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Ariane Rodrigues

Researcher at Federal University of Pernambuco

Publications -  18
Citations -  87

Ariane Rodrigues is an academic researcher from Federal University of Pernambuco. The author has contributed to research in topics: Problem-based learning & Information system. The author has an hindex of 5, co-authored 17 publications receiving 74 citations. Previous affiliations of Ariane Rodrigues include Universidade de Pernambuco.

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Proceedings ArticleDOI

A framework for applying problem-based learning to Computing Education

TL;DR: A framework based on Demig's PDCA cycle is put forward to facilitate the adoption of PBL and highlights its ability to re-use artifacts and recommends models for the stages of planning, implementation, monitoring and corrective actions.
Proceedings ArticleDOI

Applying PBL in project management education: A case study of an undergraduate course

TL;DR: Evidence of the applicability of xPBL is demonstrated as is how the behavior should be understood of all stakeholders involved in the process of teaching and learning in one of the most complex disciplines of Software Engineering.
Proceedings ArticleDOI

Relato de Experiência no PIBID: Projeto interdisciplinar envolvendo Licenciandos em Computação e Pedagogia no Ensino Fundamental

TL;DR: In this article, a projeto interdisciplinar vivenciado no Programa Institucional de Bolsas de Iniciacao a Docencia (PIBID) trabalhou-se de forma integrada os licenciandos em Computacao e Pedagogia ao longo de 2015.
Proceedings ArticleDOI

A PBL approach to process management applied to Software Engineering education

TL;DR: A case study on skills training to teach Usability Testing is discussed, and important results presented that show the applicability of the proposed approach for teaching Software Engineering.
Proceedings ArticleDOI

Processo de desenvolvimento do jogo sério Missão Aedes: relações entre objetivos pedagógicos, ludicidade e implicações de design

TL;DR: In this article, the authors present the process of developing an educational game for the context of combat against the Aedes Aegypt, where the learning objectives of the game reflect cognitive processes involved in interface design strategies, for to promote playfulness.