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David B. Lockton

Publications -  11
Citations -  522

David B. Lockton is an academic researcher. The author has contributed to research in topics: Complete information & Game of chance. The author has an hindex of 8, co-authored 11 publications receiving 522 citations.

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Patent

Methods and apparatus for distributed gaming over a mobile device

TL;DR: In this article, the authors proposed a method and system for detecting unusual performance in a game, where the game has a participant and the broadcast is a one-way transmission and the connection is for uploading a set of data from the participant to the server.
Patent

Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level

TL;DR: In this paper, a game of skill is played simultaneously by several players (for example, a live television quiz game) whereby each participant player effectively competes only against players having a similar skill level in order to provide a strong motivation.
Patent

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connectionwith live television programming

TL;DR: In this paper, a method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described, where multiple situations that are dealt with regarding latencies in receiving a television signal with respect to realtime entertainment based on the unfolding games played along with the telecasts.
Patent

Method of and system for conducting multiple contests of skill with a single performance

TL;DR: In this paper, a method of and system for conducting multiple competitions of skill for a single performance are described, where users select which competitions groups to join and then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users.
Patent

Cellular phone games based upon television archives

TL;DR: In this article, the game is played by watching video clips from archived television programs and then selecting choices related to the video clips using the inputs on the user's cellular phone, and user scores are determined based on the answers to the questions related to video clips and results are distributed to the participants.