChapterDOI

Maintaining winged-edge models

TL;DR: This chapter describes solution of some tricky pointer-stitching problems in implementing a winged-edge library and suggests a general architecture and data structures, and gives recipes for performing those basic mechanisms that require some care to implement correctly.
Journal ArticleDOI

Device-directed rendering

TL;DR: This work proposes a methodology called device-directed rendering that performs scene color adjustments automatically and applies classic minimization techniques to a symbolic representation of the image that describes the relationship of the scene lights and surfaces to the pixel colors.