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Eike Falk Anderson
Researcher at Bournemouth University
Publications - 66
Citations - 868
Eike Falk Anderson is an academic researcher from Bournemouth University. The author has contributed to research in topics: Computer graphics & Computer animation. The author has an hindex of 12, co-authored 62 publications receiving 803 citations. Previous affiliations of Eike Falk Anderson include Coventry University.
Papers
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Journal ArticleDOI
Developing serious games for cultural heritage: a state-of-the-art review
Eike Falk Anderson,Leigh McLoughlin,Fotis Liarokapis,Christopher Peters,Panagiotis Petridis,Sara de Freitas +5 more
TL;DR: This report focuses on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games, and provides an overview of existing literature of relevance to the domain.
Serious Games in Cultural Heritage
Eike Falk Anderson,Leigh McLoughlin,Fotis Liarokapis,Christopher Peters,Panagiotis Petridis,Sara de Freitas +5 more
TL;DR: This report focuses on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games and provides an overview of existing literature of relevance to the domain.
Using augmented reality as a medium to assist teaching in higher education
TL;DR: The use of a high-level augmented reality interface for the construction of collaborative educational applications that can be used in practice to enhance current teaching methods is described.
Proceedings ArticleDOI
The case for research in game engine architecture
TL;DR: A number of key aspects that may help to define the problem space are presented and a catalogue of questions that are believed to identify areas of interest for future investigation are provided.
Proceedings ArticleDOI
Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students
TL;DR: The C-Sheep system is a reimagination of the "Karel the Robot" teaching tool, using modern 3D computer game graphics that today's students are familiar with, to entice students to spend more time programming, by providing them with an enjoyable experience.