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Daniel Reiter Horn
Researcher at Stanford University
Publications - 7
Citations - 2288
Daniel Reiter Horn is an academic researcher from Stanford University. The author has contributed to research in topics: General-purpose computing on graphics processing units & Metaverse. The author has an hindex of 7, co-authored 7 publications receiving 2260 citations.
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Journal ArticleDOI
Brook for GPUs: stream computing on graphics hardware
Ian Buck,Tim Foley,Daniel Reiter Horn,Jeremy Sugerman,Kayvon Fatahalian,Mike Houston,Pat Hanrahan +6 more
TL;DR: This paper presents Brook for GPUs, a system for general-purpose computation on programmable graphics hardware that abstracts and virtualizes many aspects of graphics hardware, and presents an analysis of the effectiveness of the GPU as a compute engine compared to the CPU.
Proceedings ArticleDOI
Sequoia: programming the memory hierarchy
Kayvon Fatahalian,Daniel Reiter Horn,Timothy James Knight,Larkhoon Leem,Mike Houston,Ji Young Park,Mattan Erez,Manman Ren,Alex Aiken,William J. Dally,Pat Hanrahan +10 more
TL;DR: This work has implemented a complete programming system, including a compiler and runtime systems for cell processor-based blade systems and distributed memory clusters, and demonstrates efficient performance running Sequoia programs on both of these platforms.
Proceedings ArticleDOI
Interactive k-d tree GPU raytracing
TL;DR: This work ports Foley et al.'s kd-restart algorithm from multi-pass, using CPU load balancing, to single pass, using current GPUs' branching and looping abilities, and introduces three optimizations: a packetized formulation, a technique for restarting partially down the tree instead of at the root, and a small, fixed-size stack that is checked before resorting to restart.
Proceedings ArticleDOI
ClawHMMER: A Streaming HMMer-Search Implementatio
TL;DR: This work presents a streaming algorithm for evaluating an HMM’s Viterbi probability and refine it for the specific HMM used in biological sequence search and demonstrates that this streaming algorithm on graphics processors can outperform available CPU implementations.
Proceedings ArticleDOI
LightShop: interactive light field manipulation and rendering
Daniel Reiter Horn,Billy Chen +1 more
TL;DR: LightShop is a system that allows a user to interactively manipulate, composite and render multiple light fields, and shows applications in digital photography and demonstrates how to integrate light fields into a modern space-flight game using LightShop.