J
Johanna Renny Octavia
Researcher at University of Hasselt
Publications - 11
Citations - 60
Johanna Renny Octavia is an academic researcher from University of Hasselt. The author has contributed to research in topics: Adaptation (computer science) & User modeling. The author has an hindex of 5, co-authored 11 publications receiving 60 citations.
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Journal ArticleDOI
Adaptation in virtual environments: conceptual framework and user models
TL;DR: A conceptual framework for realizing adaptive personalized interaction in virtual environments is proposed and how to establish, verify and apply a user model is discussed, which forms the first and important step in implementing the proposed conceptual framework.
Book ChapterDOI
Facilitating adaptation in virtual environments using a context-aware model-based design process
TL;DR: This paper strives to integrate adaptation in virtual environments using a context-aware design process and presents a validation of this approach with two case studies, namely supporting the adaptation of switching between interaction techniques and adapting the interaction technique itself.
Book ChapterDOI
Enhancing user interaction in virtual environments through adaptive personalized 3d interaction techniques
TL;DR: This PhD research is concerned with embedding intelligence to enhance user interaction in virtual environments (i.e providing adaptive personalized 3D interaction techniques).
Journal ArticleDOI
3DUI 2010 Contest Grand Prize Winners
Pablo Figueroa,Yoshifumi Kitamura,Sébastien Kuntz,Lode Vanacken,Steven Maesen,Tom De Weyer,Sofie Notelaers,Johanna Renny Octavia,Anastasiia Beznosyk,Karin Coninx,Felipe Bacim,Regis Kopper,Anamary Leal,Tao Ni,Doug A. Bowman +14 more
TL;DR: The authors describe the rationale for the first 3DUI Grand Prize contest and give an analysis of all submissions, and each category's winners also discuss their solutions.
Book ChapterDOI
Investigating the Possibility of Adaptation and Personalization in Virtual Environments
TL;DR: A general user model is presented that will enable first-time users to benefit instantly from adaptation and personalization in virtual environments and is carried out on 3D target acquisition task with four user groups.