C
Claude Andriot
Publications - 15
Citations - 185
Claude Andriot is an academic researcher. The author has contributed to research in topics: Virtual prototyping & Virtual actor. The author has an hindex of 5, co-authored 15 publications receiving 171 citations.
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Journal ArticleDOI
Dynamic control of DHM for ergonomic assessments
Giovanni De Magistris,Alain Micaelli,Paul Evrard,Claude Andriot,Jonathan Savin,Clarisse Gaudez,Jacques Marsot +6 more
TL;DR: The principles of a new autonomous dynamic DHM are introduced, an application and validation case based on an industrial assembly task adapted and implemented in the laboratory are described and an ergonomic assessment of both the real task and the simulation is conducted.
Proceedings ArticleDOI
Robust balance optimization control of humanoid robots with multiple non coplanar grasps and frictional contacts
TL;DR: A conceptually simple framework of human posture control based on optimization which takes into account grasp and friction and achieves robustness against external disturbances and a new stability criteria is also introduced.
Proceedings ArticleDOI
Passive control architecture for virtual humans
Antoine Rennuit,Alain Micaelli,Xavier Merlhiot,Claude Andriot,François Guillaume,Nicolas Chevassus,Damien Chablat,Patrick Chedmail +7 more
TL;DR: In this article, a new control architecture is proposed for virtual humans in interaction with virtual environments by motion capture. But it cannot be used for all tasks, and thus must be used carefully.
Proceedings ArticleDOI
Interactive dynamics and balance of a virtual character during manipulation tasks
TL;DR: A new framework of online hybrid control for virtual characters, which combines multi-objective control and motion capture techniques, is proposed, so that the virtual character can interact in real-time with the virtual environment as well as the operator.
Journal ArticleDOI
Interactive Virtual Humans: A Two-Level Prioritized Control Framework With Wrench Bounds
TL;DR: A new control framework for virtual humans (VHs) in a physics-based virtual environment that combines multiobjective control with motion capture techniques and can handle inequality constraints on a higher priority task and maintain passivity as well.