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Franca Garzotto

Researcher at Polytechnic University of Milan

Publications -  261
Citations -  5270

Franca Garzotto is an academic researcher from Polytechnic University of Milan. The author has contributed to research in topics: Hypermedia & Usability. The author has an hindex of 34, co-authored 242 publications receiving 4741 citations. Previous affiliations of Franca Garzotto include Instituto Politécnico Nacional.

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Book ChapterDOI

Looking for good recommendations: a comparative evaluation of recommender systems

TL;DR: An empirical study that involved 210 users and considered seven RSs on the same dataset that use different baseline and state-of-the-art recommendation algorithms was discussed, measuring the user's perceived quality of each of them, focusing on accuracy and novelty of recommended items, and on overall users' satisfaction.
Proceedings ArticleDOI

Investigating the educational effectiveness of multiplayer online games for children

TL;DR: This paper reports an empirical study that involved eighty-five elementary school children and measured the educational effectiveness of an online multiplayer game, using both learning benefits analysis and empirical assessment of the heuristics, comparing the findings of the two evaluation methods.
Book ChapterDOI

Modeling-by-Patterns of Web Applications

TL;DR: This paper describes relevant issues about design patterns for the Web and illustrates an initiative of ACM SIGWEB (the ACM Special Interest Group on Hypertext, Hypermedia, and the Web), to build an on-line repository for Web design patterns.
Proceedings ArticleDOI

Towards a software engineering approach to Web site development

TL;DR: An object-oriented modeling framework is defined, called WOOM, which provides constructs and abstractions for a high-level implementation of a Web site and clearly separates the data that are presented through the site from the context in which the user accesses such data.
Proceedings ArticleDOI

Broadening children's involvement as design partners: from technology to

TL;DR: In this article, the focus is shifted from technology to experience, and the role of children to become experience designer partners is discussed in the context of the educational domain, where children of this age can participate in experience design not only as informants but also as co-designers.