C
Chuck Tholl
Researcher at German Sport University Cologne
Publications - 9
Citations - 99
Chuck Tholl is an academic researcher from German Sport University Cologne. The author has contributed to research in topics: Video game & Medicine. The author has an hindex of 3, co-authored 4 publications receiving 24 citations.
Papers
More filters
Journal ArticleDOI
Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019.
Kevin Rudolf,Peter Bickmann,Ingo Froböse,Chuck Tholl,Konstantin Wechsler,Christopher Grieben +5 more
TL;DR: Results indicate the good subjective health of this target group, Nevertheless, the high amount of video game play time and its poor negative association to health status indicate a need for specific health promotion strategies for thistarget group.
Journal ArticleDOI
Musculoskeletal disorders in video gamers – a systematic review
TL;DR: In this paper , a systematic review was conducted to evaluate if video gaming negatively affects the musculoskeletal system of video gamers, and the most reported painful body parts were the neck, shoulder and back.
Journal ArticleDOI
Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020
Kevin Rudolf,M. L. A. P. Soffner,Peter Bickmann,Ingo Froböse,Chuck Tholl,Konstantin Wechsler,Christopher Grieben +6 more
TL;DR: In this article , the authors investigated the health and health behavior of video game and eSports players in Germany and found that most players reported low stress levels (13.8 ± 5.7) and reached a moderate average score of 60.4 out of 100 points in the WHO-5 Well-Being Index.
Journal ArticleDOI
Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen
Peter Bickmann,Konstantin Wechsler,Kevin Rudolf,Chuck Tholl,Ingo Froböse,Christopher Grieben +5 more
TL;DR: In this paper, reaction and motor times of 18 professional and 21 non-professional eSports players from different genres and 36 nonprofessional traditional sportsmen were compared using the Vienna Test System, and the results of this study suggest that traditional sports and eSports may improve reaction times to a similar amount.
Journal ArticleDOI
Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen
Konstantin Wechsler,Peter Bickmann,Kevin Rudolf,Chuck Tholl,Ingo Froböse,Christopher Grieben +5 more
TL;DR: Positive association of eSport playtime and tracking performance as well as elevated tracking scores of the entire study cohort compared to normal population indicate a connection between eSport and sport activity andtracking performance.