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Gabriella Dodero

Researcher at Free University of Bozen-Bolzano

Publications -  87
Citations -  727

Gabriella Dodero is an academic researcher from Free University of Bozen-Bolzano. The author has contributed to research in topics: Educational technology & Application software. The author has an hindex of 13, co-authored 87 publications receiving 688 citations. Previous affiliations of Gabriella Dodero include University of Genoa.

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Proceedings ArticleDOI

Mobile computing in a hospital: the WARD-IN-HAND project

TL;DR: In this article, the authors present file guidelines of a new project whose main task is to exploit mobile computers, comlected via a Wireless Networks, in Personal Health systems, computerizing patient clinical records with sophisticated solutions for taking clinical infommtion at the point of care.
Journal ArticleDOI

Children's emotions and quality of products in participatory game design

TL;DR: An empirical study centred on a participatory game design activity with 810 years old primary-school children, split in different sessions, assesses how children perform in game design and whether they are engaged in design tasks and identifies key emotions for promoting quality of design work.
Proceedings ArticleDOI

Gamified co-design with cooperative learning

TL;DR: This paper uses the challenges to derive requirements for co-design, and shows how to meet requirements, fostering engagement as well as learning, by blending co- design with gamification and cooperative learning.
Journal ArticleDOI

A system architecture for fault tolerance in concurrent software

TL;DR: A system architecture called the recovery metaprogram (RMP) is proposed, which separates the application from the recovery software, giving programmers a single environment that lets them use the most appropriate fault-tolerance scheme.
Proceedings ArticleDOI

Towards tangible gamified co-design at school: two studies in primary schools

TL;DR: Two studies with gamified co-design in primary schools are presented: heterogeneous teams co-designed prototypes by resolving missions as in a game, in the first short-term study; they did it in an even more gamified context, in a second long- term study, which is encouraging for the approach.