F
Frans Mäyrä
Researcher at University of Tampere
Publications - 73
Citations - 2646
Frans Mäyrä is an academic researcher from University of Tampere. The author has contributed to research in topics: Game mechanics & Video game design. The author has an hindex of 21, co-authored 73 publications receiving 2465 citations. Previous affiliations of Frans Mäyrä include University UCINF.
Papers
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Proceedings Article
Fundamental Components of the Gameplay Experience: Analysing Immersion
Laura Ermi,Frans Mäyrä +1 more
TL;DR: A heuristic gameplay experience model is presented that identifies some of the key components and processes that are relevant in the experience of gameplay, with a particular focus on immersion.
Book
An introduction to game studies : games in culture
TL;DR: Game Studies: Game Culture Meaning in Games Play and Games in History Dual Structure and the Action Games of the 1970's Adventures and Other Fiction in the 1980S' Games Three-Dimensionality and the Early 1990's The Real and the Game Game Culture Entering the New Millennium Preparing for a Game Studies Project as discussed by the authors.
Journal ArticleDOI
At least nine ways to play : approaching gamer mentalities
TL;DR: In this article, the authors presented the results of a three-year study in which they sought for new ways to approach digital games cultures and playing practices, finding that the majority of digital games take place between "casual relaxing" and "committed entertaining" where the multiplicity of experiences, feelings and understandings that people have about their playing and digital games is wide-ranging.
Book
An introduction to game studies
TL;DR: This book shows how to analyze games by introducing the core analytical concepts in the contexts of games and game cultures of four periods.
Proceedings ArticleDOI
The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream
TL;DR: A qualitative survey in Finland focusing on the positive and the negative aspects of Pokémon GO as told by the players finds the positive experiences are related to movement, sociability, game mechanics, and brand while the negative experiences emerge from technical problems, unequal gaming opportunities, bad behavior of other players and non-players, and unpolished game design.