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Casey O'Donnell

Researcher at Michigan State University

Publications -  23
Citations -  548

Casey O'Donnell is an academic researcher from Michigan State University. The author has contributed to research in topics: Game Developer & Game design. The author has an hindex of 10, co-authored 20 publications receiving 492 citations. Previous affiliations of Casey O'Donnell include Rensselaer Polytechnic Institute & University of Georgia.

Papers
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Culturally Situated Design Tools: Ethnocomputing from Field Site to Classroom

TL;DR: Culturally Situated Design Tools (CSDTs) as mentioned in this paper are web-based software applications that allow students to create simulations of cultural arts using these underlying mathematical principles, such as Native American beadwork, African American cornrow hairstyles, urban graffiti, and so forth.
Book

Developer's Dilemma: The Secret World of Videogame Creators

TL;DR: Casey O'Donnell as discussed by the authors examines the creative collaborative practice of typical game developers, showing that the ability to play with the underlying systems is at the core of creative and collaborative practice, which is central to the New Economy.
Journal ArticleDOI

Game jams: Community, motivations, and learning among jammers

TL;DR: An analytical comparison of game jam participation to academic performance is concluded – concluding that there is indeed a correlation between engaging in community-driven game design and development events such as game jams and academic success in first and second year courses.
Journal ArticleDOI

Getting Played: Gamification and the Rise of Algorithmic Surveillance

TL;DR: The authors examines the complex relationship between game designers and the rise of arguments in support of gamification and presents an analysis of the various actors and interests mobilizing arguments, deconstructing their underlying assumptions about the relationship between games and social phenomena.
Journal ArticleDOI

The everyday lives of video game developers: Experimentally understanding underlying systems/structures

TL;DR: In this paper, the authors examine how tensions between work and play for video game developers shape the worlds they create and argue that the daily activity of game development embodies skills fundamental to creative collaborative practice and that these capabilities represent fundamental aspects of critical thought.