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Daniel Reiter Horn

Researcher at Stanford University

Publications -  7
Citations -  2288

Daniel Reiter Horn is an academic researcher from Stanford University. The author has contributed to research in topics: General-purpose computing on graphics processing units & Metaverse. The author has an hindex of 7, co-authored 7 publications receiving 2260 citations.

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Journal ArticleDOI

Brook for GPUs: stream computing on graphics hardware

TL;DR: This paper presents Brook for GPUs, a system for general-purpose computation on programmable graphics hardware that abstracts and virtualizes many aspects of graphics hardware, and presents an analysis of the effectiveness of the GPU as a compute engine compared to the CPU.
Proceedings ArticleDOI

Sequoia: programming the memory hierarchy

TL;DR: This work has implemented a complete programming system, including a compiler and runtime systems for cell processor-based blade systems and distributed memory clusters, and demonstrates efficient performance running Sequoia programs on both of these platforms.
Proceedings ArticleDOI

Interactive k-d tree GPU raytracing

TL;DR: This work ports Foley et al.'s kd-restart algorithm from multi-pass, using CPU load balancing, to single pass, using current GPUs' branching and looping abilities, and introduces three optimizations: a packetized formulation, a technique for restarting partially down the tree instead of at the root, and a small, fixed-size stack that is checked before resorting to restart.
Proceedings ArticleDOI

ClawHMMER: A Streaming HMMer-Search Implementatio

TL;DR: This work presents a streaming algorithm for evaluating an HMM’s Viterbi probability and refine it for the specific HMM used in biological sequence search and demonstrates that this streaming algorithm on graphics processors can outperform available CPU implementations.
Proceedings ArticleDOI

LightShop: interactive light field manipulation and rendering

TL;DR: LightShop is a system that allows a user to interactively manipulate, composite and render multiple light fields, and shows applications in digital photography and demonstrates how to integrate light fields into a modern space-flight game using LightShop.