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Emma Witkowski

Researcher at RMIT University

Publications -  16
Citations -  330

Emma Witkowski is an academic researcher from RMIT University. The author has contributed to research in topics: Computer game & Game studies. The author has an hindex of 7, co-authored 15 publications receiving 276 citations. Previous affiliations of Emma Witkowski include IT University of Copenhagen.

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Journal ArticleDOI

On the Digital Playing Field How We “Do Sport” With Networked Computer Games

TL;DR: In asking is there a “sport” in e-sports, this study questions the legitimacy of a traditional sports ontology and simultaneously tackles the notion of engagement with computer game play as a legitimate sporting endeavor.
Proceedings ArticleDOI

This is how we play it: what a mega-LAN can teach us about games

TL;DR: Using data gathered through participant observation and informal interviews at DreamHack Winter 2005 and 2009, a number of themes are explored that not only provide insight into aspects of face-to-face real-time play at LAN parties but also highlight considerations for game studies more generally.
Proceedings ArticleDOI

Running from zombies

TL;DR: Drawing on qualitative methods, in particular autophenomenography, this research maps out a 'Zombies, Run'! running aesthetic where body, environment, and technologies are interweaved and absorbed into the creation of local essences relating to this particular way of running.
Journal ArticleDOI

Player power: Networked careers in esports and high-performance game livestreaming practices:

TL;DR: In this paper, the authors explore the ongoing negotiations and tensions involved in creating high-performance play and livestreaming practices, produced through assemblages of creative networked actions, and explore the relationship between play and live streaming.
Book ChapterDOI

Eventful masculinities: negotiations of hegemonic sporting masculinities at LANs

TL;DR: In this article, the authors explore the expert gaming scene of the World of Warcraft "Arena Tournament", one of the high-performance e-sports (competitive and organized computer gaming tournaments) situated in 2010 on the North American Major League Gaming Pro Circuit (MLG).