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Frans Mäyrä

Researcher at University of Tampere

Publications -  73
Citations -  2646

Frans Mäyrä is an academic researcher from University of Tampere. The author has contributed to research in topics: Game mechanics & Video game design. The author has an hindex of 21, co-authored 73 publications receiving 2465 citations. Previous affiliations of Frans Mäyrä include University UCINF.

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Proceedings Article

Fundamental Components of the Gameplay Experience: Analysing Immersion

TL;DR: A heuristic gameplay experience model is presented that identifies some of the key components and processes that are relevant in the experience of gameplay, with a particular focus on immersion.
Book

An introduction to game studies : games in culture

Frans Mäyrä
TL;DR: Game Studies: Game Culture Meaning in Games Play and Games in History Dual Structure and the Action Games of the 1970's Adventures and Other Fiction in the 1980S' Games Three-Dimensionality and the Early 1990's The Real and the Game Game Culture Entering the New Millennium Preparing for a Game Studies Project as discussed by the authors.
Journal ArticleDOI

At least nine ways to play : approaching gamer mentalities

TL;DR: In this article, the authors presented the results of a three-year study in which they sought for new ways to approach digital games cultures and playing practices, finding that the majority of digital games take place between "casual relaxing" and "committed entertaining" where the multiplicity of experiences, feelings and understandings that people have about their playing and digital games is wide-ranging.
Book

An introduction to game studies

Frans Mäyrä
TL;DR: This book shows how to analyze games by introducing the core analytical concepts in the contexts of games and game cultures of four periods.
Proceedings ArticleDOI

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream

TL;DR: A qualitative survey in Finland focusing on the positive and the negative aspects of Pokémon GO as told by the players finds the positive experiences are related to movement, sociability, game mechanics, and brand while the negative experiences emerge from technical problems, unequal gaming opportunities, bad behavior of other players and non-players, and unpolished game design.