F
Fiona French
Researcher at London Metropolitan University
Publications - 21
Citations - 226
Fiona French is an academic researcher from London Metropolitan University. The author has contributed to research in topics: Captive elephants & Interaction design. The author has an hindex of 7, co-authored 20 publications receiving 180 citations. Previous affiliations of Fiona French include University of North London.
Papers
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Using the enhanced problem-based learning grid: three multimedia case studies
TL;DR: The enhanced Problem Based Learning Grid is considered, the conceptual framework for learning using the Grid and the research method are explained, and the role of the Grid in describing the interaction of lecturer, tutor, student and multimedia developer is explained.
Proceedings ArticleDOI
Don't cut to the chase: hunting experiences for zoo animals and visitors
TL;DR: This workshop explores different ways to use technology to facilitate hunting behaviour enrichment for zoo-housed animals and parallel gaming experiences for zoo visitors.
Playful UX for Elephants
TL;DR: In this article, a case study describes approaches to the challenge of designing interfaces for an elephant that enable her to control playful systems in her enclosure, for the purpose of enriching her environment.
Book Chapter
HCI goes to the zoo
Sarah Webber,Marcus Carter,Jason V. Watters,Bethany L. Krebs,Sally L. Sherwen,Clara Mancini,Fiona French,Kenton O'Hara +7 more
TL;DR: In this article, the authors explore research into interactive and digital technologies in zoos, aquariums and wildlife parks, with the goal of transforming attitudes to wildlife and conservation, and further understand what it means to design and use technology in this space at the intersection of the human and animal worlds.
Proceedings ArticleDOI
HCI Goes to the Zoo: [Workshop Proposal]
Sarah Webber,Marcus Carter,Jason V. Watters,Bethany L. Krebs,Sally L. Sherwen,Clara Mancini,Fiona French,Kenton O'Hara +7 more
TL;DR: This workshop will explore research into interactive and digital technologies in zoos, aquariums and wildlife parks to further understanding of what it means to design and use technology in this space at the intersection of the human and animal worlds.