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Chris Raymaekers

Researcher at University of Hasselt

Publications -  26
Citations -  320

Chris Raymaekers is an academic researcher from University of Hasselt. The author has contributed to research in topics: User interface & User interface design. The author has an hindex of 10, co-authored 26 publications receiving 305 citations.

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Proceedings ArticleDOI

IntuPaint: Bridging the gap between physical and digital painting

TL;DR: The reality-based approach in the combination of user interface and paint software is a new step forward to bridge the gap between physical and digital painting, as is demonstrated by initial user tests.
Proceedings ArticleDOI

FluidPaint: an interactive digital painting system using real wet brushes

TL;DR: A new interactive canvas, accurately registering brush footprints and paint strokes in high precision has been developed, based on the real-time imaging of brushes and other painting instruments as well as thereal-time co-located rendering of the painting results.
Proceedings ArticleDOI

Arm training in Multiple Sclerosis using Phantom: Clinical relevance of robotic outcome measures

TL;DR: To investigate which types of robotic outcome measures are clinically relevant, appropriate movement tasks and tests for the haptic PHANTOM end-effector robot were designed in a virtual environment, while mainly significant correlations were found between specific functional measures and virtual movement tasks.
Proceedings ArticleDOI

Introducing semantic information during conceptual modelling of interaction for virtual environments

TL;DR: A model-based user interface approach is introduced which introduces semantic information, represented using ontologies, during the modelling phase which makes it possible for the semantic information content to be chosen and adapted in complete freedom without considering the underlying framework.
Journal ArticleDOI

Adaptation in virtual environments: conceptual framework and user models

TL;DR: A conceptual framework for realizing adaptive personalized interaction in virtual environments is proposed and how to establish, verify and apply a user model is discussed, which forms the first and important step in implementing the proposed conceptual framework.